|December 07, 2001 - January 16, 2002 - See More Archived News|
Wednesday, January 16, 2002
|[PCGaming] Grand Theft Auto III Announced for PC - posted by Erich Becker at 9:37 am CDT|
Take Two's ultra violent crime game is making its way to the PC, and the birth place of the series. While Take Two hasn't announced an official release date for the game, it is said to be slated for a mid-April release. An Xbox version has been rumored, but no official word has been given by either Take Two or DMA Design.
Erich's View: I think this is some of the best news I have heard this year. I have have had the oportunity to play GTAIII over at my friend's house who has a PlayStation 2 and the game was addictive and fun. I can't wait to get it on PC.
|[ESCMAG] Parkan: Iron Strategy Review Posted (belated) - posted by Erich Becker at 8:48 am CDT|
Also due to news issues (read: me being busy and not being able to post) our review of Parkan: Iron Strategy was posted on Monday. The game deals with a Mechwarrior type stance, but as reviewer Torrik Ward details, the game just doesn't amount to any fun in the long term play aspects. See his full review with the link below:
"Parkan: Iron Strategy provides a new take on the real-time strategy genre. In Parkan: Iron Strategy, instead of commanding your units from on high, like a god, you get down and dirty and do some of the fighting yourself. It is a great concept, but unfortunately the execution leaves a lot to be desired."
Related Links: See ESCMAG's Full Review!
|[ESCMAG] Moon Tycoon Review Posted (belated) - posted by Erich Becker at 8:45 am CDT|
On Monday ESCMAG unleashed our Moon Tycoon Review. The game, from Anarchy Enterprises, has you trying to tycoon the moon. Since the game's early inception, as Luna: Moon Colony Simulator, the game has showed extreme promise, and the final version didn't disappoint new reviewer, Steve Davis, check out his full review with the link below, and help yourself to this preview:
"First, the premise: Develop the moon. Pretty simple. If you tire of simply putting up buildings, the creators have thrown in three campaigns to conquer, each made up of 10 separate missions. The missions range from exceedingly simple to requiring quite a bit of thought. They are a nice mix, and generally well done."
Related Links: See ESCMAG's Full Review!
|[Community] 3D Spotlight Offers SoundCard Tweaks - posted by Erich Becker at 8:38 am CDT|
Both soundcards and speakers used to be some of the most overlooked components on PCs, in the last few years things turned to the complete opposite however. PC Audio quality is now as relevant as graphics and CPU performance, no matter if you're a gamer or music enthusiast.
3D Spotlight's tweak guide will help you getting the best audio performance with tips on speakers positioning, as well as soundcard specific settings. Soundcards covered being the SB Live! series, Videologic SonicFury, Turtle Beach Santa Cruz, Philips PSC 70x range, Hercules Game Theater XP & Hercules Fortissimo 2, and our latest addition, the SB Audigy line.
Related Links: 3D Spotlight's SoundCard Tweaks
|[Community] Gaming Unlimited Reviews Return to Castle Wolfenstien - posted by Erich Becker at 8:36 am CDT|
Gaming-Unlimited, part of the 3D-Unlimited Network, has posted a review of id Software's newest game based on the Quake III: Arena engine, Return to Castle Wolfenstein! Check out our review from our new contributing writer, Bishop. Check it out!
Related Links: Gaming Unlimited's Review
|[PCGaming] Activision Acquires Gray Matter - posted by Erich Becker at 8:34 am CDT|
ACTIVISION ANNOUNCES ACQUISITION OF
GRAY MATTER INTERACTIVE STUDIOS
Acquisition Further Bolsters Activision's Position as
Console Leading Developer of First-Person Action Games
Santa Monica, CA - January 14, 2002 - Activision, Inc. (Nasdaq: ATVI) today announced that the company has exercised its option to acquire the remaining 60% equity interest in Gray Matter Interactive Studios, the developer of Activision's holiday season blockbuster PC game, Return to Castle Wolfenstein(tm).
