|February 14, 2001 - March 05, 2001 - See More Archived News|
Monday, March 05, 2001
|Escape :: New Web Review Posted - posted by Erich Becker at 3:39 pm CDT|
Enjoying his retirement from ESCMAG, former editor Mike Shelton, still likes to send us something to keep our lives spiced up. This time he had a go with Pop Cap's latest Java based game, Mummy Maze. Hit the link below to view the full mini-review.
Related Links: Mummy Maze Mini-Review
|Escape :: Blair Witch: Coffin Rock Review Posted - posted by Erich Becker at 3:34 pm CDT|
Our review of the second game in the Blair Witch trilogy is online, and ready for you to view. Sure the game was released a long time ago, but there is no time like the present to make some jokes at a bad game. Here is a snippet:
"The second game in the trilogy of Blair Witch games from Gathering of Developers should come with a bottle of Tums and a six-pack of the strongest beer you can find. This is the kind of game that makes you want to pull your hair out and then construct stupid looking stick dolls out of it and some twigs in your backyard. I was really impressed with what Terminal Reality did in the first game of the series, Rustin Parr, but with what Humanhead has done with The Legend of Coffin Rock, the game is almost unplayable."
Related Links: Blair Witch 2: Coffin Rock Review
|Escape :: ESCMAG Announces Mini-Reviews - posted by Erich Becker at 3:32 pm CDT|
ESC Magazine is proud to debut our new mini-review system. They are short, to the point, and cut out all of the meaningless stuff while keeping our opinions dripping with sarcastic intact.
A better way to say it might be: Short, funny, and indepth. Unfortunately our first campaign dealing with a "not so fresh feeling" was shot down because of two sexually explicit scenes. It sure was funny, I didn't think you could actually do that!
Anyway, to launch the new mini-reviews, you can check out John Benedetto's review of Marvel vs. Capcom 2 for the Sega Dreamcast. Hit the link below!
Related Links: See the Mini-Review in Action!
|PS2, PC :: Oni Review at GameCritics.com - posted by Erich Becker at 3:27 pm CDT|
GameCritics.com Review Oni
Chi and Brad, of GameCritics.com, take a look at Bungie's highly touted action title, Oni. Though neither critic was particularly enamored with the final product, they differed greatly in their assessment of its flaws. Here is an excerpt from Chi's review:
"This was a game that was to be the ultimate hybrid. A game that combined all the intense action of a first-person shooter (FPS), the exploration aspects of a third-person game like Tomb Raider, and the hand-to-hand combat of a fighting game like Tekken. To top it off, the whole thing would be packaged in a hip and trendy anime theme. But somewhere during the course of its development, what sounded like a formula for success became a recipe for
GameCritics.com Review Oni
|Win Based :: Europa Universialis Review at XLG - posted by Erich Becker at 3:26 pm CDT|
XLGaming has posted a review of Europa Universialis. Honoring it with a 91%, here is a snippet:
"The continent had almost recovered from the Black Death; Columbus discovered America; most of Europe was still unpopulated; religion was still tightly interwoven with matters of state. War was fought on smaller scale, and with atrocious losses on both sides before any battles were even fought. Exploration was slow; mass population/army movement was nonexistent; diplomacy was in its infancy and a greed for power was prevalent. This is the world of Europa Universalis – three centuries of expansion, war, colonization and rebellion, starting with 1492."
Related Links: See the Full Review
|Press :: New Millennium Entertainment, LLC. Announced - posted by Erich Becker at 3:24 pm CDT|
( BW)(CA-NEW-MILLENNIUM-ENTER) Former Sega.com Executives Launch New Company
to Deliver High-speed, High-performance Internet Service
Business Editors & High Tech Writers
SAN FRANCISCO--(BUSINESS WIRE)--March 5, 2001--
New Millennium Entertainment to Unleash "Gaming At the Speed of Light"
Through Dedicated Online Gaming Network
Brad Huang, former CEO of Sega.com, and Lynn MacConnell, former chief technology officer of Sega.com, today introduced New Millennium Entertainment, LLC, a new company providing Internet service at higher speeds and greater performance than all other providers. Founded with other former Sega.com employees, New Millennium Entertainment was created to feature a dedicated online gaming infrastructure to deliver a high-speed, low-latency experience for all gaming platforms.
