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January 17, 2002 - January 30, 2002 - See More Archived News

Wednesday, January 30, 2002
[PressRelease] Themis Group to Support Online Space Simulator, Jumpgate. - posted by Erich Becker at 2:48 pm CDT

Themis Group to support Jumpgate– 01/30/2002

Stamford, Connecticut – January 30th, 2002 – Game developer NetDevil Ltd. today announced that it has contracted the Themis Group, the industry’s leading provider of player relations outsourcing and consulting, to provide a full-service solution for the U.S. servers of their massively multiplayer space simulation game, Jumpgate.

“We look forward to working with the Themis Group,” said Scott Brown, President of NetDevil. “As developers, we understand the need for a group of experts to handle the delicate task of customer service and player relations.”

Under the terms of the agreement, the Themis Group will handle technical support, game mastering, community relations, and events for Jumpgate, allowing NetDevil to focus on its core competencies of creating quality games and maintaining and continually updating Jumpgate. Daniel “Savant” Manachi, former Producer of Fallen Age and Ultimate Baseball Online, will be leading the team assigned to Jumpgate. The Themis team begins working on JumpGate on February 4th.

“Jumpgate already has one of the best communities I’ve seen,” said Daniel. “It will be a pleasure giving these guys continued quality support.”

The Themis Group has most recently provided Player Relations and Event consulting for Funcom on its massively multiplayer online RPG, Anarchy Online and anticipates announcing several additional consulting and outsourcing deals this quarter.

About NetDevil: NetDevil is a video game company dedicated to the construction of massively multiplayer, persistent online universes. Although development began in 1996 in Scott Brown's basement, NetDevil incorporated in 1997 under the inspiration of their first title, JumpgateTM. http://www.netdevil.com
About the Themis Group: Founded in 2001, The Themis Group is the industry’s leading provider of player relations outsourcing and consulting solutions and services. Led by one of the most experienced teams in the industry, their expertise in community-building, customer care, and online operations is unparalleled. For more information, email info@themis-group.com or visit http://www.themis-group.com

[PressRelease] Lucasarts Recruits Planet Moon Studios - posted by Erich Becker at 2:46 pm CDT


Witty Creators of Award-Winning Giants: Citizen Kabuto Will Develop Game to Complement LucasArts' Celebrated Legacy of Humor

SAN RAFAEL, Calif. -- January 30, 2002 -- With a sly wink and a nod to its legacy of unique humor, LucasArts Entertainment Company LLC has chosen Planet Moon Studios to create an original humorous action title for next generation game consoles. Best known for its clever and off beat genre-bending Giants: Citizen Kabuto, Planet Moon's game for LucasArts will follow in the rich tradition of wry humor and intelligently crafted play style of the company's classic titles. The game is expected to release in 2003.

"With Planet Moon's development of a unique humorous action game for LucasArts now madly underway, I suspect the pubs around its Sausalito, Calif., headquarters may be in for some tough economic times," says Simon Jeffery, president of LucasArts. "In seriousness, a relationship with Planet Moon is an obvious choice for LucasArts. It's one that will complement the brand of humor for which we're well known and bring to our fans the kind of game they've always loved."

"Our past games have focused on two things: being late and over budget," says Nick Bruty, Planet Moon's president and co-founder. "Joking aside, this is the most exciting thing we've ever created, with the best fit between developer and publisher we could imagine. There is no one with a more consistent record in action titles and genuinely funny games than LucasArts."

About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.

