|April 04, 2003 - April 21, 2003 - See More Archived News|
Monday, April 21, 2003
|[Mutlti] LucasArts Announces Secret Weapons Over Normandy - posted by Erich Becker at 11:54 am CDT|
BANDITS AT 12 O'CLOCK HIGH! LUCASARTS BRINGS AUTHENTIC WORLD WAR II FLIGHT ACTION TO CONSOLES AND PC WITH SECRET WEAPONS OVER NORMANDY
SAN RAFAEL, Calif. - April 18, 2003 - Inspired by its celebrated Secret Weapons series of classic World War II flight combat games, LucasArts announces Secret Weapons Over Normandy, which brings the historic air battles of that era to PlayStation 2, the Xbox video game system from Microsoft, and PC this fall. Secret Weapons Over Normandy presents a dynamic, deeply engaging story-driven flight action experience that puts players in control of authentic World War II aircraft and challenges them to undertake the war's most dangerous missions.
Secret Weapons Over Normandy features gameplay accessible to all audiences. Through more than 30 exhilarating air-to-air and air-to-ground World War II missions, players engage in dogfights over the turbulent skies of 15 unique combat theaters including Europe, the Eastern Front, North Africa, China-Burma-India, and the Pacific. As a member of a secret squadron of elite pilots, players can take to the skies in more than 20 realistically modeled fighters and bombers as they progress through the course of the game.
"LucasArts' first generation of World War II flight action games, like Secret Weapons of the Luftwaffe, served to define the genre back in the late 1980s and early 1990s," says Simon Jeffery, president of LucasArts. "Given the current resurgence in popularity of World War II-genre games, we're confident Secret Weapons Over Normandy will have strong appeal not only to fans of those acclaimed original games but also to a whole new generation of players who are seeking a fun and accessible flight action experience."
"Totally Games' development of Secret Weapons Over Normandy draws on many of the techniques we used so effectively in the X-wing series - epic missions tied to a dramatic plot, immersive combat, distinctive characters, and cool aircraft and weaponry - all of which will add up to a compelling World War II air combat game," says Lawrence Holland, chief executive officer and creative director of Totally Games.
Spanning a period of four years when world domination by the Third Reich seemed a near certainty, Secret Weapons Over Normandy allows players to relive the most infamous air battles of that era to help swing the balance of power back to the Allied Forces. The game follows a historically accurate timeline of key conflicts, beginning with the dramatic Evacuation of Dunkirk; the fierce Battle of Britain; Germany's daring planned invasion of England, known as Operation Sea Lion; the pivotal Battle of Midway; and culminating in the war's most brutal battle, the D-Day invasion. Among a multitude of legendary Allied, German, and Japanese aircraft in Secret Weapons Over Normandy, players can pilot the twin-engine P-38 Lightning; the P-51 Mustang, one of the fastest piston-driven fighters of the era; the dangerously unstable Me 163 Komet rocket plane; Me 262 turbo jet fighter, the first-ever jet fighter in combat; and even be a gunner in the B-17 Flying Fortress heavy bomber. Secret Weapons Over Normandy features the voice of Will Lyman, best known for his narration of the PBS series Frontline. Famed Japanese actor Mako, star of the motion picture Tora! Tora! Tora! delivers authentic World War II Japanese Imperial dialect.
Adding to the overall experience, the game's sound has been derived directly from field recordings of actual World War II-era aircraft. The PlayStation 2 and Xbox versions of Secret Weapons Over Normandy offer single and multiplayer cooperative modes. The PC version includes a mission builder that will allow players to create their own World War II experience. Secret Weapons Over Normandy is being developed by Lawrence Holland and his company, Totally Games. Holland and his team created LucasArts' acclaimed Secret Weapons World War II flight action trilogy including Secret Weapons of the Luftwaffe, as well as the award winning X-wing and TIE fighter series of Star Wars games.
|[Mutli] Voice Actors Announced for True Crime: Streets of LA - posted by Erich Becker at 11:50 am CDT|
ACTIVISION BRINGS OUT THE HOLLYWOOD BIG GUNS TO VOICE UPCOMING HARD-BOILED CRIME GAME TRUE CRIME: STREETS OF L.A.
Santa Monica, CA - April 18, 2003 - Christopher Walken, Gary Oldman and Michael Madsen lead an all-star voice cast of top Hollywood talent in Activision, Inc.'s (Nasdaq: ATVI) upcoming crime game True Crime(tm): Streets of L.A.(tm). The actors were specially selected to add their distinctive voices and talents to True Crime: Streets of L.A.'s, vast line-up of gangsters, street hustlers, social deviants and reluctant heroes. True Crime: Streets of L.A., which will be available this fall for the PlayStation®2 computer entertainment system, the Xbox(tm) video game system from Microsoft and the Nintendo GameCube(tm), has not yet been rated by the ESRB. A more comprehensive list of cast members follows:
Inspired by Hong Kong action flicks and American crime dramas, True Crime: Streets of L.A. puts the player in the shoes of Nick Kang, a rogue ex-cop whose personal vendetta with the L.A. underground nets him as many enemies with the "Force" as with the syndicates he's sworn to destroy. Developed by Luxoflux, the creators of the successful Vigilante 8 series, the game blends multiple genres into a single cinematic game. Action in True Crime: Streets of L.A. blends seamlessly between car chases, shootouts, foot pursuits and hand-to-hand combat as players try to take down the mob. Additionally, the game allows players to explore a living, breathing re-creation of the City of Angels, complete with hundreds of miles of authentic streets and popular L.A. landmarks.