Delivering service to subscribers in the U.S. and Canada, New Millennium offers a high-speed network with the capacity to handle up to one million simultaneous gamers. Additionally, the network will support all gaming platforms that ship with an online capability, including personal computers, Playstation(R)2, Microsoft(R) X-Box, Nintendo(R) GAMECUBE and Sega(R) Dreamcast.
"New Millennium is the antidote to generic Internet connections plagued with network lags that make online gaming nearly impossible," said Brad Huang, chief executive officer, New Millennium Entertainment. "We will provide - online and in real time -- gaming at the speed of light, giving gamers the bandwidth necessary for an uninterrupted competitive experience that maximizes what gaming is about - intensive graphics, non-stop fast action and real-time command response."
With the wealth of gaming industry experience that its founders bring to the new company, New Millennium will also provide tools and support to gaming developers and publishers as they transition their product lines and develop new titles for online gaming. "Even the best of traditional computer and console games can be mastered by gamers within a matter of days," said Lynn MacConnell, CTO, New Millennium Entertainment. "By enhancing the gaming experience with the best of Internet power and speed, New Millennium gives the gamer the toughest challenges and the most exciting play imaginable. We're changing the gaming experience forever."
New Millennium plans to deliver a variety of specialized Internet services and will begin network testing in mid-March. New Millennium Entertainment will formally launch its high-speed Internet services, beginning with the high-speed gaming network, this spring.
Microsoft and X-Box are registered trademarks of Microsoft Corp. in the United States and other countries. Playstation is a registered trademark of Sony Corp. GAMECUBE is a registered trademark of Nintendo Co., Ltd. Dreamcast is a registered trademark of Sega Enterprises, Ltd.
|xbox :: xbox Set for Delay in Japan? - posted by Erich Becker at 3:20 pm CDT|
CNet is reporting that Microsoft may delay the launch of it's first console system till 2002 to make it's intentions made clear to the Japanese development community.
As of right now, only Konami, has officially announced games for the xbox, and from what is coming out of a few Japanese firms, Microsoft hasn't been forth coming with it's intentions for the system. The age demographic, as well as other information needed by developers has yet to be established, and that leads to the possibility of a flop in Japan.
With the Sony Playstation 2 already tearing up record charts (mostly because it is a cheap DVD player) and Nintendo approaching all third parties (except Square, but who needs them?) Microsoft could be in line to flop the system into a market that can't support the system.
No official announcement has been made, but Bill Gates is suppose to make a keynote address at the Tokyo Game Show, more should be revealed then.
Wednesday, February 28, 2001
|Press :: WomenGamers Featured in The Wall Street Journal - posted by Erich Becker at 4:08 pm CDT|
The Wall Street Journal has posted an article about WomenGamers.Com and the growing efforts to integrate and realize the female gaming market. To view the article through their website, subscription is required, or you can opt to read today's newspaper.
"Despite the belt-tightening, WomenGamers still attracts fans like Kacie Miner, an eighth-grader from Raleigh, N.C., who asked her parents to buy Baldur's Gate for her 14th birthday after researching it on the web site. 'It makes games more available to women and make it feel more like it's all right and it's perfectly normal' to play, Ms. Miner says."
WG Featured in the Wall Street Journal
|Playstation 2 :: GameCritics Preivew GT3: A-spec - posted by Erich Becker at 4:07 pm CDT|
GameCritics.com Preview Gran Turismo 3 A-spec
Ben of GameCritics.com previews Gran Turismo 3 A-spec, the latest entry in the famous driving simulation franchise that could be Sony's first legitimate PlayStation2 killer app. Here's an excerpt from the article:
"This spring, the developer of the Gran Turismo series, Polyphony Digital, wants to do it all over again with Gran Turismo 3 A-spec (GT3) for the PlayStation2 (PS2). Only now the luster has worn off a bit. The genre is now flooded with similar racing games. Sega even did their own personal Gran Turismo imitation on Dreamcast with the solid Sega GT. In general, racing games have become more sophisticated and realistic since the days of the original Gran Turismo, so Polyphony would be foolish to expect GT3 to have the same impact as the previous games in the franchise."