About Planet Moon Studios
Founded in 1997, Planet Moon Studios is a privately owned developer of high-end videogames based in Sausalito, California, and run by partners Nick Bruty and Bob Stevenson. They have both been active in the video game Industry for over 17 years and between them they have worked on over 70 titles. After the release of their most recent game, the award winning Giants: Citizen Kabuto (now available on PC, Mac and PS2), Planet Moon Studios has quickly become a respected force in the development community the world over. The 9-person studio has nearly 90 man-years of game-making experience, with key members of the team responsible for a string of successful hits including MDK (PC) and Earthworm Jim 1 & 2 (Sega Genesis and Super Nintendo) to name a few.
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Monday, January 28, 2002
[PressRelease] Linkin Park and XBOX Team Up - posted by Erich Becker at 2:49 pm CDT


Hot Video Game Console and Leading Artist to Hit the Road to Entertain Fans

REDMOND, Wash. - Jan. 28, 2002 - Microsoft Corp. today announced that Linkin Park is slated to be the first music promotional partner for the popular Microsoft® Xbox? video game system. Kicking off the partnership with the band's first Projekt: Revolution tour, the two entities aim to expand their rapidly growing fan bases in a promotional campaign designed to reach each other's core audiences nationwide.

"We're huge fans of Xbox," said Linkin Park guitarist Brad Delson. "We've been playing it since before it came out, and we're excited about the opportunity to include Xbox in the first Projekt: Revolution tour."

The partnership follows the launch of Linkin Park's new Web site dedicated to their multigenre tour, Projekt: Revolution. Xbox plans to extend substantial promotional support to the tour while Linkin Park generates awareness of Xbox with tour signage, logos on merchandise and autographed consoles for radio promotions. Both parties also plan to feature reciprocal Web site links on http://www.xbox.com/, http://www.linkinpark.com/ and http://www.projektrevolution.com/.

"Linkin Park is an amazing band and a great partner," said John O'Rourke, director of sales and marketing for Xbox. "They've taken the music industry by storm, and we feel Xbox couldn't tour with a cooler group."

Both chart-topping Linkin Park and hot entertainment product Xbox carry momentum from 2001 into the new year. Microsoft sold 1.5 million Xbox units in North America between the Nov. 15, 2001, product launch and Dec. 31, 2001, executing one of the most successful launches in video game history. This unprecedented attention has fueled worldwide excitement for Xbox, which remains on track to launch in Japan on Feb. 22, and in Europe and Australia on March 14. Also pulling in record numbers, Linkin Park's debut LP "Hybrid Theory" was the best-selling album of 2001, with 4.81 million copies sold in the United States, according to SoundScan year-end charts.

"This is the ideal, synergistic relationship between artist and brand," said Eric Cohen, executive vice president of The Stronghold Group, the entertainment brand management firm that represents Linkin Park and the Projekt: Revolution property. "With Projekt: Revolution designed as an annual event, the relationship between Linkin Park and Xbox will help further establish and communicate the identities between artist and brand."

The Linkin Park Projekt: Revolution tour will begin Jan. 29, in Colorado Springs, Colo. Currently scheduled to travel to 19 markets nationwide, the tour also will feature bands Adema, Cypress Hill and DJ-ZTRIP. Supplementary tour dates and locations are as follows: Jan. 30 in Wichita, Kan.; Feb. 1 in Chicago; Feb. 2 in Madison, Wis.; Feb. 4 in Detroit; Feb. 5 in Dayton, Ohio; Feb. 7 in Wilkes-Barre, Pa.; Feb. 8 in Uniondale, N.Y.; Feb. 9 in State College, Pa.; Feb. 11 in Lowell, Mass.; Feb. 12 in Fairfax, Va.; Feb. 13 in Philadelphia; Feb. 16 in Memphis, Tenn.; Feb. 17 in Dallas/Fort Worth; Feb. 18 in Oklahoma City; Feb. 20 in Phoenix; Feb. 22 in Long Beach, Calif.; Feb. 23 in San Diego; and Feb. 24 in Las Vegas.

About Linkin Park

Founded in 1997, Linkin Park has a strong base of dedicated fans worldwide and was recently named by Billboard Music Awards as modern rock artist of 2001. The Southern California band - composed of vocalist Chester Bennington, guitarist Brad Delson, vocalist/MC Mike Shinoda, DJ Joe Hahn, drummer Rob Bourdon and bassist Phoenix - has sold more than 10 million copies worldwide of their platinum debut album, "Hybrid Theory." Part of the Warner Bros. Records label, Linkin Park continues to top charts, recently securing nominations in the categories of Best New Artist, Best Hard Rock Performance and Best Rock Album for February's Grammy Awards. After more than 300 days on the road, Linkin Park will return to the studio following their first Projekt: Revolution tour to begin work on their sophomore album.

