Home Reviews Features Forums News Downloads
Buy at GameStop.com!
Industry News Archives

May 06, 2002 - May 23, 2002 - See More Archived News


Thursday, May 23, 2002
 
[Web] ESCmag Reviewer on Salon - posted by Andy Grieser at 2:16 pm CDT

ESCmag reviewer Torrick Ward had some pretty strong words about Salon.com's Episode II review. You can read them here.



Tuesday, May 21, 2002
 
[Console/PC] EA Announces Freedom: The Battle for Liberty Island (PS2/XBOX/PC) - posted by Erich Becker at 2:35 pm CDT

EA TAKES TO THE STREETS OF NEW YORK CITY WITH FREEDOM: THE BATTLE FOR LIBERTY ISLAND FOR THE PLAYSTATION 2, XBOX AND PC-CD

REDWOOD CITY, Calif., May 20, 2002 - EA announces development has begun on Freedom: The Battle for Liberty Island, an third-person action-adventure game set in the grim reality of an alternate history. As the hero, the player takes the role of a mild mannered, blue-collar worker who finds himself hurled into the position of a fearless freedom fighter as he battles an invading Soviet Red Army on the besieged streets of New York City. The game is currently in development for the PlayStation®2 computer entertainment system and Xbox™ video game system from Microsoft, from Io Interactive and is slated for a worldwide release Fall 2002. A first-person version of the game is also in development for the PC and is scheduled for a winter release.

In a new reality where the Soviet Union won the Cold War, a fierce conflict is unfolding in America as the Red Army invades a vulnerable United States. The player takes on the role of an average citizen caught in the middle of the conflict as enemy forces take control New York City and begin imprisoning innocent Americans, including the player's brother. With American military forces pushed out of New York City, an Underground Resistance movement is all that remains to retake control of the fallen city. Recruited by the Resistance, the player will rise through the ranks by successfully completing missions with minimal casualties, ultimately becoming the charismatic leader of the group. Success will largely depend on the player's ability to recruit and lead fellow New Yorkers to join in the battle, and eventually rescue his sibling and liberate the city.

Freedom: The Battle for Liberty Island provides two layers of gameplay -- a strategic turn-based mode centering around base operations in the underground sewer and an action mode that unfolds in the streets where fierce battles are won or lost and resources are captured. In this mode players will experience intense urban guerilla warfare scenarios ranging from small sabotage missions to large battles where players have to conquer enemy installations.

Freedom: The Battle for Liberty Island includes multi-player support of up to eight players on the PC and four players in split-screen mode on the console versions. More information can be found on the EA press site at http://info.ea.com.

About Electronic Arts
Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS TM, EA SPORTS BIGTM, EA GAMES TM and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.

###



 
[PC Gaming] U.S. Army to Make Game on Unreal Engine from Epic Games - posted by Erich Becker at 2:34 pm CDT

U.S ARMY LICENSES EPIC GAMES' UNREAL ENGINE FOR PC GAME

Raleigh, NC, May 21, 2002 - Epic Games announces its industry-leading 'Unreal Engine*', has been licensed by the U.S. Army to power the revolutionary "America's Army" PC game. The game and game details will be revealed to the computer and video games industry at the upcoming Electronic Entertainment Expo from May 22-25 in Los Angeles (Booth 2350 in the West Hall/Meeting room 153C in the Concourse Hall).

"It's an honor to be working with the U.S. Army and to have our engine selected as the technology solution for the game's development. Our mission is to constantly improve the gaming experience, and with our latest engine, both traditional and non-traditional players in the industry can join us on
this crusade." said Mark Rein, vice president of Epic Games. "The
development team on this has been top notch, and we can't wait to see everyone's reaction at E3."

"Our selection of the next generation Unreal Engine was the most important decision we made when charting our development path for 'America's Army'. The Unreal engine has allowed us push our graphics and realism beyond the state-of-the-art," said LTC Casey Wardynski, originator of the "America's Army" concept and manager of the development program.

Dr. Michael Capps, development team lead, said, "Our team was certainly excited about working with the Unreal technology - but the support and feedback Epic's team has given us, from the early design stages to last-minute optimization, has been truly invaluable."

Epic's award-winning Unreal Engine has already been licensed by many of the recognized leaders in PC gaming such as Electronic Arts (Undying, Adventure Pinball), Infogrames (Epic's own Unreal Tournament), and Eidos (Deus Ex, Deus Ex 2, Thief 3). The Unreal Engine is viewed as the game industry's most advanced and widely used engine.

About the Unreal Engine:
The Unreal Engine, originally created for Epic's revolutionary 3D first-person Unreal computer game and continually updated to be state-of-the-art, provides programmers with a complete solution for software development -- from design and Artificial Intelligence (AI) to texture mapping and networking. Many programmers and artists both inside and outside of the gaming industry are drawn to the Unreal engine's advanced toolset, scripting possibilities and flexibility, which makes it extremely beneficial and easy to use for numerous applications, including architectural and historical recreations. The engine is constantly being improved to provide developers with tools for creating more detailed and expansive environments. For more information about the latest Unreal Engine features please visit

About Epic Games:
Epic Games Inc, based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament both award-winning blockbuster hits having each sold more than 1 million copies. Unreal Tournament has been recognized as the Game of the Year by many leading gaming media outlets including Computer Gaming World, the #1 PC games magazine, and has appeared on PC, Macintosh, Linux, Sony PlayStation® 2 and Sega Dreamcast. Epic's Unreal engine has been licensed to several top game developers for games in a variety of genres on multiple platforms including the PC, Apple Macintosh, Linux, Microsoft XboxTM and Sony PlayStation 2. Eidos' Deus Ex, which was PC Gamer magazine's 2000 Game of the Year, and Electronic Arts' critically acclaimed Undying are among the many shipping titles built using the Unreal engine. Prior to their 3D success, Epic Games was well known for the hit shareware games Jill of the Jungle, Jazz Jackrabbit and Epic Pinball. Most recently, Epic Games was listed on the 2002 Red Herring 100 as one of the top 50 private companies in the country recognized for innovation and business strategy. Additional information can be obtained through Epic's Web site at www.epicgames.com.