The acquisition of Gray Matter combined with Activision's Raven Software studios solidifies the company's industry leading position as a developer of
first-person action games. Today's announcement, which follows Activision's recent acquisition of Treyarch Invention, LLC., further underscores the company's commitment to acquire high-quality entertainment software developers with proven technical and design talent.
"Activision has had a long-standing relationship with the principals at Gray Matter beginning in 1998 with the development of id Software's QUAKE II* Mission Pack: The Reckoning*," states Ron Doornink, President and COO of Activision, Inc. "Gray Matter's proven track record in creating some of the most memorable PC action games is aligned with Activision's strategy to acquire companies with a history of creating high-quality products which over time can enhance the company's financial operating model. Gray Matter has a very talented team of programmers, designers and artists and we are confident that the studio's development strengths will further establish Activision as a leader in the PC action genre."
Gray Matter Interactive Studios is an L.A.-based game developer founded by the top designers formerly from Xatrix Entertainment, the developer of such popular games as Redneck Rampage and Kingpin. The company has proprietary technologies that can be used to create compelling first-person action entertainment experiences. Industry veteran Drew Markham has signed a long-term employment contract with Activision and will continue to manage Gray Matter studios. Additionally, key employees also have signed long-term employment contracts with Activision.
Under the terms of the agreement, Gray Matter Interactive Studios will become a wholly owned subsidiary of Activision. Activision issued 133,690 shares of common stock in connection with the acquisition.
Activision does not expect this transaction to affect its previously announced revenue and earnings per share guidance for the fiscal year ended March 31, 2002 or for fiscal year 2003.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.
Related Links: Activision
|[NextGen] Turok: Evolution Preview at IGN - posted by Erich Becker at 8:30 am CDT|
The sequel that everyone has been waiting for was officially shown today at Acclaim's Press Conference. Turok: Evolution was unveiled today for all the next generation systems with a return to the series' roots on the Nintendo 64. The series started back on the 64 bit machine as one of the first excellent first person shooters for a console, and the first (before GoldenEye007) for the N64. Head on over to IGN with the link below to see the game, it looks beautiful.
Erich's View: Turok is one of the longest running series on Nintendo Consoles from a third party, while I's disappointed that the game isn't a GameCube exclusive, I am happy that the game is being release. I can remember paying $75 dollars for the original game at Target when it was released, and reveling in the fact that they didn't card me when I was only 14 at the time.
Related Links: IGN's Turok: Evolution Hand's On Report
Tuesday, January 08, 2002
|Xbox :: Microsoft Claims Xbox Launch One of the Most Successfull Ever - posted by Erich Becker at 10:00 am CDT|
XBOX LAUNCH ONE OF MOST SUCCESSFUL IN VIDEO GAME HISTORY
Xbox to Launch in Japan, Europe and Australia in Coming Months
LAS VEGAS - Jan. 8, 2002 - Microsoft Corp. announced today at the 2002 International Consumer Electronics Show (CES) that the Xbox video game system had one of the most successful launches in video game history. Microsoft sold 1.5 million units in North America between the Nov. 15 launch and the end of calendar year 2001. In addition, the NPD Group Inc. has reported that gamers bought more than three games with every Xbox system, the highest-ever game attach rate for a video game console launch.
"It feels great to kick off the global rollout of Xbox with a record-breaking launch in North America," said Robbie Bach, senior vice president and chief Xbox officer at Microsoft. "In 2002, we're excited to bring Xbox to the world with our upcoming launches in Japan, Europe and Australia. We'll also be offering more great games and exciting online experiences like never before."
The success of the North American launch has fueled worldwide excitement for Xbox, which is on track to launch in Japan on Feb. 22, and in Europe and Australia on March 14. In Monday's CES keynote address, Bach discussed the company's commitment to making Xbox a global success and showed new, cutting-edge Xbox game titles, including "JSRF - Jet Set Radio Future" from Sega and "RalliSport Challenge" from Microsoft® Game Studios.
