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January 16, 2003 - January 24, 2003 - See More Archived News


Friday, January 24, 2003
 
[PC Gaming] Development of Rome: Total War Under Way - posted by Andy Grieser at 12:11 pm CDT

ACTIVISION AND THE CREATIVE ASSEMBLY CONFIRMS DEVELOPMENT OF ROME: TOTAL WAR(tm)

London, UK - January 24, 2003 - Activision, Inc. (Nasdaq: ATVI) today announced the development of Rome: Total War(tm) for the PC, the next game to be released in the Total War series and the follow-up title to The Creative Assembly's multi-award winning Medieval: Total War . In the game players return to the golden age of antiquity to take command of the most fearsome armies in a bid to rewrite the annals of history and be proclaimed Imperator .

" One of the biggest challenges we've faced so far with Rome: Total War is getting people to believe what they see when we show them the game ," states Tim Ansell, managing director, The Creative Assembly. "The cinematic battles are beyond anything ever before seen in a game. So, when people see a screenshot or the game running, they automatically assume that we're showing a cutscene or that it's going to take a super computer to run the game. Nothing could be further from the truth. Even before final optimizations the engine performance and the system specs are already very competitive."

Following more than two years of development, the revolutionary, all new Total War (tm) engine brings to life epic, cinematic battles beyond anything ever seen before in a game. The player controls mighty armies of up to 10,000 fully polygonal, highly detailed, motion-captured warriors clashing in panoramic real-time battles. Players can fight as, or against a ncient history's most legendary generals including Julius Caesar, Hannibal and the rebel Spartacus.

At players' disposal will be hundreds different troop types including legionaries, hoplites, barbarian hordes, war elephants, gladiators and scythe chariots to colossal war machines such as siege towers, battering rams and catapults hurling flaming missiles. Additionally, more than 10,000 unique battlefields based on the topography of Europe and North Africa set the stage for the carnage. However, conflict is not the only way to gain favor with the senate and people of Rome as, politics, diplomacy the gladiatorial games will play key roles in the player's quest to be declared Imperator.

For more information and regular updates visit: http://www.totalwar.com/rome.htm /


 
[PC Gaming] Sign Up Now for the Freelancer Sneak Preview - posted by Andy Grieser at 11:31 am CDT

Sign Up Now for the Freelancer Sneak Preview

Would-be bounty hunters and intergalactic traders now have the opportunity to enter the Freelancer Sneak Preview contest for a chance to win one of 30 coveted Freelancer playable discs. Microsoft and Digital Anvil are allowing gamers to sign up today and throughout the weekend at the official site, http://www.microsoft.com/games/freelancer/ , or at the ever-loyal Freelancer fan site, Lancer's Reactor,
http://www.lancersreactor.com/ .

This work-in-progress sneak preview CD features an exclusive look into the entire game more than a month before Freelancer hits store shelves. Winners will be selected via a random drawing from all entries. For complete contest information, official rules and to sign up for the chance to win, head over to the official Freelancer site.

Set in the outer reaches of the planetary system,
Freelancer combines the action of 3-D space combat, the exploration of a dynamic, living universe and trading in a rich galactic economy, where players' decisions drive the adventure . Slated for U.S. release in March 2003 and developed by Digital Anvil, the epic adventure challenges players to determine their own reputations and choose their own distinctive styles of play. Players can choose to act like bounty hunters, traders, pirates or explorers for different gameplay experiences. The open-ended style of gameplay gives gamers a choice between following a linear storyline or determining how the story will unfold. The multiplayer component enables players around the globe with their own servers to fly missions or explore space together. An enhanced mouse and keyboard interface simulates the realistic feel of flying a spaceship while making the game accessible to a wide range of gamers. For more information about Freelancer, visit the official site at
http://www.microsoft.com/games/freelancer/



Thursday, January 23, 2003
 
[Online] Eve Online: The Second Genesis Enters Fifth Stage of Beta Testing - posted by Andy Grieser at 10:31 am CDT