|[PC] Activision Launches Star Trek Elite Force II Website - posted by Erich Becker at 11:43 am CDT|
ACTIVISION LAUNCHES THE OFFICIAL STAR TREK® ELITE FORCE II WEB SITE
Santa Monica, CA - April 18, 2003 - Find out all the facts behind Activision's Star Trek® Elite Force II with the launch of the game's official web site at www.st-ef2.com. Leading up to the release of the game this June, Activision, Inc. (Nasdaq: ATVI) is giving fans a pre-release glimpse into this highly anticipated title with a briefing of missions, critical news updates, character profiles, detailed weapon descriptions, screenshots, downloadable content and much more.
The Star Trek Elite Force II web site will feature the following sections, among others:
The Game - This area of the web site will allow players to familiarize themselves with the backstory of the title, game features, mission environments and multiplayer options.
News - Fans can receive the latest updates and information about the game from the Star Trek Elite Force II news link.
Characters - Star Trek Elite Force II features a large variety of creatures and races, both friendly and enemy, throughout a diverse range of worlds and environments. In the Characters section, players can familiarize themselves with the different hazard team members, enemies, and the broad cast of characters that can be discovered throughout the game.
Weapons - Star Trek Elite Force II includes an arsenal of popular weapons from the original game, plus a variety of all-new additions. There are over 15 weapons with specs and history for each, including the Sniper Rifle, Radiation Disruptor, Advanced Grenade Launcher, and the deadly Klingon Bat'leth.
Set in the Star Trek: The Next Generation® universe, Star Trek Elite Force II allows players to break out of the confines of ship bulkheads and spacestation corridors to explore all new locations including alien worlds. As the leader of the elite Hazard Team, players can hack, blast, and vaporize their way into the heart of galactic evil with an impressive array of advanced weaponry. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid, and assault a host of insidious alien strongholds. Over the course of the game, players will encounter a relentless onslaught of enemies including hordes of nightmarish creatures, several other never before seen alien species, and familiar staples such as the Borg and Romulans.
Wednesday, April 16, 2003
|[Nintendo]Zelda: A Link to the Past (SNES) Beat in 2 Hours - posted by Erich Becker at 2:23 pm CDT|
Even though the gaming hobby has advanced onward to first-person-shooters and sensational role-playing landscapes, gaming accomplishments on old-fashioned titles can still make an ardent player sit up and take notice.
One such achievement has been recently verified: the eternally popular 1991 SNES game, "Legend of Zelda:A Link to the Past," has been finished in under 2-hours for the first time in the title's history.
With a new record time of 1:57.15 scored on April 9, 2003, Michael Damiani, of Texas, beat the previous world record 2:07.10, achieved by Mark Waterfield of Ontario, Canada, on July 28th, 1999. "Anybody in electronic gaming old enough to remember this game should be impressed with this accomplishment," says Walter Day, Chief Scorekeeper at Twin Galaxies, the industry statistician. "What's of special interest," notes Day, "is that Zelda experts believed for years that a sub-2-hour game was not possible."
Twin Galaxies' Chief Referee, Robert Mruczek, has prepared a full report which can be read at:
|[Xbox] Phantasy Star Online Episode I & II Released for Xbox - posted by Erich Becker at 2:18 pm CDT|
Microsoft Games Studios today announced that "Phantasy Star Online(TM) Episode I & II" for Xbox is now on store shelves in North America for an estimated retail price of $39.99 (U.S.). The award-winning online role-playing series, which had more than 400,000 registered online users on the SEGA Dreamcast, has arrived on Xbox Live, and for the first time Phantasy Star players will be able to chat in real time using the Xbox Communicator headset.
To play the game online, Xbox Live subscribers will be required to buy a "hunter's license," which gives gamers the ability to travel on wild adventures with other "Phantasy Star Online Episode I & II" gamers. It also provides access to a plethora of online exclusive content such as seasonal quests, downloads and rare in-game items. The hunter's license is free of charge for the first two months, and after that will carry a service fee of $8.95 per month.
Developed by famed SEGA game designer Yuji Naka and SONICTEAM, "Phantasy Star Online Episode I and II" features two games in one: Episode I contains all of the content from "Phantasy Star Online" and "Phantasy Star Online Ver. 2," while Episode II brings gamers back for an all-new adventure on the planet of Ragol. Gamers will search unchartered areas, battle unique monsters and discover numerous items. Both episodes can be played online or offline with up to four gamers. Additional game modes include Challenge and Battle. Dolby Digital 5.1 surround sound is also supported in "Phantasy Star Online Episode I & II." An Xbox Live account is required to play "Phantasy Star Online Episode I & II" both offline and online.