GameCritics.com Preview Gran Turismo 3 A-spec
|Press Release :: Lucasarts and Ensemble Announce Partnership - posted by Erich Becker at 4:05 pm CDT|
LUCASARTS AND ENSEMBLE STUDIOS ENTER INTO
INNOVATIVE BUSINESS PARTNERSHIP
Age of Empires? Developer and LucasArts to Pioneer New Developer/Publisher Relationship; Announce Star Wars? Battleground? for Fall 2001
SAN RAFAEL, Calif. -- February 27, 2001 -- LucasArts Entertainment Company LLC today announced a strategic alliance with Ensemble Studios to develop a new and compelling Real Time Strategy (RTS) franchise for the digital interactive gaming market. The initial release from this cooperative venture, Star Wars Battleground, will be built upon PC-based technology created by Ensemble and used in the highly acclaimed Age of Empires series. Combining the design talents of LucasArts and Ensemble -- including noted designer Bruce Shelley -- Star Wars Battleground will build upon Ensemble's proprietary engine technology to usher in a new phase in the evolution of the RTS game. Star Wars Battleground is expected to release fall 2001. Future ventures with LucasArts are envisaged to encompass new technologies developed by Ensemble, weaving increasingly innovative engineering into the core premise of interactive strategic warfare within the Star Wars universe. "From the first time I played Age of Empires, I knew someday LucasArts and Ensemble should work together to create the ultimate RTS franchise," says Simon Jeffery, president of LucasArts. "Gaming is evolving rapidly and fewer massively successful games are stumbled upon by accident. The market is more aware of what it wants, and consequently we are providing a marriage of superlative design, consummate technology, and an IP-based gaming universe with which most of the western world is familiar. In short, LucasArts very much views this as the birth of a market leading franchise." "All of at us at Ensemble are huge Star Wars fans and we're very pleased to be partners with LucasArts in creation of Star Wars Battleground," says Ensemble Studios CEO Tony Goodman. "The passion and talent of the LucasArts team blends well with our Real Time Strategy game expertise to make the Star Wars universe a compelling and fun game experience."
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of five companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties. Lucas Learning creates engaging interactive entertainment products that provide learning opportunities through exploration and discovery.
Ensemble Studios is one of the world's most successful independent game developers and masters of the real-time strategy game genre. Ensemble Studios created the series of Academy of Interactive Arts and Sciences award winning Age of Empires games published by Microsoft. Those games have sold over 6 million copies to date, and all feature the technology and design expertise that differentiate Ensemble's game creations. Ensemble created titles are distinguished by the highest quality art and game-play dynamics applied in familiar historical settings and appeal to "hard-core" gamers and mass audiences alike. Ensemble Studios is based in Dallas, Texas, and can be found on the Internet at www.ensemblestudios.com.
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|Press Release :: Vulcan Beta Testers Needed - posted by Erich Becker at 4:00 pm CDT|
[Vulcan Press Release] 28th February 2001
Vulcan Portal - Requires Stage One Beta Testers
Vulcan Software is opening it's doors for 250 (stage one) beta testers to give a thorough hammering of their Vulcan Portal application. If you think you've got what it takes then fill in the registration form at the Vulcan Portal website:
Currently Vulcan are only accepting beta testers who's primary language is English, but in the coming weeks we will be opening up another 250 positions to cover German, French, Italian, Spanish and Portuguese.
The Vulcan Portal is described as a self upgrading (internet aware) application which provides users direct communication with Vulcan Software and their products. It's also provides the primary distribution method for Valhalla & The Curse of Infinity, which is the first instalment of Vulcan's 3D PC Episodic Adventure game, available online via a pay-per-play system.
More details can be found at the Vulcan and Valhalla websites:
Live Long & Prosper!
Vulcan Software Ltd's Press Service
Related Links: Sign Up Today!
|Win Based :: GameGirlz Continues LUNA Coverage - posted by Erich Becker at 3:58 pm CDT|
Following our recent 'First Glimpse' of LUNA: Moon Colony Simulator, GameGirlz chatted with Bill Wallace the Marketing Director of Anarchy Enterprises to find out more about this upcoming 3-D Sim / Strategy game.
(News) LUNA Interview
|Press Release :: Gameday offers 3D Elite Mah Jongg - posted by Erich Becker at 3:58 pm CDT|
FOR IMMEDIATE RELEASE
GAMEDAY OFFERS 3D ELITE MAH JONGG
SANTA CLARA, CA… 3D Elite Mah Jongg version 3.96, a matching puzzle game for all ages, with 25 layouts, Chinese, Roman, and Egyptian tile sets, plus a built-in editor and custom music, is now available for download on the Internet by developer Gameday Software LLC at: www.gamedayonline.com/3DEliteMahJongg/3DEliteMahJongg.exe
“3D Elite Mah Jongg is an addictive tile matching game for the whole family,” said developer Jason Powell. “It incorporates multiple layouts with many tile sets for both the beginner and ‘near impossible’ layouts for the pros!”