"EVE ONLINE: THE SECOND GENESIS" MARKS MILESTONE AS FIFTH STAGE OF BETA TESTING BEGINS

Eve to Use DirectX 9 and Will Allow Gamers to Play Across Multiple Monitors; Highly Anticipated MMOG PC Game To Ship In March 2003

NEW YORK, January 23, 2003 - Simon & Schuster Interactive announced today Crowd Control Productions' (CCP) highly anticipated Massive Multiplayer Online Game (MMOG) "Eve Online: The Second Genesis" has marked a milestone as testing begins for the fifth stage of beta. Also announced today EVE ONLINE will use Microsoft DirectX 9.0 and gamers will be able to play across multiple monitors (Rated "T" by the ESRB). EVE ONLINE is on schedule to ship March 2003 and will be published by Simon & Schuster Interactive in North America and by Crucial Entertainment in Europe.

EVE to Use Microsoft DirectX 9
EVE ONLINE will use the latest technology available to deliver an engaging experience for gamers. Hilmar V. Pétursson, Chief Technology Officer for CCP Games explains the benefits of using DirectX 9.

"By using DirectX 9 we will make Eve 'future proof,' meaning we can patch in special dx9 features, post release, without requiring a reboot. This will be for both sound and 3d abilities.

"There are greatly improved runtime checks built into the debug runtime which reduce the time to find bugs on various hardware. As EVE is doing some amount of unconventional use of the 3d pipeline, this has already helped us to find problems. "On Cards which have a DX9 class driver (ATI Catalyst 3.0 being one), there are also new features in DX9 that increase EVE performance on hardware/drivers that support it: Two Sided Stencils, Scissor testing and Asynchronous queries."

EVE To Be Playable Across Multiple Monitors
For those gamers who want to see everything around them while in space, EVE ONLINE will offer the ability to play across 3 monitors. Support for the Matrox Parhelia card allows for players to experience a full panoramic display of nearby space. Adding this feature will give an entirely new depth to the senses.


 
[Community] Wargaming.net Web Site Is Open for Business - posted by Andy Grieser at 10:29 am CDT

Wargaming.net web site is open for business

New Orleans, LA -- January 23, 2003 -- Wargaming.net, a strategy game development company, launches its corporate web site at http://www.wargaming.net.

"Our company's motto is Strategic Satisfaction," said Victor Kislyi, the president of Wargaming.net. "And the web site reflects and explains that idea by its visual appearance and content".

The reasons for creating the web site were the desire to establish better connection with Wargaming.net's customers, and to present Wargaming.net's business ideas to potential partners and publishers.

The web site centralizes detailed information about Wargaming.net's titles and provides background information about the company and its business.

Wargaming.net's current project is Massive Assault, a full-3D global domination strategy game (http://www.massiveassault.com). Massive Assault is based on original "Secret Allies" concept, which provides dynamic gameplay and literally endless replayability. Wargaming.net's proprietary high-performance 3D engine gives Massive Assault fascinating look and feel. Massive Assault's Concept Test is coming to its end and the beta version will be announced in February.

Wargaming.net looks ahead to 2003 with great expectations about Massive Assault. Wargaming.net's business goal is to become the leading supplier of quality military strategy games. The web site will reinforce the continuous effort of strengthening Wargaming.net brand.

To learn more about the company and its products visit:
http://www.wargaming.net



Wednesday, January 22, 2003
 
[Community] GURPS Online Development Web Site Goes Live - posted by Andy Grieser at 11:46 am CDT

GURPS Online Development Web Site Goes Live

The development web site for the upcoming suite of GURPS Online products, from Steve Jackson Games and Worlds Apart Productions , is now live, at http://www.gurpsonline.com/ .

The web site will provide news about the ongoing development of the GURPS Online products, as well as give players the chance to provide feedback on every part of their design.