Tuesday, April 15, 2003
|[PC] PlanetSide Enters Open Beta with 30,000 New Testers - posted by Erich Becker at 1:55 pm CDT|
PLANETSIDE, THE WORLD'S FIRST MASSIVELY MULTIPLAYER ONLINE FIRST PERSON ACTION GAME ENTERS OPEN BETA
-Sony Online Entertainment Admits 30,000 More Beta Testers Into Its Groundbreaking Sci-Fi Game-
SAN DIEGO, CA (April 15, 2003) Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, announced that it has reached open beta for its highly-anticipated massively multiplayer online first-person action game, PlanetSide(TM) . The company has added 30,000 additional beta players to help test the game which will allow hundreds and thousands of players to fight online in an all-hours-of-the-day massive conflict. PlanetSide will ship to U.S. and Canadian retail stores in mid-May.
"PlanetSide is taking the first-person action genre beyond 32-player, 15-minute frag fests and dropping players into an action filled, large scale fray with thousands of allies and enemies fighting for control of the planet," said Michael Lustenberger, director of product marketing, Sony Online Entertainment. "PlanetSide delivers a huge sense of scale, never before seen character development and growth, and a persistent global conflict to entice gamers into the fray."
|[PC] Lucasarts Announces New Star Wars Galaxies Planet - posted by Erich Becker at 1:21 pm CDT|
LUCASARTS ANNOUNCES DANTOOINE AS NEW PLANET FOR
STAR WARS GALAXIES(tm) AN EMPIRE DIVIDED(tm)
SAN RAFAEL, Calif. and SAN DIEGO - April 11, 2003 - LucasArts and Sony Online Entertainment Inc. today announced Dantooine as the tenth planetary environment for Star Wars Galaxies: An Empire Divided, the highly anticipated first installment of the upcoming massively multiplayer online game series. In addition, the fan community for the game continues to grow unabated and has now reached 475,000 registered members, nearly a 20 percent increase since December 2002. Dantooine is a legendary planet from Star Wars lore and was once the home base of the Rebel Alliance and a Jedi training center.
Players who visit Dantooine can expect to encounter dangerous primitive natives known as Dantari, a sizable Imperial occupation force, and a small band of smugglers led by a vicious crime lord. As with all planets in Star Wars Galaxies: An Empire Divided, Dantooine will offer a vast amount of terrain to explore, stunning vistas, and wide range of wild life. "With the inclusion of Dantooine, we feel we're offering a diverse Star Wars experience," says Haden Blackman, producer at LucasArts for Star Wars Galaxies: An Empire Divided.
"Fans of the films will remember Princess Leia's Dantooine reference from Star Wars: Episode IV A New Hope, though more important is our ability to leverage the world's rich history and striking landscape. As one of several 'adventure planets,' players will travel to Dantooine for the opportunity to engage in epic battles, uncover new storylines, and discover new sites." The Star Wars Galaxies: An Empire Divided development team surpassed another major milestone April 2 by launching Beta 3. Throughout this phase of the beta program the team will continually increase the number of testers until a targeted number of 50,000 players is reached. A new release date for Star Wars Galaxies: An Empire Divided will be announced within the coming weeks.
|[PC] Microsoft Announces Age of Mythology: The Titans - posted by Erich Becker at 1:18 pm CDT|
Remember the Titans! Age of Mythology Expansion Pack Available This Fall
Microsoft Game Studios and Ensemble Studios today announced that the Age of Mythology: The Titans expansion pack will be available in stores this fall. Gamers will soon be able to carry the weight of the world on their shoulders, controlling the power of Titan gods such as Atlas and Cronus in the new expansion.
Age of Mythology: The Titans adds a fourth culture, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies. A new single-player campaign will add yet another chapter to the franchise's expansive folklore with the addition of 12 new scenarios. Atlantean players will be able to call upon the might of the Titan gods multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 18 new human units and 10 formidable myth units to the game. Age of Mythology: The Titans may also be played with others online using the in-game matchmaking service, ES Online (http://www.eso.com).
Age of Mythology: The Titans is an expansion pack for Age of Mythology. Using familiar elements of classical mythology, Age of Mythology casts players as one of nine unique civilizations from ancient Greek, Norse and Egyptian mythologies. Players can reinforce their armies with mythological creatures like Cyclopes and Medusas or call upon the mighty powers of gods such as Zeus to rain down lightning bolts on unsuspecting enemies. Age of Mythology also incorporates Ensemble Studios' trademark features from previous Age of Empires games, including a compelling economic model, a massive army and battle system, unequaled artificial intelligence, random maps, intuitive gameplay and extreme attention to detail.