“The full Chinese tile set uses traditional Mah Jongg characters; the Roman tiles are complete with gladiators, works of art and Roman emperors; the Egyptian tiles are complete with ancient pharaohs and treasures of King Tut. The built-in layout editor allows a player to build their own layouts in any configuration.”
3D Elite Mah Jongg offers 10,000 unique combinations for each layout, as well as three levels of difficulty to suit any player, no matter how skilled. Built-in help screens explain the rules of the game and a cheat button is incorporated to give the player hints and shows the player hidden tiles. Fireworks go off when the player wins the game.
3D Elite Mah Jongg is available for Windows 95, 98, Me, and Windows 2000. It requires a Pentium 200MHz or faster processor, 32MB of RAM, 52MB of disk space, and DirectX 7.0 or later.
Gameday Software LLC is owned and operated by a husband and wife team. Gameday is working to bring the coolest games to the Internet.
Related Links: Download Today!!!
|Win Based :: WomenGamers Previews IL-2 Sturmovik - posted by Erich Becker at 3:56 pm CDT|
WomenGamers.Com member Cat previews a copy of Blue Byte's IL-2 Sturmovik. Exclusive screenshots of the game are also available for your perusal.
..."Blue Byte and Oleg Maddox both are more interested in getting women on board the combat flight bandwagon than almost any other sim manufacturer. I myself heard from Oleg Maddox out of the clear blue sky several months ago after one of my reviews was published on WG, asking me what I thought women wanted in sims. They want to provide a way to make this release accessible to us, and to me, that speaks volumes. "
WG Previews IL-2 Sturmovik
Sunday, February 25, 2001
|Playstation 2 :: Activision announces Slater's Pro Surfer - posted by Erich Becker at 12:57 pm CDT|
ACTIVISION SIGNS EIGHT WORLD-CLASS SURFERS FOR
KELLY SLATER'S PRO SURFERTop Athletes Rip It Up on the PlayStation®2 Computer Entertainment System
Santa Monica, CA -- February 23, 2001 -- Eight world-renowned pro surfers will join Kelly Slater in riding the most realistic computer-generated waves to date in Activision, Inc.'s (Nasdaq: ATVI) Kelly Slater's Pro SurferÔ. The authentic surfing game will be available for the PlayStationÒ2 computer entertainment system this fall.
Kelly Slater leads a team of the most popular and legendary pro surfers that includes Lisa Andersen, Tom Carroll, Tom Curren, Nathan Fletcher, Bruce Irons, Rob Machado and Kalani Robb. Soul surfer Donavon Frankenreiter has also signed on to the game. All athletes will be represented through ultra-realistic hi-res 3D models and animations that illustrate their personal styles of surfing and signature tricks.
Interactive Republic Corporation is using a proprietary wave engine to create state-of-the-art graphics, physics and motion, allowing Kelly Slater's Pro Surfer to capture the true essence of surfing and its culture. The game delivers an exhilarating thrill ride down huge wave faces and into barreling tubes, allowing gamers to pull off unbelievable moves. The exotic real-world beaches of South Africa, Hawaii, Australia, Tahiti, Spain and North America will further immerse players in the virtual surf world.
An intuitive control system allows players to execute the most technical pro maneuvers and experience ever-changing wave conditions as they attempt the perfect ride. The title features multiple modes of play including Career Mode, Special Events and Surf Trip. Additionally, a large variety of real surf tricks and events, licensed boards, wetsuits and clothing and a top music soundtrack lend to the game's authenticity.
Considered by many to be the best surfer of all time, Kelly Slater set a world record in 1998 when he won his sixth world title. Slater first became the World Professional Surfing Champion in 1992 at the age of 20, and then garnered an additional five titles from 1994 - 1998. In securing the title five years consecutively, Slater set yet another record. The renowned athlete has spent eight years touring the globe, competing in and winning tournaments, including the Coke Surf Classic in Australia and the Quicksilver Surfmasters in France.
Based in Orange County, Calif., Interactive Republic Corporation was founded in 1999 by accomplished industry veterans. The company is a video game development studio dedicated to creating innovative, original titles for the next generation of home video game consoles.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.
Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2000, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filing.
