|November 27, 2000 - December 06, 2000 - See More Archived News|
Wednesday, December 06, 2000
|PC :: American McGee's Alice First Impressions - posted by Erich Becker at 4:36 pm CDT|
Having downloaded the demo a few days ago, I have not had a chance to play through it. I don't know how the final product will stand up against the demo, but I wasn't very impressed with what I have seen so far.
The level architecture is rather impressive, and the Quake III: Arena Engine has been put to good use, but the levels are too simplistic so far. The horrible jumping puzzles from FAKK 2 are present in Alice, and overall there are too many transition points where the levels must load.
Speaking of FAKK 2, about 4 "sectors" into the level there is a rather quirky level that looks like it was ripped right out of Ritual's game. Complete with ropes and lilly pads on the water, it looks like Rouge got some inspiration from "outside" sources.
Now I am not bashing Alice, I just see some stricking similarities between it and FAKK 2. Alas, this was the demo, and I hope that the final product, which is shipping as we speak, is different.
|ESC :: Rune Review Posted - posted by Erich Becker at 4:29 pm CDT|
Today being a rather slow news day for everyone. We have posted our review of Rune for the PC. This Viking on a rampage-slash-em-up has been getting mixed reivews, but reivewer Matt Burawski gave the game a high 8 out of 10 review. Check out his review with the link below.
"You are a big Viking with a big weapon. You chop stuff up. You bite the heads off little squirming lizards for a healing method a thousand times more inspired than stupid Nali healing fruit from Unreal could ever be. You’re on a quest for vengeance, pure and simple. Rune’s premise appeals to something simple, something carnal, something violent that, despite the preaching of politicians who would have you believe is a result of playing too much Minesweeper or Wolfenstein3D, is a deep-rooted part of human nature. And then, of course, when you get into the whole hack-and-slash thing, the jumping puzzles come. Ledge hanging more reminiscent of Tomb Raider or Mario64 does something to pull you away from the bloodlust frenzy the game so often alludes to and occasionally delivers. Overall, this is a very different game that introduces something new, yet lessens the effectiveness of the innovation by bludgeoning the gamer over the head with the same gameplay again and again throughout its many levels."
Rune Review @ ESC Magazine
Tuesday, December 05, 2000
|PC :: Mechwarrior 4 Review @ GameRankings.com - posted by Erich Becker at 2:32 pm CDT|
Game Rankings.com has posted a review of the fourth entry into the Mechwarrior series. Being handled by Microsoft seems to have no null effects on the title. Here is a preview, and a link is below:
"The total package is fantastically fun, and the multiplayer component alone makes it worth the price of purchase."
Mech Warrior 4 Review @ Game Rankings
|PC :: Gunman Chronicles Review @ GamePen - posted by Erich Becker at 2:31 pm CDT|
GamePen has posted a review of the Half-Life total conversion, turned retail product, Gunman Chronicles. See how the game stands up to the standards set by the game it is based on. Check the link below
Gunman Chronicles Review at GamePen
Monday, December 04, 2000
|N64 :: GameCritics.com Reviews Majora's Mask - posted by Erich Becker at 3:37 pm CDT|
[Editors Note: I had to pry myself away from playing Majora's Mask to post this news today. Please have sympathy for me :) Look for our review of Majora's Mask soon here at ESC Magazine.]
GameCritics.com Review Legend of Zelda: Majora's Mask
Dale and guest critic, Scott, of GameCritics.com take a look at Legend of Zelda: Majora's Mask, the quasi-sequel to one of the greatest games ever made. Needless to say, both critics felt it more than lived up to expectations. Here is an excerpt from Dale's review:
"What ultimately sets Majora's Mask apart from its predecessor is the deliberately heightened sense of tension that permeates the game. This tension is accomplished by the new time limit that Nintendo now imposes on players. From the moment Link first sets out on his adventure to the moment the game ends, it is a race against the clock -- a clock that sits at the bottom of the screen ceaselessly counting down the days, hours and minutes until the end of the world."
GameCritics Review Legend of Zelda: Majora's Mask
|PC :: XLGaming reviews Monkey Island 4 - posted by Erich Becker at 3:34 pm CDT|
XLGaming.com just took a look at the new adventure game from Lucas Arts. Is new the right word though? Escape from Monkey Island is the 4th installment in the Monkey Island series. Check in to see what we thought about the newest rendition to the series.
Monkey Island 4 Review
|DC :: WomenGamers.com reviews Giga Wing (DC) - posted by Erich Becker at 3:32 pm CDT|
Check out WomenGamers.Com's review of Giga Wing, the vertically scrolling airplane shoot-fest for the Dreamcast.
"You guide one lonely aircraft (or two in the two-player mode) against thousands upon thousands of land- and air-based enemies of various size -- shooting anything and everything that gets in your path. In this latest incarnation however, the action has been pumped up to utter insanity, as the bad guys clutter up the screen like never before and spray so much colorful gunfire that it appears as if your tiny plane is flying through a blizzard."
