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May 28, 2002 - June 10, 2002 - See More Archived News


Monday, June 10, 2002
 
[Contests] Thrustworld Announces "Play To Win a GeForce 4" Promotion - posted by Erich Becker at 7:32 am CDT

Play To Win a GeForce 4

** For immediate release **

Dorset, England, June 7th, 2002 - Thrustworld. http://www.thrustworld.com/, the UK's premiere online Gaming Service Provider (GSP), is pleased to announce their "Play to win a GeForce 4" Promotion.

For the next 4 weeks ThrustWorld will be giving gamers the chance to win a Nvidia GeForce 4 Ti 4400 just by playing their favourite game in the ThrustWorld GameZone. The GeForce 4 is currently the fastest video card for gaming and ThrustWorld is the UK's fastest growing pay to play Gaming Service Provider (GSP). The competition is open both to paying members and free trial members. Non members can go to http://www.ThrustWorld.com/signup.php to create a new account. New accounts are completely FREE for the first month and you don't need payment details to signup. There is no obligation to remain a member after the competition or free trial period has ended, this really is our gift to the most dedicated gamer for trying out our service.

The rules of the competition are simple, starting from 00:00 GMT on 8th June 2002 we will log the amount of time every member spends in the ThrustWorld GameZone. When the competition ends at 00:00 GMT July 6th 2002 we will tally up the total time each player has spent using the service, the person that has spent the most time in the ThrustWorld GameZone (http://www.thrustworld.com/bootup.php) playing or available to play games will be awarded a Nvidia GeForce 4 Ti 4400. As an added bonus the winner and first and second runners up with receive a years free ThrustWorld membership. To view the current leaders visit http://www.thrustworld.com/stats.php The competition is not open to ThrustWorld staff or admins.

** About the Nvidia GeForce 4 Ti 4400 **

NVIDIA introduced the GeForce4 Ti delivering the most radically immersive graphic environments ever seen on a desktop PC. Ground breaking features including the advanced nfiniteFX II Engine, superior Accuview Antialiasing techniques and flexible nView multi-display technology, deliver screaming performance and fierce processing power for truly unmatched ferocious graphics power.

Vertices per Second: 125 Million
Fill Rate: 4.4 Billion AA Samples/Sec.
Operations per Second: 1.12 Trillion
Memory Bandwidth: 8.8GB/Sec
Maximum Memory: 128MB

** About ThrustWorld **

ThrustWorld (http://www.thrustworld.com) is the UK's premiere pay to play Gaming Service Provider (GSP), created by gamers for gamers. ThrustWorld utilises a combination of different technologies supported by an extremely resilient network on a very fast backbone. to deliver the best possible multiplayer gaming experience. The team at ThrustWorld have considerable industry experience and are pioneering new technologies destined to become the future of stable online gaming. ThrustWorld's ground breaking software enables members to launch multiplater games and servers from within a community based lobby system.

The system supports both DirectPlay and dedicated server based games. For a full list of currently supportedgames go to http://www.thrustworld.com/supported_games.php With DirectPlay games such as IL2 Sturmovik, Age of Empires, Cossacks, etc. members are able to find other members to play against easily and without fuss, then once all are ready the software will launch the game.. With dedicated server based games such as CounterStrike, Quake 3 Arena, Mobile Forces etc, members are able to configure their own servers within the lobby system, with custom settings, including maps and desired mods, this server will automatically be created on ThrustWorld's hardware and from then on will act as a fixed server.

The above configuration flexibility allows members to have league matches and private games with pure ease. As well as the options for game play TW also have news and message boards with chat also available via IRC or via the ThrustWorld lobby software. Members gain their own @thrustworld.com email address and free web space on the service.

ThrustWorld host monthly tournaments and competitions with their league/ladder creation and management system. Prizes for these competitions include cash, hardware and software.

For more information visit http://www.thrustworld.com
To become a member visit http://www.thrustworld.com/signup.php

The ThrustWorld technologies are available under licence, interested parties should contact marketing@thrustworld.net


NVIDIA, GeForce4, nfiniteFX, Accuview Antialiasing and nView are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Other company and product names may be trademarks or registered trademarks of the respective owners with which they are associated.