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|Win, DC, PS2 :: Gamecritics Review MDK2 - posted by Erich Becker at 12:54 pm CDT|
News Submission: GameCritics.com Review MDK2
Ben and guest critic, Mike Doolitte, of GameCritics.com take a look at MDK2, the sequel to Shiny Entertainment's bizarre 1997 release. Though neither critic could decifer its cryptic title, they found the game to be enjoyable. Here is an excerpt from Ben's review:
"Whereas in the original MDK you were limited to playing only as Kurt, MDK2 bases all the action on the ability to play as all three characters. The cover art of the games reads, "Out Snipe -- Out Shoot -- Out Think," which corresponds to each of the characters' strengths. The sniper scope in Kurt's special Coil Suit allows him to pick off enemies from afar. Max's four arms allow him to carry and shoot four guns at a time. The good doctor has to use his big brain by finding ways to use ordinary household items as weapons."
GameCritics.com Review MDK2
|Mac Based :: Tranquility 4.00 Press Release - posted by Erich Becker at 12:53 pm CDT|
TQworld LLC announces tranquility version 4.00 upgrade for Macintosh
A major upgrade to the new game 'tranquility' has been released this week. The upgrade includes a number of new features that have been requested by players including:
* LOCAL PLAY - Available for FREE for all downloaders of the new version is the ability to play local snapshot levels. Version 4.0 of tranquility ships with the snapshot levels pre-stocked, plus players can save their own levels. Local play does NOT require the internet.
* LOCAL MENU - Removes the need for internet connection at startup of tranquility. With version 4.0 players have a local menu with local choices. Internet play is only accessed using the internet play keys. Local play is free to everyone!
* NEW KEYBOARD COMMANDS for shifting head view as well as local snapshot.
* TQradio - By popular demand the music of tranquility is now available to play in the background while people work or sleep.
* Relaxation Station - Lets players replay their favorite levels at anytime. Just for fun or relaxation.
* TQvillage - Allows players to trade messages with other players while playing.
* TQworld Builder - Due to be released in February, players can watch as we create this new module by selecting Net channel 6 in their tranquility game browser.
* Daily Demo has been expanded to select from a larger choice of configurations!
* System now displays ALL the tranquility cards, including the ones players have not yet achieved!
Related Links: TQWORLD Homepage
|Feature :: WomenGamers tests your Security with DSL - posted by Erich Becker at 12:50 pm CDT|
After having finally set up DSL at home, WomenGamers.Com Senior Columnist Cricket questions the security of her newly upgraded machine. Check out her latest editorial.
"Having read up as best I could before getting high-speed access, I was aware that the ports on a computer are wide open to hackers with cable or DSL. Within twenty minutes of activating my new service, I installed an anti-hacker program and personal firewall. I knew nothing about it, just that it made me 'feel' safer."
High Speed and Hypersensitive?
|Win Based :: Midtown Madness 2 Review at WEWP - posted by Erich Becker at 12:49 pm CDT|
If you have ever wanted to race through the streets of San Francisco and London at high speeds causing accidents and general mayhem, then this game will interest you.
Check out the review and the screenshots to find out more about it.
Midtown Madness 2 : Another solid offering from Mi
|Contest :: Blast Holes in Your Friends - posted by Erich Becker at 12:48 pm CDT|
If you have a group of internet buddies that you like to compete against on the web, then this game will interest you. No Escape takes the format of a gameshow to allow you to win money (imaginary) while being able to blast a few holes in some of your closest friends.
No Escape : A paintball style game for the net
Wednesday, February 21, 2001
|Playstation :: GameCritics Reviews Parasite Eve II - posted by Erich Becker at 3:55 pm CDT|
GameCritics.com Review Parasite Eve II
Brad and Ben of GameCritics.com dissect the latest in the Parasite Eve series, Parasite Eve II. Neither critic was impressed with Square's survival-horror RPG. Here is an excerpt from Brad's review:
"The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: 'What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?' The answer? Not much."
GameCritics.com Review Parasite Eve II
|Press :: Codemasters Ships INSANE for PC - posted by Erich Becker at 3:54 pm CDT|
FOR IMMEDIATE RELEASE
CODEMASTERS DRIVES GAMING WORLD
TO THE EDGE WITH PC RELEASE INSANE
New York, NY February 9, 2000 -- Codemasters puts the pedal to the metal with the February 9th release of their new PC racer Insane. Developed by Hungarian-based Invictus, Insane offers a single player and Online Multi-player experience for up to eight players via a LAN or Internet connection. Racing game enthusiasts will be able to push the limits of off-road competition with the release of Insane, which will be available for the SRP of $29.99.