Age of Mythology's 3-D engine delivers impressive graphics in a fully 3-D environment, including beautiful waves and water, lifelike rolling terrain, realistic sunlight, and lush forests. In-game cinematics create a seamless, story-based and character-driven campaign which features 35 scenarios. In addition, the game features incredible special effects, including waterspouts, infernos, snowstorms, tornadoes and earthquakes. Age of Mythology is available for an estimated retail price of $54.95 (U.S.) and is rated Teen.
Thursday, April 10, 2003
|[Community] GamesXtreme Reviews Resident Evil Zero - posted by Erich Becker at 2:33 pm CDT|
The guys and gals over at GamesXtreme have posted a review of Resident Evil Zero for the Nintendo GameCube. Head on over there, after checking out this snip, and see what they have to say:
"The objectives and locations in the game will be very familiar to anyone who has played any of the previous Resident Evil series. What makes this game more innovative is the way you can interact between the two main characters Rebecca and Billy. In previous outings gamers have only been given the option of playing the game as either one or other of the leading characters, with perhaps a little basic interaction between the two along the way. In Resident Evil Zero however, you play as both Rebecca and Billy right from the start, alternating at will between the two characters to solve puzzles, defeat enemies and by working with the two characters together you can gain access to previous inaccessible areas. "
Related Links: See the Full Review @ GamesXtreme
|[Xbox] Microsoft Announces NHL Rivals 2004 - posted by Erich Becker at 2:32 pm CDT|
MICROSOFT LIGHTS THE LAMP WITH "NHL RIVALS 2004"
Historic hockey rivals will face-off this week as the quest for the coveted Stanley Cup begins. With intense NHL Playoff battles opening throughout the league, Microsoft Game Studios announced today its first hockey title for the Xbox video game system, "NHL Rivals 2004." The game is scheduled to go top shelf in stores this fall.
NHL Rivals 2004 will have all the modes of play that hockey fans want including single game, playoff mode, season mode and online play.
In addition, NHL Rivals 2004 will showcase a variety of features including:
- An advanced stick-placement system with unique moves and countermoves to make the face-off as important in the game as it is in the NHL.
- An in-depth Tournament Mode allowing gamers to set up an 8, 10, 12,or 16 team round-robin knockout tournament.
- A challenging Rivalry Mode that instantly puts gamers into a grudge match between historic rival teams like the Canadiens vs. Maple Leafs.
- Unique player roles including Snipers, Enforcers and Agitators offer gamers a chance to experience different aspects of the NHL game. Each player will have special moves indicative of their role on the ice.
The popularity of NHL hockey is based on the intense rivalries that teams and fans have with each other, said Kevin Browne, sports studio manager at Microsoft Game Studios. NHL Rivals 2004 has captured the thrill and excitement of those rivalries. Gamers will be able to experience their own hockey rivalries through intense, competitive play, whether that be in single-player mode or with others around the world via Xbox Live.
Hockey fans will be able to settle old grudge matches and create new rivalries online using Xbox Live. Gamers will be able to track individual and team stats, leader boards and win/loss records as well as support cooperative, team, ranked and non-ranked play. With Xbox Live, gamers will be able to download quarterly roster updates, All-Star game rosters and updated player ratings.
NHL Rivals 2004 is scheduled to hit store shelves in the Fall and will be Xbox Live enabled.
Wednesday, April 09, 2003
|[PC] More Details on Reaction Quake III - posted by Erich Becker at 1:50 pm CDT|
Since our code and content freeze last week, we have fixed some more bugs and added some new much-needed features. The content has been tweaked even further and we have finally narrowed down our 3.0 map list.
Adding to the 21 maps that were in the previous release, RQ3 3.0 will include 10 new maps. We have decided to put 11 other maps into consideration for a future release as well. Yup, we had 21 maps in-progress or near completion that we were considering for the 3.0 release.
The maps that will be included in 3.0 are: BLOCKWAR, CHILL, CITY, KUMANRU, PITFALL, SUBWAY, TEAMJUNGLE, THECLUB, URBAN2, and WATERFRONT. We also have a few updates of old maps such as BULLMARKET and ALPINEVALLEY, but they are only minor tweaks and bugfixes to existing maps so we're not counting them towards our new map total for 3.0.
We've got a new gameplay mode, Team Deathmatch, newly tweaked player models including one very nice model from Polycount's MoP, and a ton of assorted replacement models and skins. We look forward to community submissions that we can put into an official 3.1 release!
We are finalizing plans for our release party in IRC at #reactionquake3 on irc.enterthegame.com so be sure to check http://www.rq3.com/ in the next few days for more details!
|[Contest] Jumpgate "Heads Up" Contest Announced - posted by Erich Becker at 1:48 pm CDT|
Jumpgate "Heads Up" Contest Announced
NetDevil, Ltd., developer of Jumpgate, the massively multiplayer simulation of space combat and trading, in celebration of its recent expansion launch - Episode II: Attack of the Conflux, is inviting members of the mod community to participate in a contest to design a custom heads-up display (HUD) for Jumpgate.