 
[Consoles] Cancelled or Not Here Comes Dark Angel (PS2/Xbox) - posted by Erich Becker at 2:33 pm CDT

Sierra Entertainment and Fox Interactive Announce Development of James Cameron's Dark Angel for PlayStation2 and Xbox

Los Angeles, CA - May 21, 2002 - The saga of Max and Logan continues as Sierra Entertainment(tm) and Fox Interactive(tm) announced today the development of James Cameron's Dark Angel( for the PlayStation(2 computer entertainment system and the Xbox( video game system from Microsoft. James Cameron's Dark Angel is a third-person action adventure game, which features both fighting and stealth tactics, based on the television series created by Academy Award-winner James Cameron and Charles Eglee. In addition to an original captivating storyline, James Cameron's Dark Angel features the likenesses and voice-overs by Jessica Alba (Max) and Michael Weatherly (Logan).

As a child, Max escapes from her military creators, Manticore, along with a handful of her "siblings", and makes a life for herself on the edgy streets of 21st century Post Pulse Seattle. Haunted by dark memories of her victimization at the hands of the Manticore personnel, Max is on a quest to reclaim her past and locate her missing "siblings". Max believes that by finding her "family" she can overcome the battle that rages inside her, as the woman she wishes to become confronts the soldier she has always been.

"The group at Radical Entertainment is doing a great job with the development of James Cameron's Dark Angel and creating an excellent game for the PlayStation(2 and Xbox(," said Chris Miller, Producer, Fox Interactive. "Working with the actual actors from the show and incorporating their likenesses into the game adds to the realism of the storyline and will give consumers a chance to virtually play as Max in her next adventure to find her sister and fellow genetically-engineered escapees."

James Cameron's Dark Angel will be available for the PlayStation(2 and Xbox( in Fall of 2002 for a suggested retail price of $49.99. For more information, log on to www.sierra.com or order by phone at 800-757-7707.

About Xbox
Xbox( (http://www.xbox.com) is Microsoft's future-generation video game system that delivers new and unforeseen gameplay experiences. With more than three times the graphics performance of the newest generation of game systems, Xbox( unleashes game designers' creativity to produce games that are challenging, exhilarating, surprising and fun.

About Fox Interactive
Recognized as an innovative industry leader, Fox Interactive, an operating unit of Fox Filmed Entertainment, a News Corporation company, is committed to developing a full range of bold and engaging interactive entertainment. The company creates and co-publishes computer and video game software based on Fox franchises as well as new and original properties. Check out Fox's upcoming games at Fox Interactive's Web site at www.foxinteractive.com.

About Sierra
Sierra Entertainment, Inc. http://www.sierra.com, a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that represent a wide variety of computer entertainment on both next generation console and PC platforms.


 
[Consoles] Full Throttle Sequel Revs to Consoles - posted by Erich Becker at 2:31 pm CDT

A CLASSIC RETURNS - LUCASARTS REVS UP FULL THROTTLE
FOR LONG AWAITED SEQUEL

Acclaimed Classic Adventure Roars Back to Action on
Next Generation Consoles and PC in 2003

SAN RAFAEL, Calif. -- May 21, 2002 -- Full Throttle, one of the most loved classic adventures from LucasArts Entertainment Company LLC, returns in a long awaited action packed sequel for next generation consoles and PC in 2003. The follow up to the award winning game from 1995 will once again feature one of LucasArts' most popular and enduring characters, the swaggering outlaw biker Ben, leader of a renegade motorcycle gang called the Polecats. The free wheeling action-adventure will offer a humorous original story, furious bare knuckle fighting, and the thrill of high speed biking.

"Full Throttle is one of LucasArts' greatest and most beloved original games," says Simon Jeffery, president of LucasArts. "We can't think of a better brand or character to lead LucasArts' charge into a new era of original game development. Ben so perfectly symbolizes our legacy and yet has just the right mix of attitude and edge to appeal to a new generation of game players."

About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of four companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, and Lucas Licensing Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties.

# # #


Friday, May 17, 2002
 
[Community] TFH Gaming Reviews XFX GeForce4 MX420 - posted by Erich Becker at 2:31 pm CDT

TFH Gaming continues thier coverage of XFX's new line of graphics cards with their review of the XFX GeForce4 MX420 Video Card. Check it out today right here.

 
[PressRelease] Activision Aquires Gaming Rights to Film "xXx" - posted by Erich Becker at 2:29 pm CDT

ACTIVISION ACQUIRES EXCLUSIVE WORLDWIDE INTERACTIVE ENTERTAINMENT RIGHTS TO REVOLUTION STUDIO'S
MULTI-MILLION DOLLAR FEATURE FILM "XXX"

Santa Monica, CA - May 17, 2002 -- Activision, Inc. (Nasdaq: ATVI) today announced that it has obtained the exclusive worldwide rights to develop and publish interactive entertainment games based on Revolution Studios' upcoming feature film "XXX" starring Vin Diesel of "The Fast and the Furious." The film reunites Diesel with Rob Cohen and Neal H. Moritz, respectively the director and producer of "The Fast and the Furious."

Under the terms of the agreement, Activision has obtained the rights to develop games based on the movie for all console and handheld platforms as well the PC. The license also grants Activision the option to develop and publish products based on subsequent movie sequels, television series or new comic books based on the movie.

"XXX" tells the story of Xander Cage, a notorious death defying action sports athlete, recruited by the NSA for a mission so impossible every other agent has failed. Drawing on his own very unconventional experience, Cage must use all his extreme skills to combat a clever, organized and ruthless enemy far beyond the scope of his experience.

"'Our game will let players experience the adrenaline rush of being an extreme athlete super agent," states Larry Goldberg, executive vice president, Activision Worldwide Studios. "As the leader in action sports video games, "XXX" fits perfectly with our expertise and allows us to combine the tricks of an action sports game with the excitement and explosives of a spy thriller."

Activision will work closely with Revolution Studios to deliver an interactive game that reflects the rich storyline, characters and environments of the upcoming movie. With their input, Activision will re-create the visual and visceral immersive experience of this thrilling action film.

About Activision
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $786 million for the fiscal year ended March 31, 2002.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2002, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

###


 
[PressRelease] Open Trial for Project Entropia (PC) - posted by Erich Becker at 2:28 pm CDT

FOR IMMEDIATE RELEASE

Project Entropia launches into Commercial Open Trial

Gothenburg, Sweden - May 20th, 2002 - Hundreds of thousands of gamers have been asking for months to test Project Entropia. Their calls have been answered. The Commercial Open Trial enables them to download the software worldwide.