Scott Martins, President of Worlds Apart Production, was enthusiastic about the launch of the new site. "We're looking forward to feedback from other GURPS fans about the implementation of GURPS in online game settings that range from massively multiplayer persistent worlds to player-created environments and play sessions."

GURPS Online products will focus on tapping the potential GURPS has when it comes to using one common set of rules for a myriad of game settings and genres.

The two initial settings being developed for online play are GURPS Old West and Transhuman Space.

More information on release dates, game content, and other aspects of development can be found at http://www.gurpsonline.com/ .


 
[PC Gaming] Conquer the World with Rise of Nations this April - posted by Andy Grieser at 11:44 am CDT

Conquer the World with Rise of Nations this April

Microsoft Game Studios today announced that Rise of Nations, the latest real-time strategy game from famed game developer Brian Reynolds, will ship to stores in North America on April 22 and to most of the rest of the world in May.

Poised to reinvent the genre, Rise of Nations allows players to overwhelm opponents with military might, or to apply the tried-and-true art of diplomacy to campaign over 6,000 years of history from the Ancient Age to the Information Age -- and ultimately, to achieve global prominence.

Developed by Big Huge Games, Rise of Nations combines the epic scope and depth of traditional turn-based strategy games with the pulse-pounding thrill and speed of RTS games, providing unprecedented excitement while maintaining rich gameplay. The game allows players to create new cities, improve their city infrastructure and expand national borders. Players have the option to win through military might using everything from slingers, cannons, musketeers, tanks, aircraft carriers to nuclear missiles, or corner the market on key commodities, and wheel and deal with 18 highly diverse and unique nations. Rise of Nations also features innovative approaches to gameplay through features such as national borders, spies, generals and flank attacks.

In addition to streamlined and fast-paced multiplayer games, Rise of Nations also features the in-depth Conquer the World campaign, which allows gamers to expand their empire across the globe as they face a variety of tactical challenges on the road to global domination. More information on Rise of Nations can be found at the official Rise of Nations website: http://www.microsoft.com/games/riseofnations


 
[Online] ShadowFlare: Episode One Now Available For Free - posted by Andy Grieser at 5:46 am CDT

ShadowFlare: Episode One Now Available For Free

Redmond, WA, January 21, 2003 - Emurasoft, Inc. announced that ShadowFlare: Episode One is available for free as of today. Originally released on October 8 of last year, Episode One was priced at $14.99, as were Episodes Two and Three. The company hopes to expand ShadowFlare's player base by offering the introductory episode free of charge. "The reaction to ShadowFlare by those who have bought it and played it has been great so we are eager to introduce as many people to it as possible," said Yutaka Emura, president of Emurasoft. Current players will also benefit since Emurasoft will offer anyone who has purchased Episode One a free license key for Episode Four, which is due sometime in February.

ShadowFlare is an action/role-playing shareware game that was released by Denyusha Co., Ltd. in Kyoto, Japan October in 2001. Following its release, ShadowFlare became a craze among Japanese gamers. In ShadowFlare, players take on the roles of mercenaries battling against creatures bent on human extinction. As players adventure through dungeons and remote cities, their fighting skills grow, and eventually they choose their own destiny as a warrior, wizard, or hunter.

For more information, access the official ShadowFlare website at www.shadowflare.us or call 425-882-9988.


Tuesday, January 21, 2003
 
[PC] Freelancer Sneak Preview Contest Launches Friday - posted by Erich Becker at 3:04 pm CDT

Freelancer Sneak Preview Contest Launches on Friday

Microsoft Game Studios today announced that gamers will soon have the opportunity to enter the Freelancer Sneak Preview contest for a chance to win one of 30 coveted Freelancer playable discs. Fans can sign up on Friday, January 24 to win their copy of the Freelancer work-in-progress sneak preview disc at the official site, http://www.microsoft.com/games/freelancer/, or at the ever-loyal Freelancer fan site, Lancer's Reactor, http://www.lancersreactor.com/. The beta discs feature an exclusive look into the entire game more than a month before Freelancer hits store shelves. Winners will be selected via a random drawing from all entries. For complete contest information, official rules and to sign up for the chance to win, head over to the official Freelancer site.