"Mods have been a mainstay of the first person shooter gaming scene for years, but this represents the first time a massively multiplayer online game has opened itself up to the mod community," said Josh Johnston, lead programmer on Jumpgate. "We're looking forward to seeing some exciting new HUDs for Jumpgate."
All contest submissions must be received by April 30, and the winners will be announced on May 15. The overall winner will receive a large space station and a free lifetime subscription to Jumpgate. Two runner-ups will each receive a medium space station and a free 6 month subscription to Jumpgate. The Winners will be announced in a press release and will be written into the Jumpgate story as characters, and the three winning HUDs will be made available to all Jumpgate players via download from Jumpgate's official website, http://www.jossh.com.
Those interested in participating should visit www.jossh.com/headsup/ for information and files necessary to make a Jumpgate heads-up display.
|[Multi] Splinter Cell Now Available for PS2 and GameCube - posted by Erich Becker at 1:44 pm CDT|
Top Stealth Action Game Tom Clancy's Splinter Cell(tm) Ships for the PlayStation(R)2 Computer Entertainment System and the Nintendo GameCube(tm)
SAN FRANCISCO, CA - April 8, 2003 - Ubi Soft Entertainment, one of the world's top videogame publishers, today announced that Tom Clancy's Splinter Cell(tm) has shipped for the PlayStation(R)2 computer entertainment system and Nintendo GameCube(tm). Wildly considered to be the hottest title for the Xbox(tm), Tom Clancy's Splinter Cell is infiltrating the PlayStation 2 and Nintendo GameCube with so much tension-filled stealth action it leaves players gasping for more. When Tom Clancy's Splinter Cell ships for the Nintendo Game Boy(R) Advance later this month, Nintendo fans will be treated to a slew of new features including exclusive levels and gadgets, accessed by connecting the Game Boy Advance and Nintendo GameCube.
"Tom Clancy's Splinter Cell is sure to impress PlayStation 2 and Nintendo GameCube fans. It earned its place as console game of the year by providing exclusive content and high quality excitement-filled gameplay experiences regardless of platform," said Tony Kee, vice president of marketing for Ubi Soft Entertainment.
Tom Clancy's Splinter Cell attained critical and commercial success, and was recently named Console Game of the Year by the Academy of Interactive Arts and Science. Since its initial release for the Xbox(tm) video game system in November 2002, Tom Clancy's Splinter Cell has gone on to sell more than one million units in North America alone and 600, 000 units in Europe. It boasts an average rating of 94.4 (out of a possible 100), based on a sample of 54 reviews, and was awarded, and was named both IGN.com's and GameSpy's Xbox Game of the Year for 2002. The PlayStation 2 game has been named Electronic Gaming Monthly game of the month for May and was awarded four and a half stars out of five by Official PlayStation Magazine.
You are Sam Fisher. A lone shadow-operative in a world where lost seconds can allow terrorist plans to become deadly reality. You operate in the heart of hostile territory. Spy. Steal. Destroy. Assassinate. Just don't ever be seen. Because when the stakes are this high, the choice between leaving a witness or a corpse is no choice at all. When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA's secret sub agency, Third Echelon, deploys Sam Fisher-its most capable splinter cell operative-to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize the world order and spark nuclear conflict.
- Covert stealth-action featuring a compelling original storyline and characters drawn from the world of the famous espionage author Tom Clancy.
- Revolutionary lighting, shadowing, animation, physics, and sound effects create an astonishingly realistic tension-filled experience on the PlayStation 2.
- Comprehensive stealth techniques including sniping, split jumping, zip lining, rappelling, and using human shields bring awesome gameplay possibilities for the gamer.
- Experimental intelligence gadgets (night/thermal vision goggles, prototype weapons and surveillance gear, etc.) give Fisher the edge against his enemies.
Only on PlayStation 2!
- The Powerplant mission features four new exclusive levels, in addition to the 10 existing missions, plus 30 minutes of new cinematics
- An all new four minute cinematic introduction including music recorded specifically for Splinter Cell by the famous Prague Orchestra.
Connect to the Game Boy Advance to Access Exclusive Content and Features!
- Once connected to the Nintendo GameCube, the Game Boy Advance can function as a remote extension for Sam's OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and providing him remote control of computers and weapons, including the wall mine.
- Connected-play provides gamers with a brand new weapon exclusive to the Nintendo GameCube-the sticky bomb!
- Playing through the Nintendo GameCube version will unlock five exclusive levels on the Game Boy Advance.
Tom Clancy's Splinter Cell carries a "T" (Teen) rating from the ESRB and will have a suggested retail price of $49.99.
|[PlayStation2] Midnight Club II In Stores Now - posted by Erich Becker at 1:37 pm CDT|
Rockstar let us know this morning that Midnight Club II for the PlayStation2 should be in retail stores as you read this. Midnight Club II is the follow up to the PS2 launch title Midnight Club, in which you earn respect by participating in street racing through various locals.
