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March 28, 2001 - April 18, 2001 - See More Archived News


Wednesday, April 18, 2001
 
Xbox :: GameCritics Preview Halo for Xbox - posted by Erich Becker at 1:40 pm CDT

GameCritics.com Previews Halo for the Xbox

Dale of GameCritics.com previews Bungie's Halo, the lone killer app for Microsoft's upcoming Xbox console. Here's an excerpt from the article:

"Despite the new demands, Bungie has been very vocal in its satisfaction with working on Microsoft's console. For one thing, the move from PC development frees it from the headaches PC developers have had to contend with since the days of the 386. There is no longer a need for writing backward compatibility into a game so it works with older computer technology or played across the almost infinitely different PC configurations. It is also the unprecedented power and ease of use of the Xbox that has Bungie singing its praises."

GameCritics.com Previews Halo for the Xbox


 
Escape :: Blade of Darkness Review Posted - posted by Erich Becker at 1:39 pm CDT

Althought this is abit late, we have posted a new Windows review for Blade of Darkness from Rebel Act and Codemasters. Here is a clip of what reviewer Garret Romaine thought of the game:

"It slices! It dices! It’s cartoon carnage unleashed on the desktop, and not a moment too soon. Just days after another high-school shooting spree lit up the evening headlines, along comes Blade of Darkness, a hack-and-slash action title that gets back to the basics, before BFG-9000 lust can consume us all."

See the full review of this game by hitting the linke below!

Related Links: Full Blade of Darkness Review


 
Win Based :: Womengamers Reviews America - posted by Erich Becker at 1:37 pm CDT

Canadian-born WG member Kacee bites the proverbial bullet and reviews the Wild-west strategy game America.

"...It's not PC, but I found the racial elements to be in an area that was gray enough to make it hard to label "racist." Hot-button words like "redskin," "paleface," and "gringo" are used, both in game play and in the mission briefings."

WG Reviews strategy game America


 
Press :: Lucas Learning ships Star Wars Super Bombad Racing - posted by Erich Becker at 1:36 pm CDT

YOU'VE NEVER SEEN STAR WARS(r) LIKE THIS! BIG-HEADED KART RACING BLASTS IN FROM A GALAXY FAR, FAR AWAY WITH STAR WARS(r) SUPER BOMBAD RACING(tm)

Lucas Learning(tm) Ships First Kart Racing Title for the PlayStation(r)2 Computer Entertainment System; On Shelves April 25

SAN RAFAEL, Calif. - April 18, 2001 -- The madcap, break-neck action of big-headed kart racing comes to the Star Wars(r) universe in Star Wars Super Bombad Racing, published and developed by Lucas Learning Ltd., distributed by LucasArts Entertainment Company LLC. Available April 25, 2001 for the PlayStation(r)2 computer entertainment system, Star Wars Super Bombad Racing is a whimsical title that lets players race on various tracks throughout the Star Wars(r) galaxy as way-out versions of their favorite characters. "Super Bombad Racing is a fun and light-hearted take on Star Wars," says Mary Sadeghy, director of global sales and marketing for Lucas Learning. "The game's stylized look and humorous approach are a departure from traditional Star Wars games. After all, Star Wars fans come in all ages, shapes and sizes."

Star Wars Super Bombad Racing provides all the high-speed thrills, daring jumps and cool gadgets of kart racing and mixes them into the gravity defying, hyperspace world of Star Wars(r). Players compete as one of eight Star Wars(r) characters including Darth Maul, Yoda and Boss Nass. Each super-speedy racer has a unique personality, vehicle, racing physics, and animation. The game features more than 25 gadgets and power-ups, including boosts, shields, and special items that perform differently for each racer. Star Wars Super Bombad Racing features nine tracks in single or multiplayer mode, including the swamps of Naboo, the deserts of Tatooine, and the rooftops of Coruscant. There are five different game-play modes including Race, Teams, Challenge, Arena and Race Mirror.

About Lucas Learning

Lucas Learning Ltd. develops and publishes engaging interactive entertainment and educational software that provides learning opportunities through exploration and discovery. Based in San Rafael, California, as well as on the Internet at www.lucaslearning.com, Lucas Learning is one of six companies in the Lucas group, which include Lucasfilm Ltd., Lucas Digital Ltd., Lucas Licensing Ltd., Lucas Online and LucasArts Entertainment Company.