Set in the outer reaches of the planetary system, Freelancer combines the action of 3-D space combat, the exploration of a dynamic, living universe and trading in a rich galactic economy, where players' decisions drive the adventure. Slated for U.S. release in March 2003 and developed by Digital Anvil, the epic adventure challenges players to determine their own reputations and choose their own distinctive styles of play. Players can choose to act like bounty hunters, traders, pirates or explorers for different gameplay experiences. The open-ended style of gameplay gives gamers a choice between following a linear storyline or determining how the story will unfold. The multiplayer component enables players around the globe with their own servers to fly missions or explore space together. An enhanced mouse and keyboard interface simulates the realistic feel of flying a spaceship while making the game accessible to a wide range of gamers. For more information about Freelancer, visit the official site at http://www.microsoft.com/games/freelancer/.

Microsoft Game Studios is a leading worldwide publisher and developer of games for the PC, Xbox video game system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse game portfolios for the PC (http://www.microsoft.com/games/), including such franchises as Age of Empires, Flight Simulator and Zoo Tycoon; Xbox (http://www.xbox.com/), including such franchises as Halo, Project Gotham Racing and NFL Fever; and Zone.com (http://www.zone.com/), the official games channel for the MSN network and home to such hits as Bejeweled and OutSmart.
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Monday, January 20, 2003
 
[PC] GI Combat 1.04 Patch and Manual Released - posted by Erich Becker at 2:55 pm CDT

Montreal, Canada. January 20, 2003 – Strategy First and Freedom Games have released patch v1.04 and an updated manual for their recently released RTS game, GI Combat.

Please follow these direct links for each file:

Get the 1.04 Patch Here!

Get The Manual Here!

The fixes include in patch v1.04 include;

1) Cover effects are improved, including improved use of cover by troops

2) Multiplayer interface and connectivity issues enhanced and improved

3) Game Spy screen flow is fixed

About GI Combat

GI Combat is a Real-Time Strategy game, engulfing the player in the dynamic conflicts of the Second World War. The fully three-dimensional environment provides unsurpassed detail for terrain, armor penetration, vehicle movement, morale, and combat resolution! Immerse yourself in the agonizing struggle to hold back enemy offensives, lead an assault to capture key objectives, and charge into the fray with gritty, determined grunts! You have the chance to live in that moment, and rewrite history!

 
[PC] AeroSoft/Strategy First Bring Two More MSTS Add-ons to North America - posted by Erich Becker at 2:53 pm CDT

Strategy First gets on track with Aerosoft and two new MSTS® Add-Ons…

Montreal, Quebec. January 20, 2003 – Strategy First, a leading worldwide publisher and developer of PC games, and developer Aerosoft are pleased to announce their new publishing agreement that brings two new Microsoft® Train Simulator Add-Ons to the North American market.

“Aerosoft has some great new ideas for the MSTS® experience,” says Steve Milburn, Director of Marketing for Strategy First Inc. “We are very happy with our new partnership.”

“We are proud and happy that in Strategy First we have found a well-known publisher for our MSTS® products and we hope that they will become as successful in North America as they are in Europe,” says Mr. Diekmann, Managing Director of Aerosoft. “It is a great feeling to know that train enthusiasts all over the world like our products.”

The publishing agreement will see Heidi Express and High Speed Trains being released in North America in Q1 2003.

Heidi Express features over 20 stations and original trains that wind you along the beautiful and breathtaking landscape of the Swiss Alps and High Speed Trains includes 10 express trains spanning 100 years of railway history, from the steam train P10 to the modern high speed ICE.

For more information on Heidi Express and/or High Speed Trains, please visit www.strategyfirst.com or www.aerosoft.com.