About Xbox

Xbox is Microsoft's future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America at the estimated retail price of $299.99.* More information on Xbox can be found at http://www.xbox.com/.

About The Stronghold Group

Headquartered in Los Angeles, The Stronghold Group provides a single-source destination for artist, athlete and entertainment property for licensing, retail merchandising, commercial sponsorship and endorsement, as well as proprietary product development. In addition to Linkin Park, clients also include Dave Matthews Band, Sugar Ray, Nelly and Victoria Silvstedt. For information on The Stronghold Group, please contact Ray Doustdar at (323) 951-1890.

About Microsoft

Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software - any time, any place and on any device.


* Actual retail prices may vary.

Friday, January 25, 2002
[Media] Resident Evil Movie Trailer Review - posted by Erich Becker at 9:31 am CDT

I just got done downloading the new teaser trailer for the Resident Evil movie, and all I can say, is bring it on! The movie looks totally kick ass. I know that many though Paul Anderson would screw this up, but it seems as though he is making a movie that is actually good, and not trying to pigeon hole it into a PG13 rating like Mortal Kombat.

The trailer details the aspects of the "Red Queen" or the AI for an underground lab for the ambiguous Umbrella Corporation. The teaser gives little details into just what Umbrella is and how they are experimenting with a deadly virus that could destroy the entire world.

Then we are treated to the two beautiful leading ladies kicking some total ass with their commando budies. While this is only a teaser trailer, it does give some good, but not great, glimpses into what the zombies in the movie look like. While the images they show are not as far decayed as I thought they would be, maybe we get to see greater ones later in the movie.

The biggest great is the computer generated "licker" from Resident Evil 2, remember this movie is a prequel (I know ick!), but while it does look computer animated, it still is awesome to watch on screen.

While the trailer does give away one spoiler, one of the main characters gets bitten by a zombie, it doesn't pull the "Cast Away" look and give the damn ending of the movie away.

All in all, it looks as though Resident Evil will be the best video game to movie transition ever. Now we will have to wait and see what Sega can do with House of the Dead...

--Erich Becker

Related Links: See the Trailer (Quicktime 5 Required)

Wednesday, January 23, 2002
[PressRelease] Black & White: Creature's Isle Ships for PC - posted by Erich Becker at 3:06 pm CDT


REDWOOD CITY, Calif., January 23, 2002 -- Electronic Arts announces that Black & White(tm): Creature Isle for the PC will begin to ship this week. From legendary game designer Peter Molyneux of Lionhead Studios, Creature Isle is the highly anticipated expansion pack to the critically acclaimed Role Playing Strategy/God game, Black & White(tm). Fans of the original year to date top five selling game, per the November 2001 TRST PC DATA Report, can see their malevolent or benign influence continue to evolve, as their creations raise Creatures of their own.

Utilizing the Creature they matured in Black & White, Creature Isle begins on a strange island inhabited by godless-Creatures. The player's Creature is invited to join their mystic Brotherhood, and earn their sacred mark. By completing a series of trials, such as bowling and sparring, the creature gains membership, and the opportunity to learn more powerful spells from his brethren.

The next challenge for the Creature is to act as surrogate parent to a chicken-like hatchling named Tyke. While the player's Creature still learns per their whims, the black or white choices previously made reoccur in this second generation of Creatures. Creature Isle advances the revolutionary Artificial Intelligence (AI) established in the original title, as the Creature independently teaches Tyke based on his own upbringing of reward, punishment and example.

Little Tyke serves as more than a feathered sidekick, however, as his growth and behaviors reflect on the Creature. The island is home to one female Creature, Eve, who stands constant watch to the inhabitants of Creature Isle, looking for one worthy of being her mate. After successfully completing the 25 challenges necessary to join the brotherhood, Eve turns a watchful eye to Tyke's evolution, as the Creature's parenting skills will be a key factor in winning her affections.