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04/01



Friday, April 13, 2001
 
Feature :: Womengamers Discusses Sexual Material in Games - posted by Erich Becker at 2:18 pm CDT

WG member Nexus discusses the portrayal of sex and sexual material in games in this latest article The Breast Policy: the Case for Consistency.

"...It's not a matter of banning all forms of sexuality in these games, but rather a matter of deciding when such content is appropriate in the context of the world, Conversely, it's just as important to determine when it's appropriate to leave it out. "

The Breast Policy: A Case for Consistency

 
Win Based :: Kingdom Under Fire from Wewp.com - posted by Erich Becker at 2:16 pm CDT

Chris Moody from Wewp.com has done a review of Kingdom Under Fire giving it an 8/10. Here is a click from the review:

Overall the game is a very well planned and designed game. It keeps your interest with a multitude of options and a very interesting storyline. Even if you have completed the missions as the evil alliance you can then try it from the other side as the good ole boys. I would recommend this game if you enjoy RTS and/or RPG games, as this is a good mix of both genres. It does not break any new ground that will make your mouth drop, however it is a very solid game with plenty to offer. Kingdom Under Fire is an intriguing battle between the forces of good and evil, which hooks you and reels you into its clutches.


Kingdom Under Fire : The continuing battle of good


 
Escape :: Summoner (PC/PS2) Review Posted - posted by Erich Becker at 2:04 pm CDT

Here at ESCMag we have posted a new inhouse review for your reading pleasure. Print it out and read it at the office, or school, or on the can. Hell, American's do most of thier reading while sitting on the throne. Reviewer John Benedetto is summoned into the world of THQ's Summoner. Take a trip to see how it turned out:

"In my opinion, one area where console gaming has lagged behind the PC scene is in the area of RPGs. Now before I start a debate war over that statement, let me clarify. I was introduced to RPGs through games like Might and Magic and Dragon Wars for the Apple IIe and Mac LC, and hence that is the standard that I love. While the console industry has seen many high-quality RPGs over the years, I was never able to find any that engaged me quite so thoroughly as those antiquated games and their PC successors."

Related Links: See The FULL REVIEW!


 
Press :: Altec Lansing Teams with CPL - posted by Erich Becker at 2:01 pm CDT

ALTEC LANSING TEAMS UP WITH CYBERATHLETE PROFESSIONAL LEAGUE

Altec Lansing to Provide Speakers for Gaming Event and Corporate Headquarters

DALLAS, April 12, 2001 - Altec Lansing, the leading manufacturer of computer audio systems, today announced its sponsorship of the upcoming SPEAKEASY.net Cyberathlete Professional League Event, which is expected to draw more than 800 gamers from around the globe. As the official speaker sponsor for the CPL tournament, Altec Lansing will provide ACS56 gaming speaker systems to be awarded as prizes during the event.

"We're proud to be part of the Cyberathlete Professional League's gaming event," said Jim Pedranti, VP Channel Sales for Altec Lansing. "We know how important quality audio is to the gaming experience."

Additionally, CPL has selected for installation in its Dallas offices, the Altec Lansing ADA890 THX-certified speaker system, and recent recipient of both PC Magazine's Editors' Choice and Computer Gaming World's 5-Star award. The Altec Lansing speakers will be featured in the CPL "deathmatch" area used for qualifying mini tournaments.

Founded in 1997, the Cyberathlete Professional League (CPL), and its divisions in Europe, Australia, Asia and South America, is the leading organizer of professional game tournaments and events, and has an estimated following of about 250,000 gamers worldwide, up from several hundred just a few years ago. Headquartered in Dallas, Texas, CPL has created custom computer networks at local gaming competitions for more gamers than any other organization. The CPL events are widely covered via newspaper articles, radio, magazine features, television reports and documentaries.

Altec Lansing Technologies, Inc., based in Milford, PA, USA, is a leader in the design, manufacture, marketing and support of high quality multimedia personal computer and home entertainment sound systems, and a line of headsets, headphones and microphones for personal digital media. The company employs about 1,500 people worldwide.

For additional information about Altec Lansing and its award-winning line of audio products, please visit the company's Web site at
http://www.altecmm.com or call toll-free at 1-800-258-3288.
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Press :: Stuart Little to Appear on Nintendo Platforms - posted by Erich Becker at 1:59 pm CDT

STUART LITTLE MAKES HIS NINTENDO VIDEO GAME SYSTEM DEBUT THROUGH AN EXCLUSIVE LICENSING DEAL BETWEEN ACTIVISION AND SONY PICTURES CONSUMER PRODUCTS

Activision Acquires Worldwide Nintendo Rights

To Blockbuster Feature Film and Upcoming Sequel

Santa Monica, CA - April 11, 2001 -- E.B. White's loveable mouse, Stuart Little, will leap from the big screen and spring to life in a series of new animated interactive adventures on Nintendo video game systems through an exclusive agreement between Activision, Inc. (Nasdaq: ATVI) and Sony Pictures Consumer Products, Inc.