Games on Xbox
Five new exclusive Xbox games - including "NBA Inside Drive 2002" and "RalliSport Challenge" from Microsoft Game Studios, "WRECKLESS: The Yakuza Missions" from Activision Inc., "WWF Raw®" from THQ Inc. and "JSRF - Jet Set Radio Future" from Sega - were showcased to the media at CES, offering a glimpse of the unbelievable experiences gamers will be enjoying in the coming months.
Online Gaming: The Next Step in Video Games
At CES, Bach underscored the ongoing commitment of Microsoft to deliver games and an online games service that take full advantage of today's online technology. Currently, there are 27 publishers creating online games for Xbox and a greater number of Microsoft employees are working on the Xbox online service than were originally devoted to engineering the console itself.
"Online console gaming will play a significant role in the future of video games. Gamers will be able to compete against one another online, play games that evolve over the course of months, and download new levels, weapons and characters," Bach said. "Xbox is clearly positioned to lead the way in the online gaming revolution."
The rollout of the Xbox online gaming service in the first half of this year will give gamers the ability to easily find and play games online with friends, and communicate with other gamers in real time using their own voice through the hands-free Xbox Communicator. Xbox online gaming will feature fast downloads of new characters, new vehicles and new levels to keep games fresh while also enabling episodic games.
Xbox is the first and only video game system designed from its inception to be ready to play Xbox games right out of the box, due to the following
· A hard disk drive for storing episodic content delivery and new vehicles, new characters, and new game levels for favorite games · An Ethernet port for fast-action, always-on broadband connectivity · Slots in the Xbox game controller designed for real-time voice communication using the Xbox Voice Communicator
Xbox is Microsoft's future-generation video game system that delivers the most powerful games experiences ever. Xbox empowers game artists by giving them the technology to fulfill their creative visions as never before, creating games that blur the lines between fantasy and reality. Xbox is now available in North America at the estimated retail price of $299.99.* More information on Xbox can be found at http://www.xbox.com/.
Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers a wide range of products and services designed to empower people through great software - any time, any place and on any device.
Related Links: http://www.xbox.com/
Thursday, December 27, 2001
|Hardware :: Creative Labs Ti200 Video Card Review - posted by Erich Becker at 8:14 am CDT|
Creative is one of the most recognized brands among PC enthusiasts especially because of its ever popular SoundBlaster line. They have also been major players in other areas such as Graphics products for quite some time, and although they retired from the Americas market a while ago, they have kept the 3D Blaster family alive in the European and Asian markets.
“NVIDIA GeForce 3 Technology gone mainstream”, as some would say, the 3D Blaster GeForce 3 Titanium 200 is based on one of NVIDIA’s latest chips; the Ti 200 is supposed to offer the best price/performance value, check out 3D Spotlight's review here:
Related Links: 3DSpotlight's Full Review
|ESCMAG :: Star Wars: Galactic Battlegrounds (PC) Review Posted - posted by Erich Becker at 8:09 am CDT|
Today ESCMAG posts it's first post-Christmas review. We have left the ESCMAG Tower and are now back with the wind and grind of job we love to do. Editor-in-Chief Andy Grieser reviews the latest in the Star Wars Real Time Strategy series of games, that haven't had the best track record with game reviewers. Find out how the newest game, Galactic Battlegrounds, stacks up against the rest.
Related Links: See the Full Review
|PC Gaming :: Shrapnel Games Releases "The War Engine" Patch v.1.02 - posted by Erich Becker at 8:04 am CDT|
News Release For immediate release
Shrapnel Games Release New The War Engine Patch!
Patch v.1.02 Fixes Bugs, Adds Features and Enhancements.
Cary, NC, December 27, 2001
Shrapnel Games announced today that the newest The War Engine patch is available from their website at http://www.shrapnelgames.com. This patch, v1.02, adds features and enhancements and fixes bugs.