About Aerosoft
Aerosoft is the leading developer and publisher for flight simulation related software and hardware in Europe. The company has ten years of experience developing professional Flight Simulation and training aids for pilots as well as add-ons for Microsoft Flight Simulator and since 2001 also for Microsoft's Train Simulator. The name Aerosoft is synonymous with outstanding quality in the international market for both its software and hardware products. Many national and international awards for 'Best Product' & Best Quality' were given to Aerosoft products within the last years.

About Strategy First

Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II and Nexagon: Deathmatch. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.


Friday, January 17, 2003
 
[Mac] GarageGames Launches Marble Blast for OS X - posted by Erich Becker at 1:24 pm CDT

GarageGames Launches Marble Blast Mac OS X Release
Both full and demo versions released for the Mac after exciting premiere at MacWorld

Eugene, Ore. - January 16, 2003 - GarageGames announced today the release of the Mac OS X version of their highly acclaimed title, Marble Blast. The Mac demo features five playable levels and access to several of the game's power up items. The full version of Marble Blast, available at www.garagegames.com for $14.95, includes 72 levels, a variety of power up bonuses and additional hazards.

"Marble Blast is not just another PC port, but was designed with the Mac gamer in mind," comments Mark Frohnmayer, the Marble Blast project lead. "Being able to bring our first Mac game using the Torque Game Engine only five weeks after the Windows version launched is a very exciting."

"The response we got from gamers at MacWorld was a resounding 'Wow'. So much fun, so colorfully animated and so addictive, no one believed they could purchase it online for only $14.95." said Jay Moore, Evangelist for GarageGames, "Mac users appreciated the Blast line's fun, non-violent family oriented content. We had a large number of comments from players wanting games with appropriate content for any age."

The playable demo is available widely at download sites including MacUpdate and Inside Mac Games. Marble Blast is available currently for the Windows platform for $14.95 from www.garagegames.com. A Linux version will be available soon.

About Marble Blast (http://www.garagegames.com/pg/product/view.php?id=3):
Produced by GarageGames in cooperation with Monster Studios, Marble Blast is the first title to use the Torque Game Engine. The arcade-style action game has players racing against time as they navigate their marbles through moving platforms and dangerous hazards, collecting treasure along the way.

About GarageGames:
Located in Eugene, Oregon, GarageGames (http://www.garagegames.com) is a pioneering on-line game publisher. Their mission is to provide independent game makers with tools, technology, education, team-building... and, even the markets they need to sell great games. GarageGames is most famous for bringing the Torque Game Engine, the technology behind "Tribes 2," to Independent developers for only $100.


 
[Multi] EA Names Tejada and Johnson Cover Stars for MVP Baseball 2003 - posted by Erich Becker at 1:23 pm CDT

EA NAMES MIGUEL TEJADA AND RANDY JOHNSON COVER ATHLETES OF MVP BASEBALL 2003

REDWOOD CITY, Calif., January 15, 2003 - MVP! MVP! MVP! EA (NASDAQ: ERTS) today announced American League Most Valuable Player (MVP) Miguel Tejada and National League Cy Young winner Randy Johnson as the North American spokesmen and cover athletes of the upcoming MVP Baseball TM 2003 interactive video game from EA SPORTSTM.

"I'm very honored to be a part of EA's new baseball franchise," said MVP Miguel Tejada. "It's a thrill for me to join the other great athletes who have represented the EA SPORTS games."

Recently earning the coveted American League MVP award, Oakland Athletics shortstop Miguel Tejada batted his way to a career high season in 2002 with a .308 batting average, 204 hits, 131 RBIs and 34 home runs. Tejada's clutch hitting and late game heroics led the Athletics into the playoffs for the third straight season. The MVP honor solidifies Tejada as one of the most dangerous all-around players in the game today.