Under the terms of the deal, Activision has acquired the worldwide rights to develop and publish interactive games for Nintendo's Game Boy Color and Game Boy Advance based on Columbia Pictures' blockbuster motion picture "Stuart Little," as well as the exclusive option to develop and publish a NINTENDO GAMECUBE title based on the film. Additionally, Activision has obtained rights to develop Nintendo games based on the highly anticipated sequel, "Stuart Little 2, " which is slated for release in summer 2002.

"The 'Stuart Little' franchise will further complement Activision's slate of family entertainment games that includes such popular titles as Disney/Pixar's Toy Story 2, The Lion King: Simba's Mighty Adventure and Disney's Tarzan," states Greg Goldstein, vice president of licensing for Activision, Inc. "Interactive games based on this phenomenally successful property will allow children and families

to become completely immersed in a 'Stuart Little' world that brings the film's popular characters to life."

One of the top-100 feature films of all time, "Stuart Little" grossed more than $300 million dollars in worldwide theatrical box office receipts. Based on the classic children's book, the film starred Geena Davis and Hugh Laurie and Jonathan Lipnicki and followed the zany adventures of Stuart, an orphaned mouse that is adopted by a kind couple, the Littles, as a brother for their youngest son George. A computer-generated character, Stuart was brought to life by the voice over talent of Michael J. Fox.

According to Michael Peikoff, Senior Vice President Marketing and Client Relations at Sony Pictures Consumer Products, "We are genuinely excited to be partnering with Activision on the Stuart Little property. Stuart Little is considered an evergreen franchise for Sony Pictures Consumer Products and Activision's vibrant interactive games will delight and enchant children as well as their families around the world."

About Sony Pictures Consumer Products
Sony Pictures Consumer Products, based in Los Angeles, handles the merchandising and branding efforts for some of the most recognized properties in film and television. SPCP is a division of Sony Pictures Entertainment (SPE), whose global operations encompass motion picture production and distribution, television programming and syndication, home video acquisition and distribution, operation of studio facilities, development of new entertainment technologies and distribution of filmed entertainment in 67 countries.

About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.

Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2000, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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Tuesday, April 10, 2001
 
Press :: Fallen Age Beta Requires NO NDA - posted by Erich Becker at 12:58 pm CDT

FALLEN AGE WILL NOT REQUIRE BETA TESTERS TO SIGN NDA

Diamond Bar, California, April 6, 2001- Anyone lucky enough to snag a Beta slot for the Fallen Age Beta slated to begin in only 15 days is also in for a nice surprise. Players will not be required to sign a non-disclosure agreement in order to test the game.

The following is a mission statement from Fallen Age producer, Daniel “Savant” Manachi:

Somewhere along the line, the players became a nuisance and the “community managers” turned into policemen. The customer became the enemy. Balance tweaks slowly found their way into the game without mention in the build notes. Bugs went ignored for months. “Features” unimplemented for years. Dissatisfied customers were ignored. You became irritating to them.

What ever happened to developers hopping on message boards that mysteriously found their way onto their referral list? What happened to the passion in making a game that thousands of individuals played for hours on end? For the past three years, it’s been lost. Hidden away in that ivory tower.

We’re a little different.

Our loyal fans have already felt our dedication to “playing” right along with them through our countless contests, community participations, and open rapport. It doesn’t end there.

Today we announce our NDA-less Beta. A Beta often means a media blackout to fan sites and an oath of silence for the fans… but not with Fallen Age. Not only do we have to make up for our lack of hype, where we quietly made a game for two years without pushing it every chance we got, but also we have an obligation to our fans. An obligation to treat them with the respect they’ve been without for so long.

Our Beta opens on April 21st, 2001 – A date we were able to firmly set because of our commitment to a quality game, rather than advertising. With that Beta, our fans will find themselves able to talk about the game publicly, our fan sites with the right to call us on our mistakes and post countless screenshots, and our critics to scream even louder.

We respect our players, and with that respect comes the belief that we will have one of the best player bases -- A group of intelligent individuals who are finally being treated like human beings.