In addition to fixing several user reported bugs, this patch corrects the unit selection mechanism to prevent unwanted unit turning, includes a new weapon firing option, tweaks the Customizer interface, defines a
new AI Mission, adds new rules for weapons and transports and, best of all, allows computer vs. computer play - as requested by the simulations crowd. A complete list of additions and fixes can be found at Shrapnel Games website at http://www.shrapnelgames.com.
The War Engine is the ultimate wargame construction kit. With it you can easily construct any number of war, strategy, or conflict based games by simply defining the rules, and units involved. To show off how versatile this engine is we are including seven (7) full games to highlight the systems strengths. These are:
1. Armies of Armageddon: The classic sci-fi, squad based game that started it all. Lead your men into battle in the far future.
2. Tour of Duty '44: Hot squad based combat set in the struggle to reclaim Europe from Hitler's forces. Follow your band of soldiers as they land on the beaches until they reach their objective of St Lo in France.
3. The Northern Realm Saga: Fantasy wargaming at it's best. Follow your men as they weave their way through this epic tale.
4. Global Conflict: Total War: An operational wargame that puts you in command of military forces in WWII.
5. Paintball!: This one has to be seen to be believed. All of the fun of paintball with none of the cleanup.
6. TRL: A desperate war is being fought in the near future in the nuclear wastelands of the former American States. Lead your mechanized forces to victory in this time of need.
7. Warspace: Space Combat finds it's way to The War Engine. The battle is joined when large fleets of starships clash in this look at futuristic naval combat. The War Engine retails for $39.95 and can be purchased directly from Shrapnel Games at http://www.shrapnelgames.com.
Related Links: Get the game from Shrapnel Games
|PC Gaming :: Aliens vs. Predator 2 Mod Tools Released - posted by Erich Becker at 7:59 am CDT|
Fox Interactive(tm), Sierra Entertainment(tm), LithTech(tm) and Monolith
Productions(tm) are proud to announce the release of mod tools for Aliens vs. Predator(tm)2, sequel to the 1999 cult favorite title Aliens vs. Predator(tm). Here are some of the highlights you can expect in the mod tools 8.73 MB download:
* Talon's DEdit and Model Edit
* Extensive documentation
* Importers for 3dStudio Max and Maya
This release provides the latest level and model editing tools from the Talon engine - the powerful package behind AVP2's creation. Included are the world-building tool DEdit and the model editing utility ModelEdit. Monolith has also included extensive documentation and samples as well as detailed walk-throughs on how to configure game objects for every multiplayer mode, and additionally, LithTech's Talon-based DEdit package offers exporters for a number of the most popular editing tools including some versions of 3D Studio Max and Maya.
Throughout the production process the AvP community has shown their intense passion for the series and, without perhaps knowing it, they have contributed numerous ideas and suggestions that made it into the final game. Since release, we've heard from countless fans salivating at the thought of creating their own content, and we are more than happy to oblige them now... this release of the AvP2 mod tools is part of an effort to support the fan base by offering the tools to create their own levels and keep them current with the code base Monolith is using to author its latest creations.
Head over to the following link to download the AvP2 Mod Tools and thanks to our friends over at GameSpy and FilePlanet...
Related Links: Get the Tools Here.
Friday, December 21, 2001
|ESCMAG: Happy Holidays! - posted by Andy Grieser at 3:11 pm CDT|
To celebrate the holidays, we at ESCMAG will be taking a four-day breather... but will return on December 26th with new reviews and upates.
We wish happy and healthy holidays to our readers around the world.
Thursday, December 20, 2001
|Tweaks :: Windows XP Services Tweaks - posted by Erich Becker at 10:14 am CDT|
Windows XP, just like Win2k & NT before it, runs many background Services for a wide variety of tasks, e.g. Plug & Play support, Print Spooler & even Task Manager.
There are ways of optimizing the usage of these Services and configure your machine for improved performance and even security by modifying their respective Startup types, and in some cases disabling them altogether. 3D Spotlight's tweak guide will take you through a multitude of different Services, explaining how and what they work for.