Related Links: See what the contest is all about!


 
[Community] Gamer's Hell Interviews Galatic Civilization's Lead Designer - posted by Erich Becker at 7:29 am CDT

Ranging from os/2 to outer space, today we are offering a really cute interview with Galactic Civilization Lead Designer.

"I originally wrote the game for OS/2 back in 1993-1994. I wanted to do a strategy game where the AI didn't cheat or more to the point, played by the same exact rules as the human player. But at the time, the only way to do that was to have the game be multithreaded. Multithreaded means that the game could multitask within itself. So while the human player was moving his ships around and making decisions, the computer player could be calculating its strategy too. This gave the AI a lot more time to come up with real strategies"


Related Links: See the Full Interview at Gamer's Hell


 
[PCGaming] Timegate Studios Releases Kohan Mod Tool - posted by Erich Becker at 7:28 am CDT

TIMEGATE STUDIOS RELEASES MOD TOOL
FOR KOHAN FANS TO PLAY IT THEIR WAY

Houston, Texas. June 5th, 2002 – TimeGate Studios™, Inc. and Strategy First announced the release of an exciting new Kohan Mod Tool available exclusively to TimeGate newsletter subscribers in the upcoming June 17th, 2002 issue. Visit http://www.timegate.com/newsletter.html to join the newsletter distribution list.

Although the Kohan Mod Tool will not officially be supported by TimeGate Studios, players will be able to generate their own Kohan mods. Players will be able to change the stats of any unit; add new custom units, heroes, buildings, sounds, and colors; change global game stats and more!

The Kohan Mod Tool allows players to do the following:

- Modify the stats of any existing unit (this includes hit points, attack/defense strength, upkeep/commission costs, build hierarchy, spells, bonuses, even the frontline/support nature of units, etc.)

- Create any number of new units, using the graphics of existing units

- Reassign existing game sounds

- Add completely new game sounds, this applies to selection, command, death, attack, and spell sound effects

- Distribute your mods to other players and play multiplayer using your own rules!

- Automatically generate a complete list of features in your mod so that other players can appreciate your masterpiece!

- Players can protect their creative work with a secret access code that lets only you update your mod!

Log on to www.timegate.com for more information.

About TimeGate Studios, Inc.

TimeGate Studios™, Inc., is a privately held corporation and part of a diverse conglomeration of companies. With its headquarters just outside Houston, Texas, TimeGate combines superior game design and innovation with a strong commitment to meet the demands of PC entertainment fans. Since 1998, TimeGate has gained significant industry recognition including a coveted nomination for “Rookie Studio of the Year” by the International Game Developers Association. In addition, their debut (RTS) project, Kohan: Immortal Sovereigns, has earned nearly 30 awards and “(Real-Time) Strategy Game of the Year” by major industry critics. For more information, log on to www.timegate.com.

About Strategy First, Inc.

Strategy First, Inc. is a leading developer and worldwide publisher of PC entertainment software. Founded in 1990, the company has grown rapidly, publishing major games in the industry while simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.

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Friday, June 07, 2002
 
[PCGaming] Pro Train II Goes Gold - posted by Andy Grieser at 7:32 am CDT

PRO TRAIN II, a Microsoft® Train Simulator Add-On, is now gold


Montreal, Quebec – Strategy First is pleased to announce that Pro Train II: Saxony: Leipzig – Reisa - Dresden , a complete add-on for Microsoft’s® Train Simulator has gone gold.

Pro Train II takes you to the beautiful Saxony region of Germany where players will have the chance to ride the oldest “long track” in Europe. Get a taste of the authentic scenery that was painstakingly re-created to resemble Leipzig, Riesa and Dresden.

Players will have the opportunity to control the exciting new engines, such as the LET Henningsdorf BR143, AEG BR112, Adtranz BR101 and Woroschilowgrad BR232.

Other features include:

- 6 brand new scenarios

- Dynamic oncoming traffic and animated objects

- Realistic textures and original terrain

- Realistic driver’s cab interior for each engine

At a suggested retail price of $19.99US, Pro Train II is distributed by Infogrames throughout the US and Canada.