The new game features motorcycles and lets you tear up LA, Paris, and Tokyo on your way to being an underground champion. Check out the game today at your local retailer.
Related Links: For More Information, Visit the Official MCII Website
|[Xbox] Run Like Hell Ships for Xbox - posted by Erich Becker at 1:34 pm CDT|
RUN LIKE HELL FOR XBOX SHIPS TO RETAIL
LOS ANGELES, CA - (April 8, 2003) - Vivendi Universal Games and Interplay Entertainment Corp. (OCTBB:IPLY) today announced that Run Like Hell for the Xbox video game system from Microsoft has shipped to retail. This expanded Xbox version of the survival horror game includes an additional "hydroponics" level, five additional rooms and several new bloodthirsty creatures. Dolby® Digital 5.1 and High-definition (HDTV) will be supported in the game, and additional mini games and skins are available at launch via Xbox Live.
"We are excited to offer consumers another game in the expanding survival horror category," said Phil O'Neil, SVP Sales and Marketing, Vivendi Universal Games. "Run Like Hell is an excellent opportunity for us to offer a more lively Sci-fi experience through the inclusion of expanded in game content, as well as with Xbox Live."
Run Like Hell puts you in the role of Nick Connor, an exiled military hero sent to work on a mining station in deep space. Returning from a mission, you find your crewmembers wiped out by a vicious and intelligent alien race. Your mission is to stay alive long enough to discover the aliens' plans for your ship and find any survivors in the process.
For more information on Run Like Hell visit the website at www.interplay.com/rlh.
Tuesday, April 08, 2003
|[PC] Twilight Games Announces Frozzic's Revenge - posted by Erich Becker at 11:03 am CDT|
Twilight Games would like to announce Frozzic's Revenge, a brand new original, magical, puzzle game.
Frozzic's Revenge is an abstract logic game which takes place against the backdrop of a magical sky kingdom where the evil Wizard Frozzic has struck a nasty blow. Using his powers he has trapped the magic birds which allow the sky kingdom to stay aloft. It's up to you to use counter-spells to undo Frozzic's magic, free the birds, and save the kingdom.
Each spell is a clever puzzle which must be undone. Gravity, color, shapes, and special properties like rotation, cloning, and floating are all elements of the puzzles which much be solved.
System requirements: This game requires a minimum Pentium 2 system with at least 16MB of ram and a 8MB video card, running Windows 95/98/Me/NT/2000/XP/Me.
Price : Frozzic's Revenge is sold online for $24.95
For more information, purchasing, and screenshots visit the Frozzic's Revenge Page at our web site http://www.twilightgames.com
|[Education] Art Institute of California Now Accepting Applications for Degrees - posted by Erich Becker at 11:00 am CDT|
THE ART INSTITUTE OF CALIFORNIA – SAN FRANCISCO NOW ACCEPTING APPLICATIONS FOR GAME ART, VISUAL PROGRAMMING AND ANIMATION DEGREES
-High School Seniors Also May Apply for Scholarships by April 30, 2003-
SAN FRANCISCO (April 7, 2003) – The Art Institute of California – San Francisco (www.aicasf.aii.edu) announced it is now accepting applications from potential students interested in Summer or Fall entry into its Game Art & Design, Visual & Game Programming and Media Arts & Animation programs. The bachelor of science programs prepare students for entry-level positions in computer animation and visual effects, as well as for the $10.3 billion video game industry, a burgeoning field needing people with specialized talent in computer graphics and animation.
Students in the Game Art & Design program start out by studying color theory, drawing, sculpture and other art fundamentals, then take courses in 3-D modeling, animation, texture mapping, 3-D character rigging, storytelling, motion and lighting, game prototyping and other aspects of character design and game level design.
The Visual & Game Programming degree combines traditional animation skills with technical skills. After training in the foundations of art and design, students enter into the more technical areas of programming for 3-D animation, enabling them to enter the world of shading development, motion capture management and pipeline streamlining. Students learn the essential skills to effectively solve technical problems and bridge between the technical programmer and the creative artist.
The Media Arts & Animation program combines art fundamentals with courses in computer graphics, cinematography, characterization, compositing, sculpture, storyboarding, storytelling, motion graphics and a variety of 2-D and 3-D animation techniques.
In order to develop a well-rounded knowledge base useful in creative careers, students in each program also take general education courses in mathematics, social sciences, psychology, art history, philosophy and the humanities.
The school’s location in San Francisco, a hotbed of the game industry and home to several leading animation studios, is a natural fit for students studying these fields. The programs were designed with input from industry advisory boards, which include experts with experience at Electronic Arts, LucasArts, Sega of America, BioWare, Double Fine, Macromedia, Konami of America, Terra Lycos, Pixar, PDI/DreamWorks and the International Game Developers Association.
The Art Institute of California – San Francisco continues to forge relationships with a variety of Bay Area companies to further connect students with the industry. Students attended the first-ever Bay Area College Summit hosted by Electronic Arts and the school has hosted regular meetings of the International Game Developers Association San Francisco chapter. Students from the school are currently interning at several Bay Area game companies, including Ubi-Soft and Double Fine.