We will have bugs.
We will have balance issues.
We will have numerous other problems.

…and we will have a group of testers and fan sites who will be responsible enough to understand that is exactly why we are holding a Beta. We want you to call us on our mistakes. We want you to criticize our misjudgments. We’re not perfect, and our players will be understanding of that.

We want you to support us not only because we’re making a quality product, but because we treat you how you should be treated. And that’ll mean many more awesome games to come.

It’s your world now.

About Fallen Age
A science fiction fantasy hybrid, Fallen Age utilizes crisp Isometric 3D graphics and combines the main storyline with a colonization system. It also offers guild warfare and an unbelievable item system numbering over 10,000 unique items. Fallen Age website is (http://www.fallenage.com).


 
Press :: Digital Illusions and Sandbox Studios Announce Merger - posted by Erich Becker at 12:55 pm CDT

FOR IMMEDIATE RELEASE
DIGITAL ILLUSIONS AND SANDBOX STUDIOS ANNOUNCE MERGER

April 6, 2001 Sandbox Studios Canada announces that it has merged with Digital Illusions CE of Gothenberg and Stockholm, Sweden.

Sandbox has over 50 development employees working on all consoles, including the Game Boy Advance. Sandbox is working on the Xbox launch title Shrek, which is based on the upcoming Dreamworks animated movie by the same name. Sandbox also has six other titles in development, including PRYZM Chapter One: The Dark Unicorn for PlayStation 2 and Lacrosse for PlayStation.

The exact terms of the merger were undisclosed, which involved a cash payment as well as a number of Digital Illusions shares. Digital Illusions is publicly traded on the Stockholm Stock Exchange.

The company will grow to over 150 employees after the merger working on nine games that are scheduled to release in 2001 for Playstation 2, Xbox, PC, Playstation, Game Boy Color, and Game Boy Advance. Sandbox completed six games in 2000, including ESPN NHL Hockey, Emperor's New Groove, Hoyle Cards, Frisbee Golf, Disney's Dinosaur, and Matchbox Emergency Patrol.

SANDBOX STUDIOS CANADA was founded in 1999 by former Utopia Technologies staff after completing Montezuma’s Return. Since then, Sandbox Studios has grown to become one of the most respected and profitable game development studios.

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Win Based :: Fallout Tactics Review at SwankyGames - posted by Erich Becker at 12:44 pm CDT

Here is what is new from SwankyGames:

"Well we finally decided to take a break from playing Fallout Tactics and spit out a review on the sucker. It's filled with stuff! Think of the review to that of a burrito, it's good, but you don't know what's inside. Gosh, that was bad. Go read."

Fallout Tactics Review @ swankygames

 
Win Based :: XLGaming Reviews Offroad - posted by Erich Becker at 12:42 pm CDT

Here is what is new from XLGaming:

"We've just posted up a review of Rage Software's 4x4 racing sim, Offroad. We quite liked it you'd be pleased to hear. Here's an extract:

I found the presentation and the in-game graphics to be polished through out. The game engine is the same as the one found in Hostile Waters (another Rage game a review of which is heading XLG’s way!) and has some excellent lighting and dust effects. The most I saw of my opponents was the dust cloud that billowed out from the rear of their cars. Great stuff. Also the environmental effects are well represented with driving rain hurtling towards the driver along with lightning striking the ground and lighting up the sky."

Related Links: See the Full Review


 
Dreamcast :: Evolution 2 Review at GameCritics - posted by Erich Becker at 12:40 pm CDT

GameCritics.com Reviews Evolution 2 -- Far Off Promise

Ben and Chi put Ubi Soft's recent RPG sequel through its paces. Here's an excerpt from Ben's review:

"I always appreciate a game that succeeds in trying new things. Having become bored-to-tears with the current state of role-playing games, I've been searching for a game that digs its own unique little fox hole on the battlefield of cookie-cutter RPG epics. I think I might have found one in a quirky little thing of a game called Evolution 2."

GameCritics.com Reviews Evolution 2


 
Press :: Super Bombad Racing Goes Gold (PS2) - posted by Erich Becker at 12:39 pm CDT

STAR WARS SUPER BOMBAD RACING(tm) GOES "GOLD"!


It's Only a Matter of Days 'til Big-Headed Kart Racing Blasts in from a Galaxy Far, Far away...