About NBG

NBG, founded in 1988, is one of the most successful multiplatform-distributions and provides as a subsidiary of the American publisher Activision the German speaking market. Other exclusive labels of NBG are for example ITE and Mad Catz

About Strategy First

Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.



Tuesday, June 04, 2002
 
[PC Gaming] Strategy First and Paradox Release Legion to Stores - posted by Erich Becker at 1:04 pm CDT

For Immediate Release

AUGUSTUS, JULIUS CAESAR, MARK ANTONY AND HANNIBAL PREPARE TO MEET YOUR MATCH LEGION SHIPS TO STORES NATIONWIDE

Montreal, Quebec. June 4, 2002 ? Strategy First and Paradox Entertainment have returned from E3, the largest entertainment expo of the year to announce that their highly anticipated strategy game, LEGION, has shipped and will be available in stores nationwide later this week.

Augustus, Julius Caesar, Mark Antony and Hannibal were leaders that became legends during the revolution of the Roman Empire. Now is your chance to join the ranks of these great strategists and conquer Europe during one of the most historic eras of all time.

Legion, a revolutionary, high level strategy game features both strategic and tactical elements. At the strategic level, you control vast armies and carve an Empire from the assortment of tribes and city-states that occupied Italy, France and Britain. At the tactical level, you must position your armies to take advantage of terrain and make use of the best formations in order to achieve victory. The battles are a spectacle to behold as hundreds of men fight a bloody engagement on the battlefields of?.LEGION.

Legion is distributed by Infogrames throughout North America. For more information, log onto www.strategyfirst.com or www.paradoxplaza.com


About Paradox Entertainment

Paradox Entertainment was founded in 1999 and is a fast growing developer based in Sweden. Paradox Entertainment has produced best selling and award-winning games such as Europa Universalis I and II and Airfix Dogfighter. It also develops its brand portfolio containing well known brands such as Mutant Chronicles, Europa Universalis, Kult and Heavy Gear.

About Strategy First

Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.


 
[PC Gaming] Latest Patch Released for Astonia 3 - posted by Erich Becker at 1:03 pm CDT

Release of the latest patch for the fast-growing MMORPG Astonia 3™

Hamburg, June 4, 2002. Intent Software releases the new patch for Astonia 3™, their Fantasy-MMORPG that has been running successfully since February 2002.

The scene of the new patch is the evil city of Exkordon, lying in the north of the Empire beyond the perilous swamps and the magical forest Erleac. The people of Exkordon have renounced all ties with the Empire and its patron Ishtar and are openly siding with their ringleader, Governor Korzam. Renegade guards are hindering the player’s progress, whose task it is to catch Exkordon’s cruel governor in the act and convict him while overcoming the perils of challenging adventures.

Astonia 3™ (www.astonia.com) is a Fantasy-MMORPG that can be downloaded for free (approximately 35 MB). After the free 28-days trial period, the players pay a subscription fee of US$ 9.95 a month.


 
[PressRelease] Infogrames and Prima Sign Guide Publishing Deal - posted by Erich Becker at 1:01 pm CDT

PRIMA GAMES SIGNS EXCLUSIVE DEAL WITH INFOGRAMES
TO PUBLISH COMPUTER AND VIDEO GAME STRATEGY GUIDES

Prima Games’ Official Strategy Guides to Help Consumers Save a City from Godzilla and Pull Off Outrageous Stunts

ROSEVILLE, Calif., June 4, 2002 Prima Games, a division of Random House Inc. and the world’s leading strategy guide publisher, today announced that
it has signed an exclusive agreement with globalinteractive entertainment publisher Infogrames, Inc. (NASDAQ:IFGM) to write, publish and distribute
in North America 10 computer and video game strategy guides for several of Infogrames’ most anticipated titles for 2002. Financial terms of the deal
were not disclosed.

Among the Infogrames titles that fall under the agreement are: Stuntman™ for the PlayStation®2, Unreal® Championship for the Microsoft® Xbox™,
Godzilla®: Destroy All Monsters Melee for the Nintendo® GameCube™ and Unreal Tournament™ 2003.