Giga Wing Review
|DC :: Double Stories at GamePen - posted by Erich Becker at 3:31 pm CDT|
GamePen's first story today is an strategy guide for all of the Quake III Arena newbies on Dreamcast. For all of you out there with a DC and Q3, please buy the mouse. I really helps.
Quake III Arena (DC) Strategy Guide
Next, GamePen has posted a review for the arcade port of everyone's favorite sniper game, Silent Scope. Check out the PS2 Review.
Silent Scope (PS2) Review @ Gamepen
|GC :: No GameCube till 2002? Booo! - posted by Erich Becker at 3:28 pm CDT|
According to FGNOnline, who are stated Next-Generation Magazine as thier source, rumors are starting to fly around that the Nintendo GameCube will not be launched till Christmas 2002.
A Nintendo insider reportedly stated that the GameCube isn't as easy to program for than anticipated. Which, seems to be false considering that a number of development houses have stated that the GameCube is easy to program for. In an unpublished section of the tip the insider added "Purple Monkey Dishwasher," take what you want from this.
Related Links: FGNOnline
|PC :: Quake III Team Arena First Impressions - posted by Erich Becker at 3:17 pm CDT|
Oh baby, does life get any better than this. What a perfect gaming season we are having this year. There isn't a platform out there that doesn't have a killer holiday title, except maybe the PS2. From Dreamcast's Shenume and Jet Grind Radio to Playstation's Driver 2 and Final Fantasy IX. From Game Boy's Harvest Moon and Pokemon games to the PC's Quake III Team Arena. Wait you say? Quake III Arena, that came out last year. Sure Quake III ARENA came out last year, but this Christmas id will put alittle extra something under the tree for us, and this little present will truely having the world come together to kill each other...
Quake III Team Arena is the first expansion pack to be developed by id software. Upon downloading the massive 127 meg demo, I was alittle hesitant to give it a go. I mean, Quake III Arena gave me my Capture the Flag fix, and I was quite happy with that. Boy was I wrong. Team Arena is without a doubt my favorite team deathmatch game. Forget about Counterstrike or Team Fortress with all of their hoopla, Team Arena returns to the basics to give old school gamers a chance to take on oponents all over the world and steal their stuff.
The demo lets you play Capture the Flag, One Flag, and other team deathmatch games. Only coming with one map you will grow a custom to it in no time. All of the classic weapons from QIII are there, and a few classic id weapons have returned, although none are playable in the demo. Nothing has changed graphics wise, but the game was never ugly. I could say that the Quake III engine is the most beautiful engine to come out of a development studio, and that wouldn't be far from the truth. The new items like Doubler, Ammo Regen, and Guard are a welcome addmission to the game, but the pride and joy is the Kamakazie. With this deadly weapon you kill yourself and anyone standing with in 12 feet of you. Needless to say that this is the tool you need to end those violent head to head confrentations with 12 combatants fighting for the one and only flag.
Team Arena will be out this Christmas, and look for a full review here on ESC Magazine. It will surely rock your world.
Friday, December 01, 2000
|ESC :: Get Your Discussin' On! - posted by Erich Becker at 2:19 pm CDT|
Apart from my terrible headline, there is nothing bad to be found on our message boards, In fact there are some truly intelligent conversations going on like: Is Andy Married, and how Mrs. Dark Angel herself can disturb any man with that blank look on her face...well ok so it doesn't take a PhD to join in our converstations, but our DVD thread is jumping and we would love for you to join in. Head on over here to join in. Who knows you could be the one to start the longest running thread on our board. Sign up today, its free!
Join in the Discussion Today @ ESC Magazine
|ESC :: Last Call (PC) Review is LIVE! - posted by Erich Becker at 2:14 pm CDT|
ESC Magazine presents part two of this double review update: Last Call. Was this budget-bartending simulator enough to trick our Editor-in-Chief? Find out for yourself.
"And you know what? After playing Last Call, the — get this — bargain-bin bartending sim from Simon & Schuster Interactive, I didn’t mind at all. See, now I’ve had a little taste of what it is to be a bartender, and I have a lot more respect for the folks who do it for real. I could save and quit when the rush got too demanding. They can’t."
See the full review:
Last Call Review @ ESC Magazine
|ESC :: Iron Soldier 3 (PS1) Review Online - posted by Erich Becker at 2:11 pm CDT|
ESC Magazine hits you with a double dose of reviews today. The first review submitted for your approval is John Benedetto's review of Iron Soldier 3 for the PSOne. Check out how this mech game with "total destructive environment"
Here is a preview:
"It’s a matter of semantics to say whether or not Iron Soldier 3 truly has a "completely destructible environment." Perhaps more appropriate would be "All man-made objects are completely destructible." Though that wouldn’t sound nearly as cool. Any building, bunker or storage bin can fall victim to your barrage of heavy artillery, but the environment itself will remain unscathed."