Joining Miguel Tejada as spokesperson and cover athlete of MVP Baseball 2003 is Arizona Diamondbacks ace pitcher Randy Johnson. Earning his fourth consecutive Cy Young award, Johnson dominated batters in 2002 with a league leading 24-5 record, 2.32 ERA and 334 strikeouts. Regarded as the best left handed pitcher in baseball, Randy Johnson continues his legendary career in 2003 as he guns for a sixth Cy Young award, which will leave him tied as the leader on the all-time list.

"A key feature of MVP Baseball 2003 is our revolutionary new pitcher/batter interface that will give players the opportunity to be more strategic with their pitching and batting," said EA Executive Producer Rory Armes. "We couldn't think of two better players to represent the direction we're headed with MVP Baseball."

MVP Baseball 2003 is an all-new reengineered baseball franchise from EA SPORTS that will also introduce an all-new "picture-in-picture" on-base view, creating an added dimension and strategy to baserunning. Realistic stadiums and highly detailed player models and animations bring the baseball action to life like never before. Adding to the depth of the game, MVP Baseball 2003 will include a robust franchise mode that incorporates rookie drafts, player development, career ending injuries, contracts and hirings/firings. MVP Baseball 2003 is scheduled for release in March 2003 on the PlayStation®2 computer entertainment system and the Xbox™ video game system from Microsoft. A PC version will be released in summer 2003.

ABOUT ELECTRONIC ARTS
Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. EA markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIGTM and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

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[PC] Strategy First Announces Two New Add-Ons for Microsoft Train Simulator - posted by Erich Becker at 1:21 pm CDT

Strategy First brings the tracks of Germany to North America

Montreal, Quebec. January 16, 2003 – Strategy First, leading worldwide publisher and developer of PC games, is happy to announce they have signed a publishing agreement with German developer German Railroads to bring two new add-ons for Microsoft® Train Simulator to the North American market.

“We are very excited about our new partnership with German Railroads,” says Steve Milburn, Director of Marketing for Strategy First. “The add-ons they have created for MSTS® bring a very unique setting to the market.”

"We are very pleased to be working with Strategy First,” says Ernst Tollknaepper of German Railroads. "With such a competitive partner it is a big opportunity for us to serve the huge North American market. We are very optimistic about this relationship."

This partnership will see two new Microsoft® Train Simulator Add-Ons, German Railroads 1 and German Railroads 2, coming to the North American market in 2003. This series of add-ons focuses on the historical German railroads and features tons of fun activities, a variety of rolling stock, interactive and animated objects and special themes (ie. the 70s).

German Railroads 1 is scheduled to ship in Q1 2003.

German Railroads 2 is scheduled to ship in Q2 2003.

For more information on these titles, please visit www.strategyfirst.com or www.german-railroads.de.

About German Railroads
German Railroads is one of the first commercial developers of Add-Ons for the Microsoft Train Simulator. Founded in Jan 2001, the company has published two routes under the brand name German Railroads. After a very successful start in the German language area, they have translated their first Add-On into English and offered it in other European countries. This latest step into the international market is another milestone in the history of the German Railroads brand. Besides this core development, Ulf Freudenreich and Ernst Tollknaepper have also developed special solutions for other customers on the basis of the Microsoft Train Simulator. Today, German Railroads is one of the leading brand names in the Microsoft TS scene.

About Strategy First

Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II and Nexagon: Deathmatch. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.

 
[Xbox] NFL Fever 2003 Picks Raiders and Eagles - posted by Erich Becker at 1:18 pm CDT

A REMATCH 22 YEARS IN THE MAKING -- RAIDERS AND EAGLES TO MEET AGAIN IN THE SUPER BOWL

San Diego will never be the same. Two NFL teams with the most notoriously rowdy fan following will be squaring off at Qualcomm Stadium in San Diego for Super Bowl XXXVII, based on the results of Playoff Fever on Xbox.com.

Today, Microsoft announced the results the AFC and NFC Championship games as part of Playoff Fever on Xbox.com. Playoff Fever is a simulated highlight reel, game summary and statistics, which appears every Friday on www.xbox.com that previews the upcoming NFL playoff games. All games are played in incredibly realistic replicas of NFL stadiums, using Microsoft Game Studios' "NFL Fever 2003" for Xbox.