SAN RAFAEL, Calif. - April 10, 2001 -- Lucas Learning Ltd. announces the release to manufacturing of Star Wars Super Bombad Racing(tm), the company's first console entertainment title for the PlayStation(r)2. Super Bombad Racing will be on shelves April 25, but is available for pre-order immediately from the LucasArts Company Store (1-888-LEC-GAMES -or www.lucasarts.com).

Super Bombad Racing provides all the high-speed thrills, daring jumps, and cool gadgets of kart racing and mixes them into the gravity defying, hyperspace world of Star Wars. Players compete as one of eight Star Wars characters including Darth Maul, Yoda, and Boss Nass using more than 25 gadgets and power-ups, including boosts, shields, and special items that perform differently for each racer. Each super-speedy racer has a unique personality, vehicle, racing physics, and animation. The game features nine tracks in single or multiplayer mode, including the swamps of Naboo, the deserts of Tatooine, and the rooftops of Coruscant. There are five different game-play modes including Race, Teams, Challenge, Arena and Race Mirror.
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Monday, April 09, 2001
 
Escape :: Escape News Returns Tomorrow! - posted by Erich Becker at 1:48 pm CDT

Yes, ESCNews will be back tomorrow with regular updates. Due to forces beyond my control, my computer decided it didn't want to function anymore, or at least correctly.

I have spent the better part of the last week running every System Scan, Virus Scan, and reinstalling tons of software. After finding 153 errors with Norton 2000, the Hybris Virus with McAfee, and that I have tons of software that I don't need on my system, it is now fuctioning to my liking (with a new Burner).

Expect updates tomorrow. I send out apologies to companies and websites that sent us news in the past few days that hasn't been posted.

Tune in Tuesday, for normal updates!

-Erich Becker


Wednesday, April 04, 2001
 
Press :: UEP Systems to Develop Pro Snowboarder - posted by Erich Becker at 12:58 pm CDT

ACTIVISION INKS DEAL WITH UEP SYSTEMS TO DEVELOP

SHAUN PALMER'S PRO SNOWBOARDER

FOR THE PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM

Santa Monica, CA - April 2, 2001 - Continuing to build on its successful action sports line, Activision, Inc. (Nasdaq: ATVI) announced today it has signed UEP Systems, the team that pioneered the top-selling Cool Boarders franchise, to develop Shaun Palmer's Pro Snowboarder(tm) for the PlayStation®2 computer entertainment system. The title, which features six-time X-Games Gold Medalist Shaun Palmer and a number of other top pros, is expected to be available this fall.

"In combining top studio and athletic talent, it is our intent to create the definitive snowboarding game for the PlayStation 2 computer entertainment system," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "The experience UEP Systems brings to the genre is unmatched and will certainly lend itself well to developing the most exhilarating and realistic snowboarding game to date."

In addition to winning six X-Game Gold Medals, Shaun Palmer is a five-time winner of the International Snowboarding Federation's World Boardercross and has been hailed by USA Today as the "acknowledged master of the sport." Palmer has become the quintessential extreme sports athlete, winning competitions in snowboarding, extreme skiing, mountain bike racing, and motocross.

About UEP
Located in Tokyo, Japan and founded in 1985, UEP Systems is one of the world's most prominent and well-established developers of snowboarding video games. Originators of the Cool Boarders series, the team has developed successful titles for the PlayStation® game console, Dreamcast(tm), PlayStation®2 and arcade platforms. The UEP team includes many experienced snowboarders and continues to maintain a leadership position in the snowboarding electronic entertainment community.

About Activision
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.

Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

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Press :: Fallen Age To Be Released Winter 2001 - posted by Erich Becker at 12:55 pm CDT

Here is the latest Press Release from the good folks over at Netamin about their upcoming game Fallen Age. ESC Magazine will be participating in the Beta Testing in a couple of weeks, so look here for some extensive coverage.

For Immediate Release


Fallen Age To Be Released in Winter 2001


With beta testing set to begin this month, Fallen Age, the new massively multiplayer online game from Netamin.com will be released in Winter 2001. “We are confident that beta will go well,” said Fallen Age producer Daniel “Savant” Manachi. “The game environment is ripe for a new MMOG and Fallen Age will be one of the only new games to the market by the year’s end.”

About Fallen Age
A science fiction fantasy hybrid, Fallen Age utilizes crisp Isometric 3D graphics and combines the main storyline with a colonization system. It also offers guild warfare and an unbelievable item system numbering over 10,000 unique items. Fallen Age website is (http://www.fallenage.com).