Related Links: Check it out at 3DSpotlight
|Mac :: Return to Castle Wolfenstein comes to Mac in 2002 - posted by Erich Becker at 10:13 am CDT|
The following was originally published on Westlake Interactive's website:
"Return To Castle Wolfenstein (RTCW) will be coming to the Mac next year.
Based on the award winning Quake 3 game engine and originally developed for the PC jointly by id Software and Gray Matter Studios, RTCW is the amazing sequel to one of the most beloved 3D action/adventure games of all time. The game, set in World World II, places you in the role of B.J. Blazkowicz, an Army Ranger assigned the task of taking out Himmler's secret occult and genetic experiments.
A multiplayer demo of RTCW has already been released for Mac OS X by our good friends over at id Software. The Mac conversion is being done by Westlake Interactive's Duane Johnson (whose previous credits include the excellent port of Star Trek Voyager®: Elite Force™) with collaboration from id Software. The end result will be the entire single- and multi-player experience on Mac OS 8.x/9.x as well as Mac OS X. Mac publisher Aspyr Media, Inc. hopes to have RTCW on store shelves by late January.
Return To Castle Wolfenstein was previously referred to as Project Muse. Why, you ask? MUSE Software released the original 2D Castle Wolfenstein for the Apple II back in the 1980s. If you've never seen the original, find a friend with an old Apple II and give it a look."
Related Links: Aspyr
|Gone Gold :: Medal of Honor: Allied Assault - posted by Erich Becker at 10:11 am CDT|
Metal of Honor Allied Assault by Electroinc Arts is the first Medal of Honor game to appear on the PC platform. The game will be released Janurary 22, 2002. Here is a snip from the press release we recieved this morning. Enjoy.
"Medal of Honor Allied Assault for the PC features over 30 levels of fully realized 3-D worlds in which the player must accomplish specific objectives and goals in order to succeed and advance. Medal of Honor Allied Assault carries an ESRB rating of "T" for Teen and a MSRP of US$49.99."
Tuesday, December 18, 2001
|Entertainment :: New SpiderMan Trailer Released - posted by Erich Becker at 1:37 pm CDT|
As if you have been living under a rock for the past couple of days, but the web is alive and buzzing with the release of the new SpiderMan Trailer that acutally shows some movie footage. The trailer explains the bite by the genetically altered spider that grants Peter Parker his amazing powers, and the introduction of the Green Goblin, the movies nemesis. Check it out at the link below.
Related Links: SpiderMan Official Movie Site
|Press :: Hero Machine - posted by Erich Becker at 1:36 pm CDT|
An interesting link was sent to me this morning, I thought I would pass it along for everyone to give it a try, it is really quite cool.
Hit the link below to give it a try:
(Warning: Flash Required)
Related Links: The Hero Machine
|Hardware :: 3DSpotlight Reviews Creative Labs Audigy SoundCards - posted by Erich Becker at 1:32 pm CDT|
The Audigy is Creative’s latest Soundcard range, a long overdue upgrade to the aging Live! range and coming in a year where Creative have faced some of their stiffest competition since the Aureal Vortex 2 was released.
3D Spotlight's complete review of the Audigy Player covers pretty much everything you will want to know, from Drivers to API Support, Connectivity & Performance Conclusions.
Related Links: See The Full Review!
|Press :: Electronic Arts Announces Lord of the Rings Games - posted by Erich Becker at 1:31 pm CDT|
EA ANNOUNCES THE LORD OF THE RINGS GAMES
BASED ON THE UPCOMING MOTION PICTURE TRILOGY
REDWOOD CITY, Calif., December 18, 2001 - Electronic Arts (NASDAQ: ERTS) officially announced today that they have signed an exclusive deal with New Line Cinema to create games based on the upcoming The Lord of the Rings movies. New Line Cinema will release three movies based on J.R.R. Tolkien's classic literary works, beginning with The Fellowship of the Ring (December 19, 2001), followed by The Two Towers (Holiday 2002) and The Return of the King (Holiday 2003). The license grants EA the exclusive rights to develop and publish products based on the movies for next generation video game consoles and handheld platforms.