Last week's Divisional Playoff Weekend was a rough one for Playoff Fever. The simulation suffered a 1-3 record in predicting who would advance to this week's AFC and NFC Championship games. Fever missed on its picks of San Francisco over Tampa Bay and New York over Oakland and nearly pulled out a win with Pittsburgh over Tennessee. However, Fever made good on its prediction of the Philadelphia Eagles to end Atlanta's run to the Super Bowl.

After an entire Monday Night season and two weeks of playoff action, Fever's record stands* at an impressive 17-8. Dating back to last season, Fever holds an overall record of 34-15. In addition, NFL Fever 2003 has picked a winner in 16 of its last 22 game simulations.


Thursday, January 16, 2003
 
[Community] America's Army Tweak Guide @ TechSpot - posted by Erich Becker at 2:01 pm CDT

Here is the latest tweak guide from the guys over at TechSpot, this time they put the freely available version of America's Army under the scope. Here's a small description and a link.

"Although first releases came with its hiccups, America's Army has mostly overcome its teething problems and is doing pretty well now. Based on the latest version of the Unreal Engine, this guide will take you through configuring the game for an optimum performance on your system, better network play and fixing other issues that might arise.

Best of all, is free of charge for you to download."

AA tweak guide is available here.

 
[PC] Sandpatch Expansion for Microsoft Train Simulator Released - posted by Erich Becker at 1:57 pm CDT

Take a ride on the B&O historic line…

Montreal, Quebec. January 14, 2003 – Train buffs can now explore the beautiful Allegheny mountain region from the comfort of their own homes. Publisher Strategy First and Developer Maple Leaf Tracks are pleased to announce that the latest MSTS® Add-On, Sandpatch¸ has shipped to retail stores nationwide.

“We are very happy to be starting off the New Year with Sandpatch,” says Steve Milburn, Director of Marketing for Strategy First Inc. “Any Microsoft® Train Simulator fan is going to want this in their collection.”

Sandpatch brings players to one of America's most famous rail crossings, Sandpatch, which offers exciting challenges for all. Based on the Baltimore & Ohio's historic line, Sandpatch covers a distance of over 50 miles of mainline track between Cumberland, Maryland, and Rockwood, Pennsylvania. Included along the mainline are numerous spurs, interchanges, and branch lines, which make for exciting switching and way freight operations. As the engineer of a number of different freight trains, it is the gamer’s job to pull massive loads of coal, autos, piggybacks, and general merchandise over the picturesque Allegheny Mountain region.

Sandpatch is the first game of its kind to explore the historic Allegheny Mountains with impeccably detailed accuracy and offers players loads of new locos and rolling stock to try out as they make their way through the different activities and operations.

Sandpatch will be exclusively distributed in North America by Infogrames.

For more information on Sandpatch, please visit www.strategyfirst.com or www.mapleleaftracks.com.

About Maple Leaf Tracks

Maple Leaf Tracks Inc. is a Canadian company dedicated to making detailed expansion software for the Microsoft® Train Simulator franchise. All of our products are extensively researched and carefully developed to provide you with the most realistic experience possible. Our team is a collection of colorful individuals with varying backgrounds and skill sets including graphic designers, 3D artists, programmers, and terrain modelers. Founded in 2001, and headquartered in Ottawa, Canada, Maple Leaf Tracks Inc. is a small organization which strives to provide our customers with top quality products and customer service.

About Strategy First

Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II and Nexagon: Deathmatch. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.