For more information about Netamin or its game portfolio, contact Kathleen O’Guin, Director of Business Development, at (909) 598-7177, extension 103, or email at kathleen@netamin.net.

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Monday, April 02, 2001
 
Press :: New Contest for Fallen Age - posted by Erich Becker at 2:13 pm CDT

For Immediate Release

HOW BAD DO YOU WANT IT?


With the Big Three all but a distant memory now, show us how far you’ll go to be a Fallen Age Beta Tester!
“Mail us your CD from the MMOG you’re playing now and we’ll send you a Beta CD for Fallen Age,” said Daniel “Savant” Manachi, Fallen Age producer. “Why wouldn’t gamers want to trade in their old game for a chance to Beta Test the onlylikely MMOG that will reach market this year?”

“And, if players really want to show us how interested they are in Fallen Age, they should mail their old MMOG CD with the box it came in and the game manual. In return, they’ll get a Beta Slot plus a Fallen Age T-Shirt, and for the first time ever - a great looking, specially designed Fallen Age necklace,” continued Manachi.Don’t be left out of the Fallen Age Beta. Remember Fallen Age will be one of, if not the only, MMOG to make it into your hands this year. The deadline for this contest is April 21, 2001-the day Beta begins. Mail all CD and materials to:

Netamin.com
PO BOX 5050
Diamond Bar, CA 91765

About Fallen Age
A science fiction fantasy hybrid, Fallen Age utilizes crisp Isometric 3D graphics and combines the main storyline with a colonization system. It also offers guild warfare and an unbelievable item system numbering over 10,000 unique items. Fallen Age website is (http://www.fallenage.com).


 
Press :: Altec Lansing's New Headphones and Headsets - posted by Erich Becker at 2:07 pm CDT

For Immediate Release

ALTEC LANSING BRINGS AUDIO EXPERTISE
TO NEW LINE OF HEADPHONES AND HEADSETS

BEVERLY HILLS, Calif., April 2, 2001 - Altec Lansing Technologies, Inc., the leading developer of PC audio products for the retail and OEM markets, today announced the company's entry into the headphone and headset markets with a new line of products designed for personal entertainment and voice-entry applications.

Unveiled at RetailVision, the new headphones and headsets draw on Altec Lansing's expertise in compact audio designs and stellar audio technology to provide crisp high-quality sound. Ideal for users on the go, the headphones are perfect for a variety of portable audio devices including MP3, CD and DVD players. For use in the office and at home, the headsets provide accurate voice capture and exquisite sound quality from desktop and personal computers

"Altec Lansing is bringing its proven and trusted audio systems from the top of your desk to the top of your head," said George Pariza, senior vice president, product operations, Altec Lansing Technologies, Inc. "The headsets and headphones expand our business into voice entry and portable audio, both natural extensions of our core business."

AHP Headphones
Altec Lansing is offering three distinct headphone designs, ideal for use with portable music players, video game systems and multimedia PCs.

· AHP2 - This set of stereo ear phones feature a comfortable in-ear design and deliver great range of sound from a pair of neodymium drivers. A retractable carrying case provides convenient storage and simple portability.

· AHP5 - This stylish wrap-around model delivers crisp audio and a comfort fit. A volume control located on the cord allows for level adjustments.

· AHP10 - These headphones boast a set of 32mm drivers for full frequency response and a double adjustable headband and leatherette ear pads for a comfortable fit. A volume control located on the cord allows for level adjustments.

All headphone models feature gold-plated 3.5mm stereo mini-plugs for reliable connections and long cords making them ideal for jogging and other full-motion activities.

AHS Headsets
Altec Lansing is offering three headset models each ideal for voice command applications, voice recognition and Internet telephony. All of the headset units feature noise-canceling, amplified microphones to ensure high quality voice capture.

· AHS15 - This monoaural headset features an adjustable headband and a swivel microphone arm for comfortable positioning. A volume control located on the cord allows for level adjustments.

· AHS20 - This stereo headset features a volume and microphone mute control located on the cord for level adjustments. A headband adjustable on both sides and swivel microphone arm allow for comfortable positioning.

· AHS30 - This stereo headset features a volume and microphone control located on the cord for level adjustments. The microphone control offers high, low and mute settings

All headset models feature 32mm drivers with dynamic moving coil mylar drivers for efficient high-quality sound delivery and gold-plated stereo mini-plugs for reliable connections.