EA will launch the first of their games in Fall 2002, in conjunction with the second motion picture, The Two Towers. Information on the subsequent games will be announced at a later date.
ABOUT ELECTRONIC ARTS
Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIGTM and EA.COMSM.
ABOUT NEW LINE CINEMA
Founded in 1967, New Line Cinema is the entertainment industry's leading independent producer and distributor of theatrical motion pictures. New Line licenses its films to ancillary markets including cable and broadcast television as well as to international venues. The company, which is a subsidiary of AOL Time Warner Inc., operates several divisions including in-house theatrical distribution, marketing, home video, television, acquisition, production, licensing and merchandising units. More information about New Line Cinema can be obtained at www.newline.com For more information about The Lord of the Rings, please go to www.lordoftherings.net
For further press information about New Line Cinema's merchandising program, contact Stephanie Greenhut or Sheila Feren at FerenComm, 212.983.9898
More information about EA and full text of press releases can be found on the Internet at http://www.info.ea.com. ###
Related Links: Electronic Arts
Friday, December 07, 2001
|ESCMAG :: Kohan: Ahriman's Gift - posted by Erich Becker at 9:54 am CDT|
We have a new Review for you today (actually yesterday) and it is the prequel to the popular Kohan: Immortal Sovereigns. Here is a clip, hit the link below of for the full review:
"The game combines real-time strategy and fantasy elements in an entertaining mix. Your goal is to restore the world of Khaldun to peace by fighting as either a Kohan committed to the Creator or as one who serves the Shadow, the arch-nemesis. Either way, your victory will bring order. Along the way, make sure to balance the economy, technology and military tracks."
Related Links: See the Full ESCMAG Review!
|Press :: Rogue Squadron II Top Third Party NGC Game - posted by Erich Becker at 9:50 am CDT|
LUCASARTS' STAR WARS ROGUE SQUADRON II: ROGUE LEADER BLASTS AWAY COMPETITION IN FIRST WEEK OF SALES
Star Wars Flight Action Game Debuts as Top Third-Party Title, Second Overall for Nintendo GameCube
SAN RAFAEL, Calif. -- December 5, 2001 -- Star Wars Rogue Squadron II: Rogue Leader, from LucasArts Entertainment Company LLC, blasted apart the Nintendo GameCube sales charts in its first week of availability, debuting as the top third-party title and second overall for Nintendo's new game console system, according to NPD/TRST.
"We're very happy with the strong initial sales performance of Star Wars Rogue Leader in North America," says Mary Bihr, vice president,
worldwide sales and marketing for LucasArts. "In fact, LucasArts has never sold as many units of a title in so short a period of time. Early indications point to demand for Star Wars Rogue Leader remaining high throughout the holidays and well into the new year."
"Star Wars Rogue Leader flew off shelves immediately and has been Electronics Boutique's best selling title for Nintendo GameCube," says Pete Roithmayr, vice president of merchandising/video games at Electronics Boutique. "The game is so popular it even showed significant sell-through one week before the system was available." Star Wars Rogue Leader, developed in conjunction with Factor 5, features stunning, movie-like visuals, and immerses players in an intense action-arcade experience. The game's aerial conflict takes place in a variety of craft such as the legendary X-wing, A-wing, and B-wing, amidst extraordinary 3D settings including the perilous Death Star trench run, a daring space attack on a Star Destroyer, and the legendary ice planet of Hoth. Star Wars Rogue Leader is the sequel to the hit Nintendo 64 game from LucasArts, Star Wars Rogue Squadron.
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.
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|Hardware :: Abit KG7RAID Motherboard Review @ 3DSpotlight - posted by Erich Becker at 9:49 am CDT|
Abit is a highly regarded Motherboard manufacturer, with most of their Products garnishing awards. The KG7 RAID is one of their latest RAID capable Motherboards as well as support Athlon XP CPUs, DDR RAM & AGP 4x. So let’s see how it stacks up...