"The virtual universe of Project Entropia is ever-evolving, so features will constantly be added and enhanced, " says MindArk Managing Director Jan Welter Timkrans. "But now is the time to let the public in to experience an amazing product that has been over three years in the making".

Project Entropia is the largest virtual universe ever devised, where millions of computer users will be able to interact with each other at the same time. It takes the term .Massively Multiplayer Online Role-Playing Game. to a whole new level. This ever-evolving universe offers a world of opportunity for gamers and non-gamers alike.

If adventure is the name of the game, set out and explore the vast wilderness of planet Calypso. Encounter the native wildlife, mutants and robots or embark on an expedition in this lost paradise. If untamed nature has no appeal, the cities offer immense virtual playgrounds that mimic real life. There are opportunities to socialize with friends, fall in love, own and decorate a home, become an entrepreneur, even turn a profit. A profit in real money. Project Entropia incorporates a unique economic system, which allows users to exchange real life money into PED (Project Entropia Dollars) for use inside the virtual world and then back into real currency again. It is much like the process of traveling in the real world. This sets Project Entropia apart from the competition, as it is completely free of charge and purchase. There are no monthly costs aside from the fees charged for local access to the Internet. The software will be downloadable through the Internet. The start-up costs will be next to nil for most people. It is really that easy.

MindArk Supervisory Board Chairman Benny Iggland says, "Project Entropia is unlike any other MMORPG on the market, People have the opportunity to make real money and become financially successful in a virtual world".

The world of Project Entropia is set to take you on an epic journey far into the future where you can help shape the creation of an entire civilization, the next foundation in the mankind quest of prosperity. Take the journey. Experience the future today. For any additional information, log onto the official Project Entropia website at http://www.project-entropia.com.

MindArk AB, based in Gothenburg, Sweden, develops Internet technology solutions. With novel applications in the experience and entertainment sector, in browser infrastructure, and in massively parallel simultaneous interactive user presence on the Internet, MindArk is expanding the new universe.

http://www.mindark.com

 
[PressRelease] Infogrames Announces Fugitive Hunter (PS2) - posted by Erich Becker at 2:25 pm CDT

FOR IMMEDIATE RELEASE

INFOGRAMES ANNOUNCES FUGITIVE HUNTER FOR PLAYSTATION 2

First Person Action Game Hunts the World's Most Wanted in Early 2003

LOS ANGELES - May 17, 2002 - Infogrames, Inc. (Nasdaq: IFGM), a leading global publisher of interactive entertainment software, is working with leading developer Black Ops Entertainment, LLC (www.blackops.com) to create Fugitive Hunter (www.fugitive-hunter.com), a realistic first-person action game for the PlayStation(r)2 computer entertainment system. Fugitive Hunter will put players in the shoes of Jake Seaver, a bounty hunter who tracks down and captures the world's most dangerous fugitives alive.

"The game's intense action will be highlighted by the realism of the criminals you're hunting," said Jean-Philippe Agati, senior vice president and general manager of Infogrames' Los Angeles studio. "Inspired by the FBI's Most Wanted List, Developer Black Ops has created some of the toughest and sinister criminals. Along with motion-captured graphics, an engaging storyline and detailed, modifiable weapons, the realism of Fugitive Hunter will ensure its place among the top games of 2003."

Fugitive Hunter is a fast-paced first-person shooter that challenges players to hunt down and capture the world's most wanted fugitives. As Jake Seaver, a former Navy Seal and current Fugitive Recovery Agent, the player must pursue criminals too elusive for law enforcement agencies. He must balance analytical prowess and physical strength to gather clues and question contacts met in his journey.

The adventure begins in Miami, when a terrorist bomb destroys Seaver's home base at the Criminal Interdiction and Fugitive Recovery (CIFR) headquarters. Set on revenge, Seaver hunts those responsible through exotic locations worldwide, uncovering clues and unravelling a web of terror that leads to the Middle East.

Completing objectives and capturing fugitives alive will allow players to develop skills, gain reward money, and buy weapons needed to hunt increasingly dangerous criminals. Ultimately Jake will bring home the world's most wanted fugitives. In addition, players will earn extra cash by pursuing small- time criminals through various side missions. This extra cash gives players the buying power to upgrade their weapons.

Players will be armed with an impressive array of lethal and non-lethal weaponry including pistols, shotguns, taser shok rifles and even a surface-to-air missile launcher. With his cash limited at the beginning of the game, Seaver can only afford the bare essentials - an advanced handgun and a pneumatic fletchette dart gun. As his funds increase, he moves on to variable-ammo grenade-launchers and taser shock rifles. Among the more expensive artillery is the HIPPO gun, a high-pressure variable-liquid projectile weapon that can spray and ignite targets on fire. In addition the HIPPO can dispense small fuel-air bombs, ideal for cave-cleaning.

Although armed with a multitude of weapons, the player is not encouraged to kill his targets -- killing fugitives results in a loss of reward money.
Instead, the game stresses skill and cunning to overwhelm each target and force them into submission. During captures, the player attempts to bring fugitives in alive in a unique third-person mode.

Featuring action motion-captured by the leading Hollywood stunt doubles (of the Matrix and Fight Club), Fugitive Hunter will be an authentic man hunt for FPS fans hitting store shelves in Jan. 2003.

About Infogrames
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S.
The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames' catalogue of more than 1,000 titles includes award-winning franchises such as Civilization(R), Backyard Sports(TM), Deer Hunter(R), Driver(TM), RollerCoaster Tycoon(R), and Test Drive(R), and key licenses including Warner Bros. Looney Tunes(TM), Nickelodeon's Blue's Clues(R), Dragon Ball Z(R), Unreal(R), Mission Impossible(R), Terminator(R), Harley-Davidson(R), Major League Baseball(R), and the National Football League(R), among many others. The Company's Humongous Entertainment and MacSoft labels are leaders in children's and Macintosh entertainment software, respectively. Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy(R), TONKA, and Atari(R), which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company's Web site at www.infogrames.com.