The Altec Lansing line of headsets and headphones will be available at major electronics retailers throughout the US and Canada in June. The AHP headphone line will carry suggested retail prices of $9.95 for the AHP2, $14.95 for the AHP5 and $19.95 for the AHP10. The AHS headset line will carry suggested retail prices of $19.95 for the AHS15, $24.95 for the AHS20 and $29.95 for the AHS30.

For additional information about Altec Lansing and its award-winning line of audio products, please visit the company's Web site at http://www.altecmm.com or call toll-free at 1-800-258-3288.

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Altec Lansing Technologies, Inc.
Altec Lansing Technologies, Inc., based in Milford, Pa., USA, is a leader in the design, manufacture, marketing and support of high quality multimedia personal computer and home entertainment sound systems, and a line of headsets, headphones and microphones for personal digital media. The company employs about 1,500 people worldwide. In addition to the company's headquarters, Altec Lansing has offices in Austin, TX, Cary, NC, Houston, TX, Hong Kong, Hyram, UT and Tokyo. The company also has an ISO 9002 and SA8000 certified manufacturing facility in The People's Republic of China.


Related Links: Altec Lansing


 
MultiSys :: Metal Gear Solid 2 First Impressions - posted by Erich Becker at 2:01 pm CDT

Since everyone seems to be high on the Metal Gear Solid 2 bug, I guess I could lend my colorful insights into my first impressions of the game which I got a chance to play at my local Babbages last Tuesday.

The game looks very, very nice, but I doubt that Sony or Konami's claims that they beginning is game engine is truthful, there is nothing that could output graphics like that on the fly, and with the PS2's abysmal 4MB of video RAM, I don't even think it is possible.

One thing that really struck me was how much the game is influenced by other sources. The main premise of the game is take from Under Siege, and the first part of the intro where Snake rips off his trench coat, and cloaks is almost taken directly from Ghost in the Shell.

I guess you could say that if you where going to copy something, why not copy some of the best? The gameplay is where it is at, though. The game plays great even wiht my contempt for the stupidly designed Dual Shock controller.

Anyone who wants to lay down $50 bucks for Zone of Enders (which is a good game I have heard) should enjoy the MGS2 demo. I didn't have a chance to play very far into the game because some little brats were behind me with thier "Can I play?" crap. I let them play right after I hit the reset button and they had to watch the intro all over again.

Anything I can do to forward society...

What do you think of the Metal Gear Solid 2 Demo? Send your comments to us and they could be posted here!

 
MultiSys :: Metal Gear Solid 2 First Impressions at GC - posted by Erich Becker at 1:54 pm CDT

First Impressions of Metal Gear Solid 2: Sons of Liberty

The hottest release so far this year is not Peter Molyneux's Black & White or even Nintendo's Game Boy Advance. What has the industry talking is the release of a little known PlayStation2 title called Zone Of The Enders -- a game that happens to contain a playable demo of Konami's eagerly anticipated Metal Gear Solid 2: Sons of Liberty. GameCritics.com has also awaited its release and has now put together a first impressions piece on the demo.

Here's an excerpt from the article:
"If first impressions are critical, Konami got Metal Gear Solid 2: Sons of Liberty (MGS2) off to a dazzling start in May of 2000. At the world's largest videogame tradeshow, E3, the media and gamers alike were treated to a sneak-peek of the title in the form of a dramatic Hollywood-style movie trailer shown through-out the three-day event. The buzz was almost instantaneous, and it sent shockwaves throughout the industry as the media machine went into overdrive. MGS2 would be heralded as a dawning of a new age of interactive entertainment."

First Impressions of Metal Gear Solid 2


Wednesday, March 28, 2001
 
Press Release :: Tony Hawk Champion Crowned - posted by Erich Becker at 2:05 pm CDT

NEWS RELEASE
Twin Galaxies Crowns Champions of Tony Hawk’s Pro Skater 2

Fairfield, IA - March 27th, 2001 - After four months of skating, scoring and soaring, over 20 different video gaming competitors are taking home cash prizes for high score accomplishments on Tony Hawk's Pro Skater 2 and a chance to win high score laurels in the forthcoming commemorative edition of Twin Galaxies' Official Video Game & Pinball Book of World Records, the electronic gaming industry's official book of records.

With 23 cash prizes awarded to players achieving high scores and best-combos, Twin Galaxies' Official Tony Hawk's Pro Skater 2 World Championship and Best-Combo tournament attracted the best virtual skaters the world had to offer on three gaming platforms: the Dreamcast and Playstation home consoles and the PC.