Black & White: Creature Isle for the PC requires the original Black & White title to play. Similar to the original game, Creature Isle will support a robust cooperative and combative online component for up to eight players/Creatures (and four teams) via www.bwgame.com. Additionally, the Creature can bring Tyke online for added entertainment.

More information about EA's products can be found on the press website at www.info.ea.com and general website at www.eagames.com.

Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, EA posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. EA markets its products under four brand names: EA SPORTS(tm), EA SPORTS BIG(tm), EA GAMES(tm) and EA.COMSM.


Note: Look for our review very soon!

[PressRelease] LucasArts Announces New Indiana Jones Next-Gen/PC Game - posted by Erich Becker at 8:27 am CDT


The Collective to Leverage Innovative Technology in Return of Renowned Indiana Jones Action-Adventure Series

SAN RAFAEL, Calif. -- January 22, 2002 -- LucasArts Entertainment Company LLC today announced a development relationship with The Collective, Inc. to create the next Indiana Jones game, marking the return of film's most compelling and celebrated action hero to interactive entertainment. The game, expected to release fall 2002, will be available on a variety of next generation console platforms and PC.

The upcoming title follows in the epic tradition of LucasArts' rich Indiana Jones action-adventure legacy. It will feature an all-new intriguing and historically relevant story set amidst the world's most exotic locales. The game will utilize The Collective's proprietary engine technology, bringing to the series a dynamic new level of fighting action and challenging puzzle elements.

"Similar to LucasArts' collaborations with other premier game studios, The Collective bring considerable technological and development expertise that, in this case, will greatly benefit one of our most important brands, Indiana Jones," says LucasArts' President, Simon Jeffery. "The Collective's efforts on the highly anticipated game Buffy The Vampire Slayer were a key component in determining this relationship. The two companies together will bring new and compelling elements to Indiana Jones that will ensure a deeply engaging and fun game play experience. "My partners and I have admired LucasArts and their commitment to quality and innovation since the early 8-bit days and we are thrilled at this opportunity to bring Indiana Jones to life on next generation consoles and PC," says Doug Hare, vice president of production for The Collective.

About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.

About The Collective
Founded in 1997 by industry veterans, The Collective, Inc. is a leading developer of interactive entertainment software and technology for all major console and computer platforms. In recent years, the Collective has created groundbreaking 3rd person action adventure games, including the critically acclaimed Star Trek: Deep Space Nine - The Fallen, and the highly anticipated Xbox title Buffy the Vampire Slayer. In the process, the studio has developed world-class content creation tools and technology. The Collective is based in Newport Beach, California, and can be found on the Internet at www.collectivestudios.com.
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[PressRelease] Malice Heads to the PlayStation2 - posted by Erich Becker at 8:24 am CDT

Malice Heads to Second Next Generation Console
Coming to Playstation(r)2 Computer Entertainment System

Bellevue, WA., (January 22, 2002) - Sierra Entertainment and Argonaut Games PLC (AGT.L) today announced Malice(tm), a platform-adventure game featuring the most unexpected heroine to come to the console arena, is coming to the PlayStation(r)2 computer entertainment system. Malice is currently in development for the Xbox(tm) video game system and is due to release worldwide next fall on both next generation consoles under the Sierra brand.

"Malice is going to offer PlayStation 2 fans a surprising protagonist, one unlike any they've seen before," said Barbara Schwabe, vice president of marketing at Sierra. "With significantly superior gameplay, visuals and audio, PlayStation 2 enthusiasts should expect a truly refreshing video gaming experience."

"Malice is an original and extraordinary heroine and I expect her character to turn the game into one of Sierra's leading franchises in the years to come," said Mike Ryder, president at Sierra. "And with the depth of the story; innovative content and gameplay, the game is positioned to be one of the great platform-adventure games on the next generation console systems."

In development by UK-based Argonaut Games PLC, Malice for the PlayStation 2 will feature levels and gaming options developed specifically for the PlayStation 2 version. It will also have a unique shadow system and an efficient PlayStation 2 rendering system that allows for enhanced environments, dynamic audio and character detail.