 
[ESCmag] New Editor's Column Up - posted by Andy Grieser at 2:18 pm CDT

How could I get trapped in a hotel bathroom? Pretty damn easily. Find out how it happened, how I got free and which hotel to avoid in D.C.


Thursday, May 16, 2002
 
[Hardware] Next Gen Electronics Reviews Philips 18" LCD Monitor - posted by Erich Becker at 3:13 pm CDT

This is the latest from Next Gen Electronics. If you are going to play games, play them in style. Check out the latest review:

Philips 18" LCD Monitor on NextGen Electronics

See the Full Review Right Here


 
[PressRelease] Nival Interactive Licenses RenderWare for PS2 Project - posted by Erich Becker at 3:11 pm CDT

Nival Interactive licenses Criterion RenderWare for PlaystationR 2 project

Moscow - May 16, 2002 - Nival Interactive is pleased to announce that it has become an approved PlaystationR 2 developer with the goal of developing a new project for Sony's popular gaming console. In addition Nival has purchased a license to use the graphic and audio modules for Criterion's multi-platform RenderWare, for PS2 and the PC, which will be the basis for its next project.

RenderWare Technology is used extensively among the game development community, and is the power behind popular titles like Grand Theft Auto III, Tony Hawk's Pro Skater 3 and other leading games.

"In developing a project for PlaystationR 2, we are taking a step in a completely new direction", remarked Serge Orlovsky, President of Nival Interactive, adding, "In order to be able to concentrate our strengths on the gaming process and content of this project, while maintaining the highest degree of technological quality, we decided to use the best possible off-the-shelf technology for developing our first title on this platform. Choosing RenderWare was based on the fact that this technology is world-renowned as the standard for developing games that are consistent chart toppers."

About Nival Interactive

Nival Interactive, the leading Russian game developer, is a privately held company targeting the international games market. Since the company's inception in 1996, Nival has firmly established its presence in the international gaming industry through constant innovation. Past titles include original role-playing/strategy games like the "Rage of Mages" series and "Evil Islands", as well as the 3D turn-based strategy "Etherlords". A premier developer with three development teams and staff of 90, Nival Interactive continues to challenge the world of interactive entertainment. You can learn more about Nival Interactive at their site, www.nival.com

About Criterion Software:

Criterion Software is the undisputed world-leading provider of middleware solutions for the game development industry. Founded in 1993, Criterion Software is a rapidly expanding organisation that today employs over 200 people in its software technology and game development divisions and is headquartered in Guildford UK, with offices in Tokyo, Austin, Paris and Derby. Criterion Software is a wholly owned subsidiary of Canon Inc. Further information on Criterion Software can be found at http://www.csl.com

Criterion's game development middleware solutions include RenderWare Platform and the new RenderWare Studio. Both are available for PlayStationR 2, XboxT, NINTENDO GAMECUBET and PC. RenderWare is used extensively among the game development community, including heavyweights such as Activision, Acclaim, Capcom, MA Design, EA, Empire Interactive, Infogrames, Interplay, Konami, Lucas Learning, Midway, Rage, Sierra-Online, Sony Computer Entertainment America, Sony Online, THQ, Titus and Ubisoft. For the latest information on Criterion Software, RenderWare Platform, RenderWare Studio, our other tools and technologies and our partnerships, please visit http://www.renderware.com

Related Links: Nival's Homepage


 
[PressRelease] EA Announces Details on LotR: The Two Towers (PS2/GBA) - posted by Erich Becker at 3:09 pm CDT

EA TO BRING THE LORD OF THE RINGS, THE TWO TOWERS
TO THE PLAYSTATION 2 AND GAME BOY ADVANCE

REDWOOD CITY, Calif., May 16, 2002 - One ring to rule them all... EA announces that they will bring The Lord of the Rings(tm), The Two Towers(tm) video games to the PlayStation®2 computer entertainment system and the Nintendo Game Boy® Advance. Based on New Line Cinema's epic adaptation of J.R.R. Tolkien's classic fantasy novels, The Lord of the Rings, The Two Towers games will integrate cinema and gameplay to deliver an engaging interactive experience. In the game, players will be able to relive the most memorable movie moments from the first two films, Academy Award-winning "The Fellowship of the Ring" and upcoming "The Two Towers." Both versions of The Two Towers games will be released under the EA GAMES(tm) brand in fall 2002, in conjunction with "The Two Towers" movie.

Middle-earth comes to life in spectacular detail in EA's first 'The Lord of the Rings' action adventure game. Both versions will feature action/adventure gameplay and a third-person perspective to enhance the overall experience.

PlayStation 2
As Aragorn, Legolas and Gimli, players will battle a variety of Orcs and square off against vicious boss monsters including the Cave Troll and Saruman. A tactical gameplay system will encourage players to react quickly and be strategic with their selection of characters, weaponry and combat moves. Set in 16 mission locations, each environment will have a close visual correlation to that seen in the first two films. The game is being co-developed by EA's Redwood Shores Studio and Stormfront Studios.

Game Boy Advance
The handheld version will allow players to take control of four characters: Aragorn, Legolas, Frodo and Gandalf the Wizard. Over 30 levels per character will challenge each member of the Fellowship, bringing the grand total to over 120 levels in the entire game. Linked play will accommodate two-player multiplayer action via the GBA Link Cable. The game is being developed by Griptonite Games, an Amaze Entertainment Studio.

EA has secured the exclusive worldwide licensing rights to create games based on New Line's epic trilogy. Lord of the Rings, The Two Towers will be the first in an ongoing series of The Lord of the Rings games from EA. Future titles are under development and will be released on multiple platforms in 2003 and 2004. For more information on EA's The Lord of the Rings games, visit the official product website at: http://lordoftherings.ea.com

ABOUT ELECTRONIC ARTS
Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. EA markets its products under four brand names: EA SPORTS(tm), EA GAMES(tm), EA SPORTS BIG and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

ABOUT NEW LINE CINEMA
Founded in 1967, New Line Cinema is the entertainment industry's leading independent producer and distributor of theatrical motion pictures. New Line licenses its films to ancillary markets including cable and broadcast television as well as to international venues. The company, which is a subsidiary of AOL Time Warner Inc., operates several divisions including in-house theatrical distribution, marketing, home video, television, acquisition, production, licensing and merchandising units. More information about New Line Cinema can be obtained at www.newline.com. For more information about The Lord of the Rings, please go to www.lordoftherings.net


###


 
[PlayStation2] EA Announces The Simpsons Skateboarding (PS2) - posted by Erich Becker at 3:08 pm CDT

TIME TO SHRED, GRIND AND OLLIE WITH THE SIMPSONS SKATEBOARDING FOR THE PLAYSTATION 2 FROM EA AND FOX INTERACTIVE

REDWOOD CITY, Calif., May 16, 2002 - Grab your skateboard and a nice piece of asphalt as a skate tour has come to Springfield and the entire town has gone skate crazy on the half-pipes, ramps and rails. EA and Fox Interactive today announce that the Simpsons will be back on the PlayStation®2 computer entertainment system this summer with The Simpsons TM Skateboarding .