The THPS 2 World Championship - which was conducted solely on the Playstation platform - issued five cash prizes: 1st $1,000; 2nd $750; 3rd $500; 4th $500 and 5th $250. The THPS 2 Best Combo World Championship issued twelve cash prizes of $150 each for the highest-scoring combos on each of the three major platforms for the following four tracks: Hangar, Philadelphia, Marseille and Skatestreet.

Nearly 1,000 players worldwide submitted scores online with the top 53 finalists submitting their best scores on videotape for final judging. The winner of the $1,000 prize was Zabed Mahmood, 14, from Long Island City, NY. To see the standings, go to http://www.twingalaxies.com.

"Since the Best-Combo contest accepted scores achieved on all three platforms, we were able to attract, without exception, the biggest names in THPS playing, making this a true world championship," explains Walter Day, Chief Scorekeeper at the Twin Galaxies Intergalactic Scoreboard, the video game industry's official scorekeeper. "And, with two different contests to choose between: the World Championship on the Hangar track and a Best-Combo Championship on four different tracks for each platform, our contest site had nearly 150,000 unique visitors in the course of the four-months of contest activities."

The now-completed THPS 2 World Championship and THPS 2 Best-Combo Contest are just the first two whistle-stops in a 10-month schedule offering seven contests that focus on the Tony Hawk's Pro Skater family of games. "The contests are scheduled to coincide with the publication of the next edition of Twin Galaxies' Official Video Game & Pinball Book of World Records, which deadlines on August 31st," says Chief Scorekeeper Day. "Before this tournament series is over," continues Day, "Twin Galaxies will have identified the best players in the world on both THPS 1 and THPS 2, and will have given additional honors to the winners on each of the individual tracks that are found in these games.

To facilitate these contests, Twin Galaxies is creating a special THPS Contest Center, which can be found on the Internet at http://www.twingalaxies.com


 
Playstation2 :: Quake III Revolution Ships And Mocked by Erich - posted by Erich Becker at 2:03 pm CDT

Quake III Revolution has shipped for the Playstation2. Building upon what was included in the PC version, Revolution looks to be better than the PC and Dreamcast versions of the game.

So while you could be playing online with the PC and DC versions, you get split screen on the PS2. Also, while you could be using the lovable mouse and keyboard set up that is the ONLY way to play a FPS on the PC and DC versions, you get to us the Dual Shock 2 controller here. Anyone see a correlation here?

 
GAMECUBE :: Namco Looks to the 'Cube - posted by Erich Becker at 2:00 pm CDT

In a statement released in Famitsu, Namco's Executive MD Yasuhiko Asada, spoke of Xbox's chances in America as well as worldwide, why Namco is looking to make Gamecube one of it's target platforms, and why the Game Boy Advance is one of the most innovative products in years.

"Xbox will probably ring up big sales in the U.S., but I still have worries because it's a new corner in the industry," Asada explained. "Because of that, I'm looking to Nintendo more. Nintendo has limited its target audience, as well as kept the same concepts alive from the original Famicom (NES) era to now."

He added, "I think Game Boy Advance will have some really innovative software that takes advantage of its network system at a much lower user age, introducing younger ages to the concept. As Namco, we have been developing the latest version of our Klonoa franchise for Game Boy Advance."

Thanks to FGNONLINE, IGNCUBE

 
Win Based :: Black & White Available Now! - posted by Erich Becker at 1:55 pm CDT

According to my buddies at some of the local retail stores, Black and White is now on sale. Babbages at Fiesta Mall (Mesa, Arizona) said they had it at 11 AM this morning, so anyone waiting for this highly anticipated game should stop reading now and get to your local.........

 
ESCMAG :: New Review Posted! - posted by Erich Becker at 1:53 pm CDT

ESCMAG is proud to present Erica Grossman's first review here at Escape. Since signing on to the magazine, Erica has been incharge of our weekly(?) newsletter. She dips her feet into the forray with a review of 3D Elite Mah Jongg. Here is a snippet and a link to the full review, check it out today!

"I was really excited when I was given the opportunity to review 3D Elite Mah Jongg for ESCMag. I was hoping that it would be a good replacement for the Tai Pei game I once had for my computer but has since been lost. It was a simple game, no fancy bells and whistles, and it worked perfectly to help me while away many an hour that ought to be used studying or working. When I finally got to see the screen shots and specs of 3D Elite Mah Jongg, I got even more excited because it seemed as though this version of solitaire Mah Jongg would surpass any other that I had played."

Related Links: See the Full Review!


 


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