“Infogrames is the latest major game publisher to join Prima Games’ growing portfolio of strategy guide partners,” said Debra Kempker, president of Prima Games. “We are very excited about the titles that we will be working on because of their mass market appeal and the value that our strategy guides will bring to consumers.”

”We’re very pleased to be working with Prima Games on strategy guides for our titles,” said John Hurlbut, general manager of Infogrames’ Beverly Studio. “Prima Games’ superior product is a wonderful complement to our games, and the combination of the two will greatly enhance the gaming experience for consumers.”

Market research firm NPDFunworld cites Prima Games as the world’s leading strategy guide publisher with a 45 percent market share, a ranking the company has held since 1999.

Strategy guides are soft cover books that provide helpful hints and tips to consumers on how to play a specific computer or video game. Cost for Prima
Games’ guides range from U.S. MSRP $14.99 to $19.99.

About Infogrames
New York-based Infogrames, Inc. (Nasdaq: IFGM) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames’ catalogue of more than 1,000 titles includes award-winning franchises such as Civilization, Backyard Sports, Deer Hunter, Driver, RollerCoaster Tycoon, Test Drive, and Unreal, and key licenses including Warner Bros. Looney Tunes, Nickelodeon’s Blue’s Clues, Dragon Ball Z, Mission Impossible, Terminator, Harley-Davidson, Major League Baseball, and the National Football League, among many others. The Company’s Humongous Entertainment and MacSoft labels are leaders in children’s and Macintosh entertainment software, respectively.

Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor
of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy, TONKA, and Atari, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company’s Web site at www.infogrames.com.

About Prima Games
Prima Games, a division of Random House Inc., is the world's leading publisher of strategy guides for computer and console video games, with more than 900 titles published and over 50 million guides in print. High quality strategy guides, extensive retail distribution and relationships with top game developers and publishers have allowed Prima Games to claim the highest market share among strategy guide publishers. More information can be found on the Web at www.primagames.com.


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Monday, June 03, 2002
 
[PC Gaming] Gamer's Hell Reviews GTAIII - posted by Erich Becker at 8:30 am CDT

Gamer's Hell has posted their review of the award winning Grand Theft Auto III for the PC. Check it out, and be sure to check back soon for our review of GTAIII.

"Lately there’s a trend in game development that I happen to like a lot. It can be summarized in only one word: freedom. The ability to do whatever you feel like hasn’t been particularly popular, until now. Grand Theft Auto 3 is the PC conversion of the game that was critically acclaimed, yet hated by parents."

Related Links: See Gamer's Hell's Full Review


 
[PC Gaming] Another War Interview at Gamer's Hell - posted by Erich Becker at 8:28 am CDT

Another War (C) Cenega *Interview*

See the full interview

This interview talks about various aspects of the game (no multiplayer, single player, the title, ...) as well as details about Pawel himself, overall it is really an intersting read (mostly thanks to Pawel answers).

Here is a funny extract from the interview:

"The game is in certain aspect a parody of other RPG titles so we wanted to have something resembling other games - first approach was, as far as I remember, All Out. But later hundred of different 'War' games appeared like 1942: Pacific Air War, After the War, Ancient Art of war, Armorines - Project SWARM, Army Men: World War, Asterix: The Gallic War, Battle Isle IV: The Andosia War, Beast wars, Beyond Pearl Harbor: Pacific Warriors, Brave Dwarves, Cave Wars, Charm Of War, Civil War: War Between the States, Colony Wars: Vengeance, Cossacks: Back to War, Cossacks: European Wars, Cossacks:Napoleonic Wars, Cossacks: The Art of War, Crash Bandicoot 3: Warped, Cyberstorm 2: Corporate Wars, Dawn of War, Deadlock II -Shrine Wars, Decisive Battles of World War II: Korsun Pocket, Delta Force: Land Warrior, Delta Force: Urban Warfare, Descent Freespace the Great War, Deus Ex 2: Invisible War, Dogs of War, Dope Wars, Dynasty Warrior 2, Economic War, Eternal War, F-22 Total Air War, FreeSpace: the Great War, Hardwar, I-war, Independence War 2: Edge of Chaos, Jurrasic war, L.E.D. Wars, Man of War, Mechwarrior 2, Medieval: Total War, Mike Stewarts Pro Bodyboarding Int, Operation Flashpoint: Cold War Crisis, Operational Art of War, Orbit Wars UT Mod, Orginal War, Outwars, Persian Wars, Primitive Wars: Jurrasic Era, Prisoner of War, Private Wars, Real War, Road Wars, Robot Wars 2, Rogue Wars, Sea War: The Battles, Seven Years of War, Shogun - Total War, Smuggler's Run: Warzone, Software Tycoon, Soldiers at War, Star Trek Deep Space Nine: Dominion Wars, Star wars, Starcraft Brood Wars, State of War, Street Wars, Swarm, Syndicate wars. Tekwar, Three dirty dwarves, Wages of War, War Breeds, War Engine, War of the Worlds, etc, etc. There is even game "War Peace". So it would be really stupid not to come up with another WAR, wouldn't it?"



Friday, May 31, 2002
 
[PCGaming] Soldier of Fortune II Ships - posted by Andy Grieser at 11:06 am CDT

ACTIVISION AND RAVEN SOFTWARE'S

SOLDIER OF FORTUNE II: DOUBLE HELIX IS

ON ASSIGNMENT AT RETAIL OUTLETS NATIONWIDE

SANTA MONICA, CA - May 31, 2002 - Activision, Inc. (Nasdaq: ATVI) and Raven Software's powerful and intense action game, Soldier of Fortune II: Double Helix has shipped to retail stores nationwide. The sequel to the award-winning Soldier of Fortune , Soldier of Fortune II: Double Helix drops players into the ranks of America's elite covert troops in a gritty and intense battle for survival. Soldier of Fortune II: Double Helix is currently available on North American store shelves for a suggested retail price of $49.95. The game is rated "M" for MATURE (content suitable for persons ages 17 and older) for animated blood, violence and gore by the ESRB.

" Soldier of Fortune II: Double Helix offers more raw excitement than any other first person action game , " said Larry Goldberg, executive vice president, Activision Worldwide Studios. "With its detailed damage modeling, random mission generator and astonishing action sequences Soldier of Fortune II: Double Helix will simply knock your socks off!"


In Soldier of Fortune II: Double Helix players once again assume the role of John Mullins, a military consultant working for the top-secret agency known as The Shop. Drawing in-part upon the experiences of the real John Mullins, players will experience fierce shoot-outs in the jungles of Columbia, the frozen wastelands of Kamchatka and the bustling streets of Hong Kong, to name a few. During their tour of duty, players will have access to an immense arsenal of real-world weaponry including MK 23 US SOCOM, M4 with M203 grenade launcher, MSG90A1 military sniper rifle, and the MM-1 40 mm grenade launcher, as well as authentic next generation small arms such as the OICW weapon system. In addition to the awesome firepower at their fingertips players will have to master stealth in order to tackle a wide-range of missions, including hostage rescue, intelligence gathering and search-and-destroy.

" Soldier of Fortune II: Double Helix was an incredibly ambitious design that's exceeded our wildest expectations," states Brian Raffel, vice president of Raven Software. "Not only is Soldier of Fortune II: Double Helix the most gritty and frenetic action game ever, but our random mission generator technology gives the game nearly endless replayability."

At the center of Soldier of Fortune II: Double Helix is an incredibly detailed damage modeling system that provides the player with an all new level of intensity during gameplay. Lifelike character movements further draw the player into the game, and per pixel hit locations and location based damage modeling create an added layer of realism for the player.

Soldier of Fortune II: Double Helix also advances the genre with the introduction of a new random mission generator technology for both single and multiplayer. By entering variables into the game's random mission generator players can create millions of single or multiplayer maps on-the-fly for endless replayability. In addition to the RMG maps, multiplayer in Soldier of Fortune II: Double Helix offers nine professionally designed maps, more than 100 unique model/skin combinations and four different game modes, including and deathmatch, team deathmatch, elimination and infiltration.