"All of this additional content will complement the distinctive modes of play with a visual feast for the gamer," said Joss Ellis, COO, Argonaut Games PLC. "Malice is being developed to take full advantage of the PlayStation 2 architecture."

Boasting a tough and feisty teenage heroine, players will no doubt grow addicted to guiding through time in order to undo the terror of a nuclear Dog God gone mad. Malice features 22 levels, a truly original story, and a cast of quirky characters. It's been heralded for its fantastic graphics, unique weaponry, compelling storyline, and intriguing heroine.

Argonaut Games PLC, http://www.argonaut.com, based in London, Oxfordshire, Sheffield and Cambridge UK, is one of the largest independent games developers in the world, with over 200 employees, and an 18 year history of producing groundbreaking hit games such as Croc: The Legend of the Gobbos, Harry Potter and the Sorcerer's Stone on PS one(tm) and hardware technologies, like the Super FX chip. Argonaut prides itself on its creativity in games design and is at the vanguard of new technologies with development for current and future mass-market video game platforms such PlayStation(r)2, Game Cube(tm) and Xbox(tm).

Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that represent a wide variety of computer entertainment on both next generation console and PC platforms.

Vivendi Universal Publishing (VU Publishing), the publishing division of the world's second largest communications group (Vivendi Universal), is an international leader in multi-platform publishing and content distribution. As one of the top three players in the global publishing market and the only publisher with an international reach, the Company's key content areas include literature, reference, education, games and consumer press. VU Publishing publishes content in four major languages, including English, French, Spanish and Portuguese, and has strong local publishing brands, including Anaya, Atica, Houghton Mifflin, Knowledge Adventure, Larousse, Nathan and Scipione. In the games category, VU Publishing is a leading publisher of online, PC and console-based games. Its studios include Blizzard Entertainment, Sierra Entertainment, Inc. and Universal Interactive.

[Community] 3DSpotlight Gives Windows XP Modem Tweaks - posted by Erich Becker at 8:22 am CDT

Windows XP much like other Windows OS, offers several improvements over the previous release & XP is no exception, offering some nice updates to the Networking features. 3D Spotlight's WinXP Modem Tweak Guide will take you through optimizing the performance, reliability & security of your Dial-up connection in Windows XP as well as several other misc. tips.

Related Links: Give it a look:

Tuesday, January 22, 2002
[ESCMAG] Simpson's Road Rage Review Posted - posted by Erich Becker at 9:49 am CDT

Today we have a new review for you on the console side of things. The Simpson's Road Rage for the PlayStation2, Nintendo GameCube, and Microsoft Xbox is Electronic Art's attempt to bring the popular Simpsons characters to the small screen in game form. Find out just how the game turned out in our full review.

"Hey kids! Who likes the Simpsons? (And of course, by kids I mean anyone under 40 years old or so.) That’s right, your favorite animated, semi-dysfunctional (they’ve come a long way since that fist season, haven’t they?) family have once again found their way to a game console. This time, the game is The Simpsons Road Rage."

Related Links: See ESCMAG's Full Review!

[PressRelease] EA Ships Medal of Honor: Allied Assult for PC - posted by Erich Becker at 9:46 am CDT

EA Games Ships
Medal of Honor Allied Assault for the PC

REDWOOD CITY, Calif. - January 22, 2002 - Keep your head down and your morale high as you storm the beaches of Normandy to defeat the dreaded Nazi scourge. Electronic Arts (NASDAQ: ERTS) today announced that Medal of Honor Allied AssaultÔ has shipped for the PC.

Set during the most trying years of the war, 1942-1944, Medal of Honor Allied Assault gives players a sense of the courage it took to survive the landings at Normandy and drive into the teeth of the Third Reich. Players will assume the role of Lt. Mike Powell, member of the famed 1st Ranger Battalion, as he travels from the battlegrounds of North Africa, to Omaha Beach, and finally, thrusting into the heart of Nazi Germany itself.