The Art Institutes system also offers the Game Art & Design program at several of its affiliated schools in North America. Most recently, The Art Institutes’ program was named among the world’s top five game degree programs in the January 2003 issue of Electronic Gaming Monthly. The Art Institute of California – San Francisco also has garnered notable attention from the game industry and media alike.
Dubbed a "mega force in the new American economy" by the Interactive Digital Software Association, the video game industry had record sales in 2002 of more than $10 billion. The growth of the game industry reflects the fact that games are no longer child's play. According to the IDSA, 60 percent of Americans play video games either on consoles, hand-helds or PCs. Of those gamers, 61 percent are adults and the average age is 28.
Interested students may now apply for entry into the programs for this Summer quarter, which starts July 14, or the Fall quarter, which starts Oct. 6, by calling (888) 493-3261, (415) 865-0198, emailing email@example.com or visiting www.aicasf.aii.edu for admission details.
The school also is accepting scholarship applications from high school seniors interested in its programs. The deadline to apply for these partial- and full-tuition scholarships is April 30, 2003. Certain restrictions apply. For further details or an entry form, email firstname.lastname@example.org or call (888) 493-3261.
|[Xbox] Hunter: The Reckoning Redeemer Website Online - posted by Erich Becker at 10:57 am CDT|
Vivendi Universal Games today announced the launch of the website for its upcoming horror action game, Hunter: The Reckoning(r) Redeemer. Developed by High Voltage Software exclusively for the Xbox(tm) video game system from Microsoft, Hunter: The Reckoning Redeemer is the all-new sequel to the original Hunter: The Reckoning, and is based on the gothic world of White Wolf's pen and paper role-playing games.
Visitors to the site can get the latest information on the game, including news updates, screenshots, game play movies, downloadable wallpapers, character bios and more. Content will be updated regularly to show off the latest and coolest aspects of the game as it nears release.
Related Links: Visit The Official Site Today, Click Here!
|[PC] Microsoft and Ensemble Offer Free Age of Mythology Campaign - posted by Erich Becker at 10:55 am CDT|
Microsoft Game Studios and Ensemble Studios today announced that a new official Age of Mythology campaign, The Golden Gift, is now available for download. Coinciding with the release of this free campaign, Ensemble Studios also unveiled a new version of ES Online, the Web site that accompanies the game's online matchmaking service.
The Golden Gift follows the adventures of Brokk and Eitri, two dwarven brothers featured in the original Age of Mythology Fall of the Trident campaign. This four-scenario campaign follows the brothers' first encounter with the god Loki and features all-new voice acting by the original actors. The Golden Gift, a prequel to the original campaign, is available for download
at the official Age of Mythology site or ES Online.
Friday, April 04, 2003
|[PC] Gathering and PopTop Announce Railroad Tycoon 3 - posted by Erich Becker at 12:45 pm CDT|
GATHERING AND POPTOP ANNOUNCE "RAILROAD TYCOON(tm) 3" FOR PC
Latest in the Award-Winning Series On Track for Fall 2003
BALTIMORE, MD - April 4, 2003 - Computer and video game publisher Gathering and developer PopTop Software, Inc., subsidiaries of Take-Two Interactive Software, Inc. (NASDAQ-TTWO), today announced "Railroad Tycoon(tm) 3" for PC.
The third game in this multimillion-selling series is building up a full head of steam for its launch this autumn. This time the graphical locomotion driving the game will be in stunning 3D, creating breathtaking environments and a real flavor of the Golden Era of Railroading right through to modern day railroading enterprises.
Every railroad system has to start somewhere, and from small beginnings each piece of track laid takes the player closer to their financial destination, posing the question, "Do you have what it takes to become a Railroad Tycoon?"
"The Railroad Tycoon series continues to evoke the passion people have for steam and modern day locomotives, as well as the strategy gamers' desire for a significant challenge," said Kelly Sumner, President of Gathering, "'Railroad Tycoon 3' builds on the popular features and successes of the franchise, and will deliver one of the best Tycoon experiences in the market."
"We are proud to announce a successor to the series that is worthy of the Railroad Tycoon name," said Phil Steinmeyer, CEO of PopTop and Lead Designer of 'Railroad Tycoon 3.' "'Railroad Tycoon 3' takes the franchise to the next level with a cutting edge 3D engine that smoothly scales from 'eye in the sky' views of an entire continent down to super detailed close-ups of beautifully modeled trains, buildings and landscapes."
About "Railroad Tycoon 3"
Players of Railroad Tycoon 3 begin the game with a modest sum of capital at the beginning of the Golden Era of Railroading and expand their empire into major cities, while purchasing the latest locomotives, forcing competitors into bankruptcy, and exploiting the stock market to become the ultimate Railroad Tycoon.