Thursday, May 30, 2002
 
[PCGaming] Age of Wonders II Goes Gold - posted by Andy Grieser at 10:27 am CDT

GATHERING OF DEVELOPERS AND TRIUMPH STUDIOS ANNOUNCE
"AGE OF WONDERS II: THE WIZARDS THRONE" HAS GONE GOLD

Sequel to 1999 Award-Winning Age of Wonders Heads off to Duplication

NEW YORK, NY - May 30th, 2002 - Computer and video game publisher Gathering
of Developers, a subsidiary of Take-Two Interactive Software, Inc.
(NASDAQ-TTWO), along with Triumph Studios has announced the highly
anticipated game for the PC, "Age of Wonders II: The Wizards Throne," has
gone gold. Delivering an invigorating mix of empire building, role-playing,
and warfare, "Age of Wonders II: The Wizards Throne" offers the ultimate in
fantasy turn-based strategy. This game is set to ship June 2002.

"Age of Wonders II: The Wizards Throne" blends role-playing, magical
combat, and empire building, while placing the player in control of an
ancient fantasy kingdom. To restore balance in a world on the brink of
collapse and earn a place amongst the Circle of Evermore (a group of
immortal wizards,) gamers take charge of power-wielding wizards, clashing
battalions, and laboring guilds. By wisely choosing alliances, building
forces, researching the magical arts and resources, players can dominate
the land and ultimately restore order in their quest for the Wizard's
Throne.

In " Age of Wonders II: The Wizards Throne" Players can:

* Rule their domain as an immortal Wizard-King, a leader capable of
awe-inspiring destruction, possessing the ability to defeat equally
imposing adversaries!
* Reign supreme over one of 12 distinct and amazing races such as Elves,
Frostlings, Draconians, Dwarves, Halflings, Humans, and even the Undead.
* Specialize in one of seven Spheres of Magic including Earth, Fire, Life,
and Death, while customizing their magical skills and abilities.
* Enlist the aid of loyal champions - these heroes lead troops into battle
and posses the unique ability to wield mighty artifacts hidden throughout
the world.
* Dictate the fate of the world from within their Wizard's Tower, a virtual
antenna of power used to transport their ground-shaking spells.
* Immerse themselves in a legendary story during a single-player campaign
full of intrigue, action, and suspense.
* Lay siege to enemy cities with a careful balance of tactical guile and
magical augmentations.
* Seek out assistance from various Deities - their favor can lift an
aspiring emperor to greatness, while their displeasure can lead a thriving
nation into ruins.
* Design scenarios, heroes, and items with the enhanced level editor.
* Research powerful enchantments, fierce combat magic, and world altering
spells - all brought to life with a 3D-particle system sure to dazzle even
the most seasoned Wizard.
* Experience crystal clear sound and life-like detail for characters,
creatures, terrain and more with an enhanced sound engine and a new
true-color graphics engine.
* Confront rival Wizards in Multiplayer warfare via a LAN or over the
Internet - options include Play by Email, Hot Seat, and the exciting
Simultaneous-Turn System allowing all players to move at the same time.

Age of Wonders received industry accolades from the consumer and gaming
press alike. Triumph Studios' original game was named "Game of the Year"
by Gone Gold.com, and awarded "Editor's Choice" by PC Gamer Magazine.


 
[Web] ShrapnelGames Launches New Sites - posted by Andy Grieser at 8:28 am CDT

Shrapnel Games launches sgportz.com and gamersfront.com
New divisions to handle sports simulations and advanced product fulfillment.

Cary, NC, May 30, 2002

Shrapnel Games is proud to announce the official launch of
sgsportz.com and gamersfront.com. Further details can be found on
the following websites: http://www.shrapnelgames.com,
http://www.sgsportz.com, http://www.gamersfront.com.