Springfield has been converted into one giant skate park, and none of its famous landmarks will ever be the same-here's your opportunity to thrash on top of, under, over, and through tons of skate-able locales. How about shredding the halls of Springfield Elementary, going through the stages at Krusty-Lu Studios and sidewalk surfing Downtown to the Kwik-E-Mart. Better yet skate the Springfield Gorge, Itchy and Scratchy land, Sir Putt-A-Lot's and trigger a meltdown at the highly radioactive Power Plant.

Everyone in town is jumping into the action, vying for the colossal $99 prize (fictional grand prize) for winning the tour contest. All characters have more than 40 moves and include tricks unique to each character such as Bart's "In Your Dreams" to Homer's "Stinkyfish." In addition to the Simpsons family, players can select other favorites such as Otto, Professor Fink, Nelson and Krusty the Clown. Each character brings to the event his or her own tricks, personality and dialogue - recorded by the actual voice talent from the TV show. Players can go for broke in five, fast and furious modes, including: Freeskate, Skate Fest, Trick Contest, Skillz School and a good game of skateboard H-O-R-S-E. The more you skate, the more hidden boards, characters and levels you unlock. Also, players and their friends can throw elbows to grab the grand prize* in single or dual-player, head-to-head mode.

The Simpsons Skateboarding is being developed by The Code Monkeys, based in Leeds, United Kingdom, and will be co-published by EA and Fox Interactive this summer. More information can be found on the press site at www.info.ea.com.

About Electronic Arts
Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS TM, EA SPORTS BIG TM, EA GAMES TM and EA.COM SM. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.

About Fox Interactive
Fox Interactive, an operating unit of Fox Filmed Entertainment, a News Corporation company, is committed to producing a full range of bold and engaging interactive entertainment. The company produces and co-publishes computer and video game software based on Fox franchises as well as new and original properties. Fox Interactive games feature a number of the company's television and movie properties including The Simpsons, Buffy the Vampire Slayer, Aliens, Die Hard, and The X-Files. Original properties such as No One Lives Forever have garnered critical acclaim and received Game of the Year awards from enthusiasts' magazines worldwide.

Electronic Arts, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. Fox Interactive, and The Simpsons are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.




Tuesday, May 14, 2002
 
[Community] TFH Gaming Chats with XFX Graphics - posted by Erich Becker at 1:21 pm CDT

TFH Gaming chats with Lionel Garcia and Ryan Dumas, top dogs over at XFX Graphics, about what just goes into a GeForce 4 video card, how a company establishes their identity, new technologies, and more!

Related Links: See the Full Interview



Thursday, May 09, 2002
 
[PressRelease] LucasArts Announces Gladius for PS2/Xbox/GameCube - posted by Erich Becker at 3:20 pm CDT

DARE TO ENTER THE ARENA. LUCASARTS BRINGS BRUTAL GLADIATOR-STYLE FIGHTING ALIVE IN GLADIUS

Epic Combat Role-Playing Game Expected in Spring 2003 for PlayStation 2, Xbox, and Nintendo GameCube

SAN RAFAEL, Calif. -- May 9, 2002 -- The brutal and spectacular gladiator battles of the ancient world serve as inspiration for Gladius, a turn-based action role-playing (RPG) game from LucasArts Entertainment Company LLC. Gladius follows the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors to contend in the fiercely competitive gladiator games. The game supports both single and multiplayer modes and is expected to release spring 2003 on PlayStation 2, Xbox and GameCube. At the heart of Gladius is a unique mix of dynamic game play that requires players to develop and manage a school of gladiators who, over time, gain experience, learn new skills, improve their abilities and finally test their might in epic battles. Players fight with deadly weapons and powerful magic, learn vital combat tactics, and enhance and customize characters.

"Gladius takes action RPG to a whole new level," says Tom Byron, director of product marketing for LucasArts. "Besides signaling LucasArts' return to original game development, Gladius features a distinct style of play that is wrapped in an epic storyline. Players will experience a game that has incredible depth in terms of character development, but also has a unique layer of strategy related to how players manage and balance their team." The overall scope of Gladius is huge, offering an estimated 36 hours of play in each of the game's two story lines which take players on a challenging journey across four diverse geographical regions. Each land contains a variety of warriors that players must recruit and train. Battles occur throughout the game's 20 arenas and 12 other locations. During fights players have a high level of interaction by way of an arcade style swing meter which enhances the power of attacks. A successful fight will earn victorious players highly coveted certificates and the approval of the Emperor. With each certificate collected, players move one step closer to unlocking the next region.

Players control a school of gladiators that can come from 16 unique classes, including the powerful Imperial Legionary; the witches of the Galdr class, who can sing magical songs and chants; and the javelin throwing Peltast class. In all, the game offers more than 100 customizable character types, hundreds of skills, and over 400 unique weapons, helmets, shields, and other accessories with which to equip warriors. In Gladius, players may choose to take on the role of Ursula or Valens. Ursula, from the northern land of Nordagh, is the daughter of a great barbarian king. Valens is the son of one of Imperia's greatest gladiators. A bloody conflict between their two homelands gave rise to a vengeful dark god, which nearly destroyed all of mankind. Only with the help of the revered Valkyrie was the dark god defeated, but it came at a great cost of many lives. This gave rise to an uneasy peace that has existed for decades between the two lands. Now the two young heroes must fulfill their destinies to keep the world from heading into another disastrous war.