Check out the full review below:
Iron Soldier 3 Reivew @ ESC Magazine
|PC :: Call to Power 2 Review @ GamePen - posted by Erich Becker at 2:07 pm CDT|
GamePen's review of Call to Power 2 is now online. Anyone who played the first game, or is looking into entering the series should check this reivew out. The URL is below.
Call to Power 2 review @ GamePen
|C64 :: Election 2000 Results on a Commadore 64? - posted by Erich Becker at 2:06 pm CDT|
Yes that headline says Commadore 64. See why:
Good morning. Because we believe that every vote must be counted, we have dug up some old election games for the PC and ancient Commodore 64 and tried running the 2000 election on them.
Wanna see who wins? Check out the URL below.
GamePen recreates the 2000 election!
|PS1 :: WomenGamers Reviews Mint of Threads of Fate - posted by Erich Becker at 2:04 pm CDT|
WomenGamers.Com member Kaninchen has written a digital woman review for Mint one of the main characters from the RPG, Threads of Fate.
"Mint is the older princess from the East Heaven kingdom. She has been stripped of her title by her father and his council of advisors, and forced to eat pumpkins, which she hates, by her younger sister, Maya. She runs away from home, and is now in search of an incredibly powerful magical artifact to use to regain her position and (incidentally) take over the world."
Mint from Threads of Fate
Thursday, November 30, 2000
|Site :: New Downloads Section Online - posted by Erich Becker at 4:53 pm CDT|
After weeks of work ESC Magazine's new Downloads section is online and ready to go. In cooperation with Gigex, we have listed the top 50 downloads according to thier databases. Listing these files in an easy to read list, and showing you what other platforms the game is available for, and how big the download is.
By simply clicking on a link, you download a small Gigex launching program, that will connect to the appropriate site and download your file. No fuss about it, this is a sweet way to download something. So why are you still sittin' there? Why aren't you downloading some of the greatest games to come out this year. All of your favorite's are there, and a few you probally never heard of. Download one today, after all its part of a well balanced diet.
Downloads at ESC Magazine
Wednesday, November 29, 2000
|DC :: WomenGamers Talks with Seaman - posted by Erich Becker at 3:33 pm CDT|
Ever wanted a pet? How about a surly sea creature? Meet Seaman--half-fish, half-man, all attitude in our latest Dreamcast game review.
"... perhaps the most unique twist to this already twisted game is that players are able to verbally interact with Seaman through a microphone attached to the Dreamcast controller (note: microphone is included with game). Once the Seamen develop the ability of speech, they will snappishly respond to most of your remarks and will also inquisitively delve into the details of your life."
Seaman for Dreamcast Reviewed
|PC :: Game Rankings reviews Sacrifice - posted by Erich Becker at 3:32 pm CDT|
Game Rankings has posted a review of Sacrifice for the PC:
"Originality in a real-time strategy game, especially in such a crowded market, goes a long way. Thankfully, Shiny has given us a game that's not only original, but has some firm foundations that make it a solid hit."
Sacrifice Review @ Game Rankings
|PC :: GameGirlz sets the Record Straight - posted by Erich Becker at 3:28 pm CDT|
Today GameGirlz has posted up a new editorial on female gamers. In this 'Debunking the Myth' editorial, Aurora takes a conversation she had during the opening of The Stomping Grounds LAN Gaming Center, and disputes some myths surrounding women who like to play action/shooter (and all) games.
Debunking The Myth
Monday, November 27, 2000
|DC :: bleemcast! On It's Way - posted by Erich Becker at 1:39 pm CDT|
In a newstory on PSEra.com, they report that the long (and I mean long) awaited bleem! for Dreamcast should be out in stores next week.
Upon further investigation, EBWorld still has the game listed as a December 21st release date. This could change considering that this is breaking news.
Upon even further inspection, the bleem! website still has no release date information, and to add injury to insult, the information about the product still doesn't detail the 100 games that will be supported in the first Pack. More info as it develops.
Related Links: PSEra
|PC :: Escape from Monkey Island Review @ GamePen - posted by Erich Becker at 1:36 pm CDT|
Ask Monkey Island fans what they enjoy most about the series, and the Number One answer is usually "the humor." EMI doesn't disappoint: The dialogue is in the tried-and-true Monkey tradition of jokes, puns, gentle sarcasm, and pure wit. (Okay, sometimes the humor seemed a bit stale and recycled to me, but there were plenty of times that I laughed out loud.) For those who are fans of the series, there are even some "inside" jokes to savor. When Guybrush looks at another person, for example, and exclaims, "You're a little goofy-looking for a pirate, aren't you?", one can't help but reminisce.
Escape From Monkey Island Review @ GamePen