Insane puts racers behind the wheel of over 25 unique off-road vehicles including 4x4¹s, Pick Ups, Trucks and Extreme customised off road vehicles. Introducing a real-time damage model with impacts massively affecting the vehicle in terms of physics, handling and looks. Every vehicle operates with unique and lifelike handling, including fully independent suspension at least on any wheels you haven¹t knocked off!!!
Players will have their choice of seven innovative game modes: Off Road Race, Capture the Flag, Destruction Zone, Jamboree, Gate Hunt, Pathfinder and Return the Flag. Each race type has its own specific challenges, tactics and strategies. Racers will soon discover that getting from A to B is not as simple as it may seem - the shortest route is not necessarily the fastest one!
There are nearly 30 environments to choose from ranging from the rolling hills of Ireland to the treacherous canyons of Colorado. Obstacles, weather, time of day effects and devilish AI Bots are sure to test even the most proficient of racers. As the game progresses players will have to adapt their driving styles and skills to cope with the increasingly Insane challenges.
Established in 1986, UK-based Codemasters, is one of Europe's best-selling and profitable game-makers, developing and publishing titles for the console platform and PC, and is on-track to become one of the top 8 computer/video game publishers in the world within four years time. Codemasters products first appeared on US retail shelves in 1999. The company¹s 2001 slate of titles, including Insane, Blade of Darkness and Operation Flashpoint furthers its goal of providing energetic, compelling and innovative entertainment to gaming fans of all genres. In keeping with the company's mission to remain on the cusp of the gaming wave, Codemasters is developing games for online and next generation platforms. Codemasters can be found at www.codemasters.com
|Feature :: GameCritics gets Torn a New One - posted by Erich Becker at 3:51 pm CDT|
"The Legend Of Dragoon: A Game Critic's Nightmare" Feature
Want to know what it's like to be a game critic and write a bad review for a beloved game? Since publishing a bad review for The Legend Of Dragoon in August of 2000, the staff at GameCritics.com was bombarded with a never ending deluge of hate mail. As part of a strange twist to the story, GameCritics.com decided to publish some of the more colorful emails in an article. Here's a sample email that was sent to them:
"Hey, legend of dragoon rules. why don't you keep your f*^%$ opinions to yourself huh! I'd say that all final fantasy crat is nothing but s--t to me, OK. You don't see me blabing my mouth about how ff sucks. That's all i have to say to you. One more thing, GET A LIFE, LOSER."
Please note that we have reprinted the email exactly as is and only "masked" explicative comments. We apologize in advance for the extensive profanity, bad grammar and any brain cells that might have been lost in the process of
reading this article.
"The Legend Of Dragoon: A Game Critic's Nightmare"
|Win Based :: New LUNA Beta Coming Soon - posted by Erich Becker at 3:50 pm CDT|
LUNA Press Release: New Beta with massive additions coming soon!
This week’s LUNA Day is a special occasion! We are busy finishing up our new Beta Version 1.2, which will be released next week. The new Beta is full of massive additions and enhancements. We’ve taken LUNA to a whole new level, a direct result of our “open development process.” LUNA has become the game the players have asked for!
To celebrate, we’re releasing the very first screenshots from the new version. Look closely and you’ll see some of the dozens of new buildings we’ve added. Also, keep your eyes peeled at the official LUNA homepage (http://www.lunagame.com) next week for the new beta version 1.2!
To see a full list of the additions to the 1.2 version of the Beta Test, check out the site below.
Related Links: LUNA Homepage
|Escape :: New Review Posted! - posted by Erich Becker at 3:48 pm CDT|
Escape is proud to present our latest console review, Star Wars: Battle for Naboo, the followup to the popular Rogue Squadron for the Nintendo 64. Here is a clip:
"I was prepared to not to like this game. The N64 is not my favorite game console around, and judging by the box cover art, Battle for Naboo appeared to be another title for the Nintendo 64 geared towards younger players. The colors were primary and bright, and well, the Gungans were from Naboo. ‘Nuff said."
See the rest of the 9 out 10 review by hitting the link below.
Related Links: See the Full Review!
|Win Based :: Beta Test Fallen Age a MM-RPG - posted by Erich Becker at 3:46 pm CDT|
Fallen Age, the new massively multiplayer online game from Netamin.com is now ready for public unveiling. We've been quietly working on Fallen Age and are ready to preview our game to the public. While our competitors have been busy hyping their games and then explaining delays, our strategy has been to hit the market with a nearly-completed product for anxious gamers.