Ursula and Valens join forces and travel across many lands, competing in gladiator tournaments where they recruit a variety of warriors. They also become immersed in the evil plot to revive the dark god. Once this wicked plan is put into action, the gladiator games cease and the small band of fighters go on a challenging quest to solve the mystery of the dark god and defeat those who would bring him back to the land of the living.

Gladius features a story mode as well as exhibition battles against computer-controlled opponents or up to four players in cooperative mode. Upon finishing the game, the tournament system remains open so players can continue to build up their characters and explore the game's four unique territories.

About LucasArts
LucasArts Entertainment Company LLC is a leading international developer and publisher of interactive entertainment software for a variety of computer and console platforms. Based in San Rafael, Calif., as well as on the Internet at www.lucasarts.com, LucasArts is one of four companies in the Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, and Lucas Licensing Ltd. Lucasfilm is one of the leading film and entertainment companies in the world. Lucasfilm's businesses include George Lucas' film and television production and distribution activities as well as the business activities of the THX Group. Lucas Digital, which consists of Industrial Light & Magic (ILM) and Skywalker Sound, provides visual effects and audio post-production services to the entertainment industry. Lucas Licensing is responsible for the merchandising of all Lucasfilm's film and television properties.
# # #


 
[PressRelease] Marshall Faulk signs as Cover Image for Madden 2003 - posted by Erich Becker at 3:18 pm CDT

Marshall Faulk Joins the EA SPORTS Team on the Cover of Madden NFL 2003

Electronic Arts signs MVP and Pro Bowl running back to be "In the Game"

REDWOOD CITY, Calif. - May 8, 2002-Marshall Faulk, the All-Pro running back from the St. Louis Rams, has reached an agreement with Electronic Arts (Nasdaq: ERTS), the world's leading interactive entertainment software company, to be the EA SPORTS(tm) spokesman for Madden NFL(tm) 2003. The number one football videogame franchise has now teamed up with what many consider to be the number one NFL football player.

"You can be on a lot of games, but when you get to be on Madden NFL Football, it says a lot about your play because John Madden knows the players and this is the game to be on," said Faulk. "I have been playing Madden Football since 1991 and have been hoping that someday it would be my turn to be on the cover. John has a lot of input to who is on the game and I am glad that he chose me." Faulk's image will appear on all Madden NFL 2003 packaging and merchandising and he already contributed his expertise during a design session with John Madden and the producers of the videogame.

Faulk is one of the most exciting players in the National Football League with his combination of speed, power and elusiveness. In his nine-year career he has earned six Pro Bowl invitations and has had seven 1,000-yard rushing seasons. He became the first player in NFL history to top 2,000 yards in four consecutive seasons. In 2001 he received the NFL Most Valuable Players as well as the Offensive Player of the Year. Faulk is also the only NFL player in history to score four touchdowns in a game three times. He was voted offensive Rookie of the Year is 1994.

"You always like to have a player that represents what you want your game to represent and Marshall is that player," said John Madden. "He is a guy that is great off the field and when he gets on the field, I think he's as good as anyone that's ever played. The thing that has impressed me about Marshall in addition to the physical and the toughness is the mental part. He's out there like a coach and I think that he's the perfect guy to be involved in our game."

Madden NFL 2002 sold more than four million units on eight different platforms. In its 13th year, the John Madden Football videogame franchise will be available on the PC, the PlayStation®, the PlayStation®2 computer entertainment system, the Xbox Ô video game system from Microsoft, the Nintendo GameCube(tm) and the Game Boy® Advance in August.

EA SPORTS is the leading interactive sports software brand in the world. Its top-selling titles and franchises include John Madden FootballÔ, FIFA Soccer, NHL® Hockey, NBA Live Basketball, Triple Play Baseball(tm) and NASCAR Thunder(tm).


About Electronic Arts
EA, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIG(tm) and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

###


 
[PressRelease] EA Announces James Bond 007: NightFire - posted by Erich Becker at 3:16 pm CDT

ELECTRONIC ARTS SHEDS "LIGHT" ON JAMES BOND 007: NIGHTFIRE

New Title To Deliver The Most Complete Bond Game Ever on Multiple Platforms!

REDWOOD CITY, Calif., May 9, 2002 - Electronic Arts unveils plans for its new James Bond game that promises to deliver a complete 007 experience filled with action-packed excitement and intrigue that will leave players shaken... and stirred! James Bond 007: NightFire(tm) will take Bond fans higher and deeper than any previous Bond game with breathtaking locations and intense gameplay on multiple platforms. NightFire is currently under development and scheduled for worldwide release in late 2002 for PlayStation®2, Nintendo GameCube(tm), Xbox(tm) video game system from Microsoft and PC platforms.

NightFire will feature an original single player storyline - written exclusively for the game and borrowing from the rich 007-legacy that spans 40 years. As Bond, players will operate in the snow capped Austrian Alps and the far reaches of outer space as well as underwater in the depths of the South Pacific to defeat the evil criminal mastermind Rafael Drake, the popular head of a supposedly benign environmental organization who secretly is bent on world domination.

NightFire will offer a deep and rich gameplay experience that epitomizes the Bond universe. The game is primarily seen through a fast-paced, first person perspective. The camera will switch to a dynamic third person perspective for particular interactive game mechanics or to show off heroic Bond moments. NightFire will feature a large variety of missions filled with furious action and stealth, gorgeous women exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. The console versions will offer action packed driving experiences with a host of exotic vehicles to bring the best Bond-like stunts to life.

NightFire features more than 10 exotic locations from around the globe and outer space. Each of the mission levels will offer enormous, highly detailed 3D environments that can only be experienced through the eyes of Bond. Level designs challenge players to determine when to blast their way through using high tech weaponry, keenly employ spy-craft tricks and upgradeable gadgets, or stealthily maneuver their way as they accomplish mission objectives and strive for the maximum agent ratings. NightFire will also offer an all-star cast of villains and allies, both new and familiar to the Bond universe.

Each of the platforms will offer unique features catering to that platform's audience. For example, the console versions will feature exclusive driving levels - developed by the award winning team behind the Need For Speed racing games - that feature an array of 007-inspired exotic vehicles, including the Aston Martin Vanquish(tm), equipped with weapons and gadgets. The PC game will offer exclusive single player levels for extended excitement and robust multi-player support.