Related Links: See the Full Article
|Online :: Playnet.com to host Massively Multiplayer DarkSpace Universe - posted by Erich Becker at 9:47 am CDT|
Playnet.com to host massively multiplayer DarkSpace universe
Bedford, Texas, December 7th, 2001. Playnet Inc. and Palestar Inc. are announcing that the upcoming pay-for-play release of the massively multiplayer online game, DarkSpace will be available at the online game destination, Playnet.com.
DarkSpace takes place in a tumultuous universe of political infighting, economic sanctions and diplomatic posturing. All of the major factions have definite hostility towards one another, but a few splinter outposts are staying neutral, at least initially, to determine their best interest. In the midst of turmoil and civil unrest, players start as an ensign, piloting smaller craft and will eventually work their way up to a grand admiral controlling a capital ship and plotting maneuvers in one of the three initial factions
Hundreds of players will join together online in a fast paced struggle for mankind's destiny. Individual mission goals will vary and successful completion of objectives will alter the galaxy toward that faction's favor. The galaxy can be altered directly by concerted player effort. By cooperation within a faction or group, players will achieve scenario objectives and push back the rival factions. Random events are possible and will definitely require player cooperation to save the chosen faction from obliteration.
The DarkSpace universe is alive with many different subplots. Humans are the dominant species of each beginning scenario, but more advanced scenarios will feature diverse alien races and advanced technologies. Numerous neutral characters will focus on their own agendas in this seemingly crowded galaxy and the player will be forced to deal with circumstances that this creates.
Playnet.com's Executive Producer Al Corey said, "We are very excited to be adding DarkSpace to our lineup of games and launching this terrific independent title. DarkSpace has a huge following and we look forward to serving the players."
Richard Lyle, Palestar President and Lead Programmer commented on the partnership, "All of us at Palestar and those who have helped us along the way are very pleased to join Playnet in this partnership to bring DarkSpaceT to the masses. We are very appreciative of the large fan support for our debut title and hope that the final launch and forthcoming new factions and scenarios will be worth the wait."
DarkSpace will be available at Playnet.com starting December 17th, 2001 for a $9.99 monthly subscription. The DarkSpace client is a FREE download and offers both a tutorial and a demo mode to preview the game experience. Visit www.playnet.com or www.DarkSpace.net for more details.
About Playnet Inc.
Playnet, Inc is an Internet technologies company that specializes in design and development of massively multiplayer online games (MMOG) at its in-house software development studio, Cornered Rat Software (CRS); and through its Playnet.com division, operates an independent Internet-based online publishing center and interactive entertainment destination website, www.playnet.com that offers dynamic and customizable global delivery of a channelized line up of e-content, games, and advertising products through its own web sites and dozens of affiliated game and content sites. Established in April of 1999 and located in the Dallas-Ft. Worth area of Texas, Playnet has positioned itself as a competitive player in the dynamic and largely untapped online multi-player games market.
About Palestar Inc.
Austin-based Palestar was founded back in 1999 by a small group of dedicated and talented industry professionals whose primary goal is to create fun and exciting games that are played online over the Internet. Palestar owns all rights, title and interests to its proprietary 3D engine called "Medusa" (and its Resourcer) and to the product DarkSpace.
Related Links: Playnet.com
|ESCMAG :: So Where Have I Been All Week? - posted by Erich Becker at 9:46 am CDT|
Well right here mostly, you see things in the real life hit me hard this week, and I had so much work todo, I couldn't play games (I know how bad you must feel for me) and I couldn't post any news because I didn't have the time.
Well Friday means, the week is ending (collective woohoo!) and the news should resume normally tomorrow, and today. So stick by us, we have tons of new reviews coming soon, along with a good piece of the GameCube launch line up, Return to Castle Wolfenstein, and a special on Lineage.