As with the original Medal of HonorÔ, the producers sought council from numerous outside sources to make certain the game is as historically authentic and realistic as possible. EALA continues to work closely with the Congressional Medal of Honor Society to ensure Medal of Honor Allied Assault reflects the ideals and integrity of the prestigious Medal of Honor. In addition, Capt. Dale Dye, who served as technical consultant on the original Medal of Honor and Medal of Honor Underground(tm), again worked with the Medal of Honor Allied Assault team to certify the authenticity of the game.

Medal of Honor Allied Assault for the PC carries a "T"(Teen) rating from the ESRB and will be priced at US MSRP $49.99. For more information on Medal of Honor Allied Assault, visit the official website at http://www.mohaa.ea.com

About Electronic Arts
Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIG(tm) and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.


Related Links: Electronic Arts

Friday, January 18, 2002
[PlayStation2] Medal of Honor Release Delayed Till June - posted by Erich Becker at 11:54 am CDT

The first game from the Medal of Honor franchise, Medal of Honor: Frontline, won't hit the PS2 until D-Day, June 6th, 2002. The game was delayed for "make[ing] sure the game meets and exceeds the level of excellence that is associated with all Medal of Honor titles."

So PS2 owners will have to wait a bit longer to get their fix for some WWII action.

Related Links: Electronic Arts

[ESCMAG] Week in Review 1.14.02 - 1.18.02 - posted by Erich Becker at 11:50 am CDT

Well what a week it has been for the video game industry. Alot of games have been revealed this week. The critically acclaimed PlayStation2 game, Spy Hunter, from Midway is making it's way to the GameCube. Return to Castle Wolfenstein is making it's way to the PS2 and the Xbox (see today's news story for the full press release). Turok: Evolution was revealed, and looks simply amazing.

While many games were announced, this seems to be the normal down time of year for most companies as far as big releases go. Getting everything out for the Christmas rush has many studios strapped for games to release after Christmas, hence the dry spell.

What an overal good week in the gaming industry. As you can see we have slightly changed our news format a bit. It is surprising to some (I know) but I actually updated all week this week. We have just changed a few things, but I now offer some comments and such after some more interesting and controversal news stories, so remember, it is my own opinion, and my email is listed on every one, feel free to flame me. Well, we are out for the weekend, see everyone next week.


[PressRelease] Return to Castle Wolfenstein announced for PS2 and Xbox - posted by Erich Becker at 11:39 am CDT


Mesquite, Texas - January 18, 2002 - Axis forces are primed for a Blitzkrieg into the console arena with the development of Return to Castle Wolfenstein(tm) for the PlayStation®2 computer entertainment system and the Xbox(tm) video game system from Microsoft. Expanding on the same wickedly addictive gameplay that has driven the PC version to ship more than one million units and top sales charts worldwide, Return to Castle Wolfenstein for the next generation game consoles will feature unique design and technical modifications that take full advantage of each platform's advanced technology. Return to Castle Wolfenstein is being developed by Raster Productions and executive produced by id Software, and is currently rated "RP" Rating Pending by the ESRB.

"Return to Castle Wolfenstein has quickly become the most critically acclaimed and widely played action shooter of 2001, and we're thrilled to bring the Wolfenstein experience to a new generation of gamers." Todd Hollenshead, CEO, id Software said. "We're working with Raster on a number of technical and design modifications that will provide Xbox and PlayStation 2 owners a definitive gaming experience that is designed and built for their systems."

"The QUAKE III Arena engine coupled with the power of these next generation gaming systems creates a remarkable synergy that will serve as the benchmark for future action-shooter games," states Larry Goldberg, executive vice president of Activision Worldwide Studios.

Set against the backdrop of WWII, Return to Castle Wolfenstein plunges players into a maelstrom of action, espionage and covert operations, as an American soldier tasked with infiltrating the heart of Nazi Germany and stopping the darkest plans of the Third Reich. Throughout the game, players are locked in combat with waves of Nazi storm-troopers, undead Teutonic knights and the twisted products of genetic experimentation. Return to Castle Wolfenstein further draws the player into the nightmare with advanced artificial intelligence (AI), photo-realistic character and environment textures, revolutionary effects, and an immersive story that unfolds before the player like a movie.

id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena(tm) and QUAKE III: Team Arena(tm). id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com .