NightFire for the PlayStation 2 console, Xbox and GameCube is being developed by UK-based Eurocom Entertainment Software. The PC version is being developed by Gearbox Software, based in Dallas, TX. EA will publish and distribute the game worldwide in late 2002 under the EA GAMES(tm) brand.

James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The 20th film in the franchise, Die Another Day, is currently in production and scheduled to debut nationwide on November 22, 2002. More information about the films can be found on the official James Bond Web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

About MGM Interactive
MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages business development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. MGM Interactive's upcoming games include this fall's latest installment to the James Bond videogame franchise, James Bond 007: NightFire, from Electronic Arts,; Rocky, from U.K.-based Rage, based on the unforgettable Academy Award® -winning film; The Great Escape, from SCi, derived from the action-packed cult classic; and The Pink Panther, which casts the world's coolest cat in all-new games from France-based CRYO. For more information about MGM, visit MGM Online at http://www.mgm.com.

About Eon Productions/Danjaq, LLC
Eon Productions/Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent blockbuster films, Goldeneye, Tomorrow Never Dies, and The World Is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Eon Productions is currently in production of the twentieth James Bond Film, Die Another Day, which is due for release in the UK in November 2002. Eon Productions and Danjaq, LLC are affiliate companies and control all worldwide merchandising of the James Bond franchise.

About Electronic Arts
Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts (EA) posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS(tm), EA SPORTS BIG(tm), EA GAMES(tm) and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.

###

 
[PlayStation 2] Two Games Added to Greatest Hits Line from Rockstar - posted by Erich Becker at 3:15 pm CDT

"MIDNIGHT CLUB" AND "SMUGGLER'S RUN" INDUCTED INTO SCEA'S GREATEST HITS LINE-UP FOR THE PLAYSTATION(R)2 COMPUTER ENTERTAINMENT SYSTEM


NEW YORK, NY - May 9, 2002-- Rockstar Games, Take-Two Interactive Software Inc.'s high end video game publishing division, is pleased to announce that "Midnight Club" and "Smuggler's Run" have earned the prestigious honor of joining SCEA's "Greatest Hits" line-up for the PlayStation(R)2 computer entertainment system. Both titles have reached "Greatest Hits" status by achieving impressive sales since their release at the launch of the system in October 2000. The "Greatest Hits" "Smuggler's Run" and "Midnight Club" titles will now be available for a suggested retail price of $19.99 in May 2002.

"Both 'Midnight Club' and 'Smuggler's Run' have been tremendous success stories for Rockstar and we are proud to be included in the 'Greatest Hits' line-up," stated Terry Donovan, Chief Operating Officer of Rockstar Games.

"These titles brought an ambitious new vision of open-ended game design offering more freedom and choices to the gamer. We are extremely pleased with the continued positive response to our efforts and are delighted that more gamers will get to enjoy these incredible games at this affordable new price."

About "Smuggler's Run":
"Smuggler's Run" takes players beyond tracks and into truly open and vast environments, offers an assortment of off-road racing vehicles, and sends gamers on missions to smuggle contraband across tightly guarded international borders. "Smuggler's Run" combines the action of off-road racing and the adventure of being a smuggler. "Smuggler's Run" was originally released on the PlayStation 2 in October 2000.

About "Midnight Club":
"Midnight Club" combines high speed driving action and adventure through London and New York City. Escaping the law and building an arsenal of vehicles offers players a diverse racing experience with attitude. "Midnight Club" was originally released on the PlayStation 2 in October 2000.


About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R), PlayStation(R)2, Nintendo Game Boy Color, Nintendo GameCube, Nintendo Game Boy Advance and the Xbox(TM). The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Rockstar Studios, Gathering of Developers, TalonSoft, Joytech, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Safe Harbor Statement under the Private Securities Reform Act of 1995: The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them.
The words "expect," "anticipate," "believe," "may," "estimate," "intend" and similar expressions are intended to identify such forward-looking statements. Forward-looking statements involve risks, uncertainties and assumptions including, but not limited to: risks associated with our future growth and operating results; our ability to continue to successfully manage growth and integrate the operations of acquired businesses; the availability of adequate financing to fund periodic cash flow shortages; credit risks; seasonal factors; inventory obsolescence; technological change; competitive factors; product returns; failure of retailers to sell-through our products; the timing of the introduction and availability of the Company's new software products and third-party hardware platforms; market and industry factors adversely affecting the carrying value of our assets; unfavorable general economic conditions (including the current economic downturn); and acts of war and terrorism, any or all of which could have a material adverse effect on our business, operating results and financial condition. These important factors and other factors that could affect the Company are described in the Company's Annual Report on Form 10-K, as amended, for the fiscal year ended October 31, 2001. Actual operating results may vary significantly from such forward-looking statements. The Company has no obligation to update such forward-looking
statements.

# # #



Monday, May 06, 2002
 
[Community] Games Xtreme Reviews War Commander (PC) - posted by Erich Becker at 1:46 pm CDT

We have reviewed CDV's War Commander...needless to say we're not impressed.

"It might look nice, but looks does not a great game make, so I can’t recommend this at all over Sudden Strike – and to be fair I gave it a good crack of the whip. Missions are great and nice and varied, but the appalling lack of control and AI of your units just sinks this into the mud where the great Abraham’s tank of destruction rolls over and hides it forever. A pity since this could have been much more like Saving Private Ryan than A Game too far."


Related Links: See The Full Review @ Games Xtreme


 
[GBA] Desert Strike Advanced (GBA) Released by EA - posted by Erich Becker at 1:44 pm CDT

The highly acclaimed Strike series comes to the Game Boy Advance on May 7th with Desert Strike Advance.

Command an Apache attack helicopter against a military tyrant seeking global domination. Your goal; prevent a madman and his terrorist group from starting World War III or worse, destroying the world. By completing a challenging series of high-risk missions, you'll eliminate key military targets, rescue hostages, and rid the world of the threat in the desert. Desert Strike Advance includes 4 levels and 27 missions over varied terrain (water, desert, and city) to keep the game fresh over the long campaign.

Desert Strike Advance for the Game Boy Advance carries a "E"(Everyone) rating from the ESRB and will be priced at US MSRP $34.95.