A science fiction fantasy hybrid, Fallen Age utilizes crisp Isometric 3D graphics and combines the main storyline with a colonization sub-game. While most of the other games on the market have moved to first person 3D graphics, we chose instead to keep Isometric 3D alive in the massive multiplayer genre. The graphics of Fallen Age are on par with any single player Isometric on the market today.
A closed beta testing will begin in April. Only 5,000 beta applications will be accepted over the course of two months. Information on how to sign up for the beta test is available at the Fallen Age website (http://www.fallenage.com). Fallen Age will be available in retail locations by the end of the year.
To develop the game, Netamin worked in partnership with SK Corp. The game includes many unique features such as:
--The game takes place at approximately 6400 A.D. - A strange new earth.
--126 Unique Spells and Skills each with their own awe-inspiring 3D effects.
--Three Race/Class combinations each with six sub-classes, and the opportunity to partially multi-class in the later levels.
--500 levels of action-packed game play.
--Several choices for consentual PvP (Player versus Player) combat. (Guild Wars, Deathmatches, PK Zones...)
--In-Game Ladders and Rankings for Deathmatches.
--An incredible equipment system which provides for 10,000 unique items per game world.
--In-Game tracking of Mob and PKills.
--A completely original and unique Colonization sub-game! A combination of Turn Based Simulation and Real Time Strategy where you build your empire, ally with friends, conquer enemy territory, manage resources, tinker with politics... become an Emperor.
[Erich] Sounds very interesting, be sure to check out the website and sign up for the Beta Test.[/Erich]
|Win Based :: GameGirlz Exploits the LUNA Beta - posted by Erich Becker at 3:42 pm CDT|
This morning GameGirlz has posted some new details on the upcoming LUNA Beta Version 1.2. We have included some background information, beta details, and new screenshots of this upcoming 3-D Sim / Strategy game from Anarchy Enterprises.
(news) LUNA Details & Screens
Sunday, February 18, 2001
|Sports :: Tragedy Strikes Auto Racing, A Legend Lost - posted by Erich Becker at 8:46 pm CDT|
This doesn't classify as a video game news item, but I feel it must be said, so in my editorial capacity as news editor of this site, please bear with me.
One of the greatest sports heros of all time was taken from us today at the Daytona International Speedway. Dale Earnhardt Sr. was killed in an accident earlier this afternoon at the Florida speedway. On the last lap of the Daytona 500, Earnhardt's car was sent into the outside wall of the track almost head on. The race would end and the celebration would begin, without the news of the loss.
Earnhardt was rushed to the infield medical center, where he was pronounced dead by the doctors there who stated, "there was nothing we could do." Not only has auto racing taken a loss by loosing it's greatest driver, the world of sports has lost one of the best athletes to ever walk on this earth. This is a weakening blow to the world of sports entertainment on a day when NASCAR fans should have been celebrating, what was suppose to be, the greatest season of racing in a long while.
On behalf of ESCMAG and all of it's staff, I offer my prayers to the family of Dale Earnhardt Sr. His life may be over, but his memory will continue to burn in the sport that he loved, and the hearts of the fans that loved him.
Friday, February 16, 2001
|Mac Based :: American MeGee's Alice for Mac Announced - posted by Erich Becker at 3:40 pm CDT|
The following is a direct quote from Aspyr Media:
"In a continued partnership with Electronic Arts, Aspyr will be publishing American McGee's Alice. Westlake will be doing the conversion, of this stunning third person 3D action adventure that is based on enhanced Quake III Technology.
"Alice is a twisted, wild game that Mac users will appreciate not only for its gameplay but also its stunning visuals. This is probably the most atmosphere-rich game ever made," says Michael Rogers, President of Aspyr.
Join Alice in her return trip to a twisted Wonderland, evilly altered by anger and dread. Confront the Queen of Hearts and her evil minions, including Ferocious Card Guards, Demonic Fire Imps, Ravenous Jabberspawn and more, who enforce her evil will. They're all mad! A fierce and nasty fight for sanity and control turns into a lethal struggle for survival.
Alice includes the most Devious Puzzles and Labyrinthine Mazes. Visit levels reminiscent of the Pool of Tears, the Caterpillar's Garden, the Mad Hatter's Tea Party and more. Familiar characters are mysteriously transformed. Witness an arsenal of the most mischievous toys ever imagined."