Headquartered in Santa Monica, California, Activision, Inc. (Nasdaq: ATVI) is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.


Thursday, January 17, 2002
[PressRelease] 911 Paramedic To Aid Rescuer Relief Funds - posted by Erich Becker at 8:36 am CDT


National Association of Emergency Medical Technicians EMS and Rescuer Relief Fund to Receive Proceeds from Each Sale

HOLLYWOOD, JANUARY 17, 2002 ­ Leaping out of the ambulance, you are the first paramedic on the scene of a drug overdose. The patient is unconscious and his pulse is sporadic. What¹s your next move? How do you use the precious few minutes you have to diagnose and stabilize the patient?

Fortunately for you, you¹re a virtual EMT. 911 Paramedic is the newest medical simulation game that puts you on the scene of more than 35 real-life emergency scenarios, including a stabbing, a domestic altercation and a head injury.

911 Paramedic is a product of Legacy Interactive, the world leader in Real Life GamesŒ for CD-ROM and the Internet. Choosing from more than 40 actual medical tools and instruments and referencing a real medical database, players are challenged to assess and stabilize patients on the scene or in an ambulance. Players discover clues about the diagnosis by questioning the patient and family. ³Time Triggers² increase the pressure to perform critical procedures quickly.

'Recently, we¹ve all witnessed the heroism of the nation¹s emergency medical professionals,' said Legacy Interactive Chief Executive Officer Ariella Lehrer. 'Their cool-headed responses and bravery prompted us to do our part to thank them. This game is really a monument to their profession.'

911 Paramedic is available in retail stores throughout the US and Canada now for a suggested retail price of $29.95. The game is also available at www.legacyinteractive.com. 911 Paramedic is distributed by Vivendi Universal Interactive Publishing.

Windows 95/98/00 CD-ROM
Pentium 266
16x CD-ROM Drive
High-color, 16-bit capable 2MB video card
Sound card

Power MAC
OS 8.1 or higher
16x CD-ROM Drive
Thousands of colors/16-bit capable video card
Sound card

Legacy Interactive has sold more than 700,000 copies of its popular award winning Emergency Room® series that includes: Emergency Room 2, Emergency Room Disaster Strikes, Emergency Room Life or Death, Code Blue, Code Red, Emergency Room 3, Vet Emergency and ERSIM.com.

Other Legacy titles include Moon Tycoon, Pursuit of Justice, and the upcoming game based on the popular TV drama ³Law & Order² this fall. For more information, visit www.legacyinteractive.com.

Related Links: Legacy Interactive

[Community] Hardware Unlimited's Soyo Dragon + Review - posted by Erich Becker at 8:33 am CDT

Hardware-Unlimited, part of the 3D-Unlimited Network, has posted a review of the SOYO Dragon +.

The Soyo Socket A K7V Dragon Plus boasts an impressive name and has features to knock off any competition. This board runs on VIA’s KT266A chipset and features CMedia 5.1 Audio and Promise FastTrack Raid. For this review I will be covering all aspects of the SY-K7V including its features, design, and installation.

Related Links: HardWare Unlimited's Soyo Dragon + Review

[ESCMAG] Aliens vs. Predator 2 Review Live - posted by Erich Becker at 7:41 am CDT

We just keep them coming like the xenomorphs in Aliens. Today we have another new review for you in the form of Aliens vs. Predator 2, the sequel to the Monolith developed award winning shooter Aliens vs. Predator. Take on the role of an Alien, Space Marine, or the Predator as you strive to be the last race alive. You can see our full review at the link below.

"You certainly get that feeling quickly playing Aliens vs. Predator 2. You are either in constant danger of becoming a dead space marine or rapidly creating them. The latest first-person shooter from the folks over at Sierra Studios allows the player to once again take the role of the weary space marine, the cunning Predator or the ever-hungry alien menace."

Related Links: See ESCMAG's Full Review!


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