Richard Arnesen, Director of Covert Operations for Shrapnel Games,
said, "We are extremely excited to let the general public know about
sgsportz.com and gamersfront.com, which we have been putting into
place for some time now. SG Sportz is destined to become the
premier publisher of sports simulations products. We will be bringing
the best developers together along with a future internally developed
sports simulation of our own. The Gamers Front will give us the flexibility to
continue our rapid growth, with options to give developers the most
for their development dollar. The new e-commerce platform is one of
the most powerful in the industry and will allow us to sell other
products as well as offer future developers some new options that no
one else in the online publishing business can offer. It will also allow
us to prepare for the flood of traffic we expect from our newest
product offering announcement tomorrow. It will be the biggest
announcement in our 3 year history! Stay tuned..."

Tim Brooks, President of Shrapnel Games, added, "We had to expand.
Our growth over the last year has been phenomenal. We now
regularly receive over 1 million unique users to our website monthly.
The Sports division has been in the works for a while and our new e-
commerce site, Gamers Front, will allow us to continue growing our
direct relationships with our customers and fans. With our big
announcement tomorrow, and the coming Space HoRSE and All
American: The 82nd Airborne at Normandy, plus Boku Strategy Games'
secret project and ProSIM's Armored Task Force, we had to position
ourselves for the anticipated growth of the next several months. Oh,
and did I forget to mention Aaron Hall and Malfador's new product
which just entered Beta?"


 
[PressRelease] Analog Devices' SoundMax SPX Revs Up PS2 Test Drive - posted by Andy Grieser at 8:27 am CDT

ANALOG DEVICES' SOUNDMAX (TM) SPX REVS UP INFOGRAMES/PITBULL SYNDICATE'S
TEST DRIVE FOR Playstation 2

Santa Clara, CA (May 30, 2002) - Analog Devices, Inc. today announced that its advanced audio rendering technology, SoundMAX(R) SPX, has been incorporated into Infogrames' recently released PlayStation 2 game Test Drive. SoundMAX SPX's "animated audio" - interactive, event-driven sounds that respond to game physics, environmental variables and user input -
allows for hyper-realistic audio as the player races across tracks from around the globe in a wide range of high-powered cars.

With more than three million copies sold worldwide, the award-winning Test Drive series provides an auto racing experience for every type of racer. Developed by Pitbull Syndicate, Test Drive for PlayStation 2 will have the most true-to-life engine sounds and audio available.

"SoundMAX's audio rendering technology allows players to differentiate between the Turbo charger on a V6 engine and the deep bass boar of a big block V8," said Jean-Philippe Agati, senior vice president and general
manager of Infogrames' Los Angeles studio. "SoundMAX SPX complements our state-of-the-art graphics with the most amazingly realistic sounds imaginable."

"When we set out to create Test Drive we envisioned a game that would be so realistic that gamers would feel like the race was taking place all around them," said Scott Snyder, director of audio at Infogrames. "SoundMAX SPX was the best solution to create an amazingly realistic and heart-pounding audio
experience. Once you hear the sounds from Test Drive, all other racing games will seem like a soap-box derby."

"We are very pleased to be able to bring our audio rendering solution to Infogrames and Pitbull, providing uniquely interactive sounds that contribute significantly to game play for the Test Drive series," said Beth Doherty, director of business development, Analog Devices. "With the addition of SoundMAX SPX, this title sets a new standard for audio sound
effects in racing titles."

Test Drive for PlayStation 2 allows gamers to pit power versus legendary performance in high-impact street racing mayhem. Gamers rocket through crowded cities, with opponents and the law on their tail, in the ultimate test of man and machine. The game features 20 of the hottest licensed exotic sports cars and all-American muscle cars, four stunningly realistic and highly-detailed real-world cities, and fully interactive environments with cross-traffic, reactive pedestrians, gravity-defying jumps, and
smashable street-side objects. Racers will also experience a realistic physics model tuned for a fun and exciting racing experience, a new interactive and immersive back story for a tight and compelling game, and real licensed music on the new Test Drive radio.



Tuesday, May 28, 2002
 
[ESCmag] ESCmag Editor Takes Manhattan - posted by Andy Grieser at 7:29 am CDT

Andy and the Sunshine Girl return to New York City to find it stronger, more alive than ever. You'll laugh. You'll cry. It's better than Cats.

 


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