As well as the 25 challenging scenarios to recreate magnificent feats of railroading history from around the world, players can also lay down track, complete with tunnels, bridges, and overpasses, then pick from more than 40 locomotives - from the original Planet and Norris 4-2-0 to monstrous late steam engines like the 4-6-6-4 Challenger to the ultra-modern EuroStar bullet train. Players will haul over 35 different cargos between more than 150 different buildings, in a dynamic and fluctuating economy. Manipulating Railroad Tycoon 3's realistic stock market with margin buying, short selling, hostile takeovers and mergers, players can build up a massive
fortune and even prosper by running their railroad into bankruptcy.
"Railroad Tycoon 3" will have multi-player support, including an integrated chat and matchmaking service. The game's soundtrack features some of the best blues, bluegrass and Americana musicians in the nation, playing authentic music that even modern music enthusiasts will enjoy.
The success of the Railroad Tycoon series is world-renowned. The series has received Time Magazine's 1999 Technology Buyer's Guide Winner award and 4.5 stars plus the Editor's Choice award from Computer Gaming World. USA Today called Railroad Tycoon II, "a worthy addition to any sim library," awarding it 4 out of 4 stars.
|[PC] Ubi Soft Launches Warlords IV Website - posted by Erich Becker at 12:43 pm CDT|
UBI SOFT LAUNCHES NEW WARLORDS(tm) IV: HEREOS OF ETHERIA(tm) WEBSITE
Get the latest on the next game in the award-winning series
San Francisco - April 3, 2003 - Ubi Soft Entertainment, one of the top 10 video game publishers in the world, today launched a new website for the upcoming turn-based strategy game, Warlords IV: Heroes of Etheria, at http://warlords4.ubi.com. The new site lets Warlords fans get the latest information on the game, download media such as screen shots, movies, and Warlords-themed wallpapers, and connect with other players.
The latest installment in the award-winning series, Warlords IV: Heroes of Etheria is a unique blend of role playing and turn-based strategy gaming. Set in the troubled land of Etheria, old foes such as Dwarves, Elves, and Orcs have resumed their ancient hostilities and the Undead legions of Lord Bane have returned. The game centers on the actions of your Warlord, who plays a pivotal role in the success or failure of your military efforts.
The Heroes of Warlords IV: Heroes of Etheria show their mastery of sword and sorcery in the new tactical combat system. In casting spells, smiting foes, or boosting the morale of shaken troops, Heroes can turn the tide of battle. Players may grow and develop their Heroes from battle to battle, gaining abilities and skills, and accumulating magic items and treasures.
Warlords IV: Heroes of Etheria uses an enhanced version of the Warlords Battlecry II terrain engine to bring the splendidly rendered landscape of Etheria to life. Special spell effects will illuminate the detailed tactical battlefields, while war machines wreak death and destruction on city walls.
Warlords IV: Heroes of Etheria Features:
-- STS: Speed Tactical System - Innovative new combat resolution system which greatly speeds up combat and allows unit control of traditional tactical combat systems without the micromanagement of movement of units and terrain effects.
-- Terrain - All new lush 3D rendered height-mapped terrain. Dozens of terrain and animation effects.
-- Persistent Heroes - Your hero improves after every battle, and the same hero can be used in campaign, skirmish or multiplayer. There are a huge number of development options for a hero.
-- Enhanced Computer AI - The proprietary AI gives you unparalleled and incredibly cunning opponents.
-- A New Campaign - Choose any hero and any side to battle over the whole of Etheria with our new open-ended, dynamic, non-linear Campaign. Fight duels, beat off invasions, capture territory and use your hard-won cash to purchase powerful magical artifacts.
-- Unique Multiplayer Features: STS combat will allow faster gameplay for both allied play and free-for-all (up to 8 players) over the Internet.
-- Ten Different Sides - Ten unique sides all feature their own tech-trees, buildings, units, and playing styles.
-- Spells - Automated combat casting and high quality graphical effects .
-- Almost 120 Different Units - That's a huge number of fantasy creatures and Heroes for a strategy game. And every unit in the game can gain experience and grow stronger.
-- CD Quality Orchestral Score - Almost half an hour of original Celtic/orchestral music provides a soundtrack to your epic accomplishments.
-- Victory Conditions - The game offers a wide variety of victory conditions and scripted victory events in both single and multiplayer.
|[Multi] Aspyr to Publish Tony Hawk 4 for Mac and PC - posted by Erich Becker at 12:38 pm CDT|
You are not the only one questioning my headline, but Aspyr Media is indeed publishing Activision's Tony Hawk's Pro Skater 4 for both the Macintosh and PC platforms.
This comes as quite a development, seeing as how Aspyr is traditionally a Mac publishing company, and deals with outsourcing Windows games to conversion studios, which it later publishes for the neglected Mac platform.
The game is set to feature:
-- All new tricks-skitch behind cars, skate on moving objects, and transfer over spines.
-- Play up to 8 player online in all new modes like Goal Attack and Capture the Flag!
-- 14 of the World's top pro challenge you to prove your skills.
You can preorder either the PC or Mac version by clicking right here.