 
[PCGaming] Legacy Interactive Releases Combat Medic (PC) - posted by Erich Becker at 1:43 pm CDT

LEAVE NO MAN BEHIND ­ "COMBAT MEDIC: SPECIAL OPERATIONS"
PC GAME IMITATES REAL-LIFE

New 3D Title from Legacy Interactive Developed Alongside Actual Army Medic

HOLLYWOOD, May 6, 2002 ­ The dangers of sneak attacks and sniper fire. The glory of saving lives on the modern battlefield. Now you can feel the pressure of being a Special Forces Medic in Combat Medic: Special Operations, the first 3-D medical military simulation for PC. The game has shipped to retailers nationwide.

In Combat Medic, players test their skills as a Special Forces Combat Medic charged with saving and defending the lives of company members during firefights in a Middle East conflict. Combat Medic was developed and published by Legacy Interactive, the world leader in Real Life GamesŒ, and is distributed by Vivendi Universal Interactive Publishing.

The war-based simulation was created in conjunction with actual Special Forces combat medics, who provided developers with real-life scenarios, combat wound details and feedback.

Commenting on the game, U.S. Army Special Forces Combat Medic Daniel Rembish said, "While playing Combat Medic: Special Operations I felt like I was running the lanes again in Fort Sam Houston. Legacy Interactive has done a remarkable job of bringing to life the world of a Combat Medic. The game captures the intense nature of a medic¹s main objective ­ to stay alive and save others."

Assigned to the war front in the Middle East, players advance through 10 critical missions drawn from real-life situations in the field. First, players select from three different medic characters, each with their own skills and advantages. Then comes the mission briefing, and the point at which players must carefully pack their field bags with a limited supply of medical instruments including a tourniquet, survival saw, and bandages.

Upon reaching an injured soldier, players assess the injuries and treat the patient as necessary using the tools of an actual medic. Wounds include amputations, blast injuries, battle psychosis and more. Along the way, players receive hints and feedback in the form of text and voice-overs about how well they are doing. In several missions, players will need to rely on other soldiers and utilize weapons differently to reach and successfully treat patients. If procedures are not carried out properly soldiers will perish on the battlefield. Once the mission is complete, players receive a debriefing and a performance review. Medals are awarded for exceptionally high scores.

Combat Medic: Special Operations includes a "secret" site available only to those players who purchase the game. The site reveals cheat codes, Easter egg codes, exclusive behind-the-scenes videos, and much more.

Players can also visit an interactive product ³micro² site, which includes weekly contests, discussion forums, tips and tricks, wallpaper and promo videos. The site can be found at legacyinteractive.com/combatmedic.

Combat Medic: Special Operations is available for purchase in retail stores throughout the US and Canada for a suggested retail price of $19.99.

The world leader in Real Life GamesŒ, Legacy Interactive has sold more than 700,000 copies of its popular award winning Emergency Room® series that includes: Emergency Room 2, Emergency Room Disaster Strikes, Emergency Room Life or Death, Code Blue, Code Red, Emergency Room 3, Vet Emergency , 911 Paramedic, and ERSIM.com.

Other Legacy titles include Moon Tycoon, Pursuit of Justice, and the upcoming game based on the popular TV drama "Law & Order" this fall. For more information, visit www.legacyinteractive.com.


COMBAT MEDIC: SPECIAL OPERATIONS SYSTEM REQUIREMENTS:
- Windows 98/ME/2000/XP
- Pentium III or equivalent
- 128MB RAM
- 8MB Video Card
- 16x CD-ROM drive
- DirectX 7.0 or higher
- IE 5.0 or higher
- Sound Card


 
[PCGaming] Play Asheron's Call for 30 Days Free! - posted by Erich Becker at 1:41 pm CDT

Step Into the Fantasy World of Asheron's Call For Free

Microsoft today announced that gamers can experience the full version of Asheron's Call 1.0 free for 30 days. With just three simple steps, players will be transported to the massively multiplayer fantasy world of Dereth, where they will find real-life comrades, strange and fearsome monsters, mysterious landscapes, and a constantly evolving storyline where they decide their own fate and destiny.

To try Asheron's Call free for 30 days, players will need to download the file (110 MB), then obtain a Passport Account and Activation Coupon. For more information and to download the trial, please visit:

http://www.microsoft.com/games/pc/acdownload.asp

Asheron's Call is a massively multiplayer role-playing game playable exclusively on Zone.com ( http://www.zone.com/) that draws together thousands of players within a dynamic, 3-D online world. Players can create truly unique characters by choosing between extensive combinations of visual appearance, attributes, and skill sets. Asheron's Call immerses players in an intense role-playing environment where they must compete or cooperate with thousands of other online players. An extensive system of allegiance and influence greatly enhances social interaction. The online nature of the game facilitates an evolving and dynamic adventure inside a consistent universe. The game will never be solved, because there will always be more areas to explore and quests to complete.

For more information about Asheron's Call, please visit: http://www.asheronscall.com

* * *


 
[PressRelease] Activision to Publish id's Doom III - posted by Erich Becker at 1:38 pm CDT

ID SOFTWARE PARTNERS WITH ACTIVISION ON DOOM III(tm)

Activision Set to Distribute Highly Anticipated Game Worldwide

Santa Monica, CA - May 3, 2002 -id Software(tm) and Activision, Inc. (Nasdaq: ATVI) announced today that Activision will be the worldwide licensed distributor for DOOM III(tm), the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III is currently in development for the PC by id Software and will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall.

"DOOM III will change what people expect to see and experience in a PC game," said Todd Hollenshead, CEO, id Software. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified."

"We are excited to continue our successful and long-standing relationship with id," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "I'm sure that id fans and action gamers alike share our anticipation for the latest incarnation of DOOM, which is one of the most important franchises in PC gaming history. There is no doubt that DOOM III will be at the top of every gamer's most wanted list."

First released in 1993, DOOM became a phenomenon in PC gaming history and is widely recognized as the catalyst for the first-person action genre. Since its inception, the franchise has been one of the industry's best-selling PC series, with DOOM III already the most hotly anticipated first person action title currently in development.

id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena,(tm) QUAKE III: Team Arena(tm), and Return to Castle Wolfenstein(tm). id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com .

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

###


 


  Copyright 1998-2002 ESC Magazine
See additional copyright information

news | reviews | features | forums | staff | downloads | contact us

Design and Systems Development by InfoReveal Corp







See Current News Here