 
[Multi] EA Reveals NBA Street vol. 2 (Xbox/GCN/PS2) - posted by Erich Becker at 1:55 pm CDT

EA REVEALS DETAILS ON NBA STREET VOL. 2 FOR THE PLAYSTATION 2, XBOX AND NINTENDO GAMECUBE

REDWOOD CITY, Calif., January 15, 2003 - Electronic Arts (Nasdaq: ERTS), reveals details for NBA STREET Vol. 2, the follow-up to the hit title NBA STREET, to be released under the EA SPORTS BIGTM brand. NBA STREET Vol. 2 lets players bring their act to the street show and face off against the greatest basketball players of all-time on blacktop courts throughout North America. First team to "21" wins, but in NBA STREET Vol. 2, style and attitude are as important as putting the ball in the basket. Currently under development, NBA STREET Vol. 2 will be available this spring for the PlayStation®2 computer entertainment system, the Nintendo GameCube and Xbox video game system from Microsoft.

NBA STREET Vol. 2 allows players to choose from a roster of more than 150 NBA stars past and present including Larry Bird, Wilt Chamberlain, Bill Walton, Jerry West, George "Iceman" Gervin,"Pistol" Pete Maravich and Magic Johnson, complete with their signature moves, in there quest for street ball dominance alone, with a friend or in the new four-player multi-player mode.

With new moves like "Pass Out" and "Off the Heezay", players can pass the ball off the backboard or even off the opponents' head. Now you can even "Be the Oop". Just use the right analog to pass the ball to another player, take control of the man without the ball and call for the monster alley-oop. Choose from authentic urban worlds that re-create the feel and grit of the true street game, including Soul in the Hole, NY, and Mosswood in Oakland.

School your opponent big time with the show-stopping Second Level Gamebreaker. The more you pour on the highlights the bigger the boost. Make your own history in the new Create-a-Baller mode and earn new moves to show of your street style.

NBA STREET Vol. 2 is developed by NuFX, Inc./EA Canada.

About Electronic Arts
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[PC Gaming] GMX Media to Publish Tesseraction Games Title - posted by Andy Grieser at 7:12 am CDT

GMX MEDIA TO PUBLISH TESSERACTION GAMES TITLE

LONDON, UK (January 15, 2003) - GMX Media today announced that it has secured the Pan-European rights to publish Tesseraction Games alternate history naval game, Enigma: Rising Tide.

Enigma: Rising Tide is a groundbreaking concept melding cinematic pacing with immersive graphics and historical accuracy to produce the worlds first alternate history, naval warfare vehicular shooter game. Enigma was initially created solely as an online game, however after discovering the title and its massive potential, GMX entered into an agreement with the developers to produce a FULL retail, single player version of the title. The size and scope of the retail version is stunning and includes a huge number of Patrols as well as comprehensive Submarine and Surface Command Campaigns. In all more than 60 distinct missions are available to be played from a large variety of Ships and Submarines. Enigma is also one of a very few games that can be played completely by voice command giving the player an added element of immersion. In keeping with the original intent behind Enigma, Tesseraction Games has agreed to include a free 30 day trial of Enigma: Rising Tide Multiplayer when it is launched later this year.

"Class, class and more class, this is something very special indeed" Commented Barry Leonard COO of GMX Media. "Even the soundtracks have drawn the attention of the Grammy Awards. This game puts to shame all that have gone before it and it does not end there. Every 6 months or so updates will be released, from missions in the world's other oceans to air campaigns. We have made available two demos so gamers can see why we are so excited about this title."

"We are very pleased to be working with the team at GMX Media," said Tesseraction Games President Kelly Asay. "Having a company like GMX in our corner is a tremendous advantage for a start-up development house. I know that our audience in Europe will be very pleased with our choice."

The Full Retail version of enigma Features:

· Three dynamic factions: United States, Imperial Germany, or the League of Free Nations.
· accurate WWII craft including submarines, corvettes, destroyers, battleships, aircraft and more.
· Real-time cinematic action.
· Real-time voice command and control.
· A 30 day subscription to Enigma Multiplayer upon release.
· Real-time weather and environmental factors.
· Dynamically assigned missions based on strategic priorities.
· Dynamic ocean effects and vehicle physics that respond to weather conditions.
· Evolving alternate history backstory.


 


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