Related Links: Alice's Official Site
|Win Based :: New LUNA Buildings Revealed! - posted by Erich Becker at 3:38 pm CDT|
LUNA Press Release: 3 New LUNA Buildings revealed!
Another LUNA Day is upon us! Today's feature is a sneak peak at 3 of the new buildings that will appear in the final version of LUNA: Moon Colony Simulator! One of the hot topics in our "open development process" was adding new buildings to the game and we've delivered! There are dozens of new buildings in LUNA and we'll be releasing a handful every few weeks, so keep your eyes peeled! Here is the first new building preview:
- Lunar Golf Course - 18 holes of Golf in unique low gravity! An amazing tourist attraction!
- Robot Manufacturing Plant - Robot workers can work around the clock to boost production income!
- Laser Communication Array - Improve communications by delivering information at the speed of light!
These new buildings can be seen at http://www.lunagame.com
Also check out the site for some other great new goodies including a few interviews with our development team, more details on our "open development process" and what to expect in the final version of LUNA!
|Bowel Movement :: Someone Wizzed on the Server!! - posted by Erich Becker at 3:36 pm CDT|
Well, that might not be the best explaination for why we went down last night, but if you are reading this you can see that we are happily back online to deliever the goods. Our server seems to give up more than the French Army, but that won't keep us from giving you your daily reviews and news.
Wednesday, February 14, 2001
|Sega, Ltd. :: Sega: From Genesis to Exodus Special (GC) - posted by Erich Becker at 3:54 pm CDT|
Sega: From Genesis to Exodus
Motivated by Sega's recent announcements, Ben of GameCritics.com takes a critical look at the failed hardware releases that ultimately contributed to Sega's exit from the console manufacturing business. Here is an excerpt from Ben's article:
"Now, this isn't a eulogy or anything. Whatever happens, Sega isn't going anywhere. Sega will continue to produce exciting and innovative games like it always has. But who would have thought back in Sega's glory days with the Genesis that it would have ever come to this? The upstart that knocked the great Nintendo down a peg or two is now in deep financial trouble and is desperately fighting to stay in the game -- literally."
Sega: From Genesis to Exodus Feature Article
|Dreamcast :: Gamecritics Examine Sega GT - posted by Erich Becker at 3:53 pm CDT|
GameCritics.com Review Sega GT
Ben and Dale of GameCritics.com examine Sega GT, Sega's answer to Gran Turismo. Though both critics enjoyed the game, its lack of originality cost it some points. Here is an excerpt from Ben's review:
"Let's get right to it -- Sega GT probably wouldn't even exist if Gran Turismo hadn't been made. It's safe to assume this because Sega GT is a straight-up carbon copy of the PlayStation best seller."
GameCritics.com Review Sega GT
|Archives :: See the Early Days of Escape - posted by Erich Becker at 3:50 pm CDT|
Back in the day (1998) ESC Magazine posted a lovable feature/review of a certain webgame called Lenny Loosejocks. From the battle-scarred subbasement at our old Dallas offices we uncovered this lovable review by former ESC editor Mike Shelton. Take a look at some of the stuff from our first year in operation. Enjoy!
Related Links: Visit The Archives Cavern, Beware of Rocks!
|EXCLUSIVE :: LUNA Screenshots Posted - posted by Erich Becker at 3:47 pm CDT|
ESCMAG is proud to show off six exclusive screenshots we were sent by the good people at lunagame.com. The screens show off Anarchy's newest game, Luna: Moon Coloy Simulator. Check out this awesome feature today, and be prepared to be taken to another world.
Hit the link below to see the exclusive shots, and some other shots that will blow your mind. More exclusive Luna stuff is on the way, stay tuned!
Related Links: EXCLUSIVE Luna Screenshots!
|Win Based :: WomenGamers Rates No One Lives Forever - posted by Erich Becker at 3:43 pm CDT|
WomenGamers.Com member Zodiac reviews the super-spy action game, No One Lives Forever.
"No One Lives Forever incorporates a fair amount of stealth game play, similar to Deus Ex or the Thief series. You must avoid security cameras, stick to the shadows, be quiet, and not leave corpses lying around if you don't want to be discovered. However, stealth is not usually mandatory - if you're discovered, you usually have the firepower to finish the mission anyway, although it will be more difficult."
No One Lives Forever Review