|July 17, 2001 - August 14, 2001 - See More Archived News|
Tuesday, August 14, 2001
|Press :: Vivendi Universal Publishing and Legacy Interactive Announce Distribution Deal - posted by Erich Becker at 1:02 pm CDT|
VIVENDI UNIVERSAL PUBLISHING AND LEGACY INTERACTIVE ANNOUNCE DISTRIBUTION DEAL FEATURING MASS MARKET FRANCHISES
Five Interactive Games Inspired by Reality-Based TV Shows Will Debut in Fall 2001
Torrance, CA - August 15, 2001 -- Vivendi Universal Publishing (VU Publishing) and Los Angeles-based Legacy Interactive, creator of the successful Real Life Game series of interactive PC and MAC CD-ROM simulation games, today announced a distribution deal including five new Legacy Interactive games. Under the agreement, VU Publishing will distribute the games worldwide.
Titles covered by the distribution deal include:
* Vet Emergency: Combining Legacy’s popular emergency medical game with the exciting, challenging, and sometimes heart-wrenching experience of veterinary medicine, you’re responsible for the well being of every cat, dog, bird and exotic animal in an urban vet clinic.
* 911 Paramedic: Life on the streets of LA can be tough. They are even tougher when you’re a paramedic making life or death decisions while balancing the chaos of medical emergency situations.
* Emergency Room Code Red: When the entire city is in a state-of-emergency, it’s up to you to save the sick and injured as well as manage the staff of the ER. Combining the fast-paced drama of a television show with the interactive realism of a computer game, this emergency experience will get even the most novice gamer’s heart pumping.
* Combat Medic: Desert Storm: One day you’re an attending physician in a metropolitan hospital, the next you’re airlifted to the middle of the desert in the heat of war. Taking on responsibilities of an Army Reserve surgeon, you must manage supplies, treat war-inflicted wounds and deal with the constant pressure of a warfare environment.
* Moon Tycoon: Space is the final frontier and it’s up to you to colonize the rugged lunar landscape. In this ultra realistic, fully 3-D Sim/strategy game, players build colonies, create industries, trade with Earth and alien races, and survive the perils of life in space.
“Throughout the world, people are captivated by reality-based TV shows and these titles bring the excitement, drama, and real-life scenarios that fans enjoy with the added element of interactivity,” said Philip O’Neil, Senior Vice President of Vivendi Universal Interactive Publishing North America. “We are thrilled to work with Legacy Interactive to help bring exciting reality-based games to gaming enthusiasts everywhere.”
All five new Legacy Interactive games promise to build on the company’s success in developing realistic, interactive entertainment that offer photo-realistic graphics and video, expert databases, maximum player control, and multiple options at every turn. In April, Legacy released Emergency Room 3 along with the online ERsim.com. To date, more than 150,000 customers have played ERsim.com online and more than half a million units of its Emergency Room CD-ROM series have been sold.
“We believe the deal with Vivendi Universal Publishing will help continue our record of highly profitable growth,” said Legacy CEO Ariella Lehrer. “We look forward to leveraging their sales and distribution strength to create a broader reach for our unique series of games.”
About Legacy Interactive
Legacy Interactive® is an interactive entertainment company that creates and sells realistic simulation games for CD-ROM and the Internet. The company’s success derives from the development of Real Life Games™ based on licensing the rights to popular television shows. To date, Legacy Interactive has sold over half a million copies of its popular, award-winning Emergency Room® series that includes: Emergency Room 2, Emergency Room Disaster Strikes, Emergency Room Life or Death, Code Blue, and most recently, Emergency Room 3. The Company is at the forefront of cutting-edge multimedia convergence offering an online, interactive version of Legacy Interactive’s successful ER games
-- ERsim.com – which allows users to play and create unique medical cases online. Recently, Legacy Interactive has formed an interactive partnership with TLC (The Learning Channel) and the network’s popular medical documentary series,
Trauma: Life in the
|Press Release :: Law & Order Interactive Game Announced - posted by Erich Becker at 12:59 pm CDT|
LEGACY INTERACTIVE TO CREATE LAW & ORDER INTERACTIVE GAME POPULAR TELEVISION SERIES IS NATURAL ADDITION TO LEGACY’S SUCCESSFUL REAL LIFE GAME™ FRANCHISE
Los Angeles, CA, August 15, 2001. Legacy Interactive®, creator of the successful Real Life Games™ series of interactive CD-ROM simulation games, has signed a licensing agreement with Studios USA, producers of the hit television drama Law & Order, to develop a new game based on the popular show.
The critically acclaimed Law & Order is currently television’s longest-running drama series, airing on NBC and in syndication on cable networks TNT and A&E. The series will enter its twelfth season this fall. It has also launched one successful Law & Order-branded series, Law & Order: Special Victims Unit, which airs on both NBC and USA, and a second, Law & Order: Criminal Intent, airing this fall, also on NBC and USA.
Several cast members from Law & Order television series, including Jerry Orbach (Detective Lennie Briscoe), S. Epatha Merkerson (as Lieutenant Anita Van Buren) and Elisabeth Röhm (as Assistant D.A. Serena Southerlyn) will participate in the production of the interactive game.
In developing Law & Order Interactive, Legacy is working closely with Law & Order executive producer and series creator Dick Wolf, president of Wolf Films, to ensure that the game stays true to the spirit of the enduringly popular show. The initial cases for Law & Order Interactive were written by two regular screenwriters of the show and contain the mystery, twists and turns as well as the moral and legal dilemmas that are the signature elements for the series.
“Our customers, more than 60% of whom are women, like fast-paced excitement and thrills, but also real-life scenarios and problem-solving situations that challenge the mind more than the trigger finger,” says Legacy CEO Ariella Lehrer. “We’re very excited about bringing Law & Order Interactive to our Real Life Game series, with all the twists and turns of criminal investigation and courtroom drama.”
“Law & Order is arguably the most successful TV show in the modern era. We have an opportunity to give the 60 million weekly fans of this show the next step in this experience, a chance to become a part of the show’s fiber. The small leap is, do these fans want to become the cops and lawyers, and do they want an interactive experience based on a great story? We think they do,” said Arthur Hasson, executive vice president, sales and new business, Studios USA.
“Legacy Interactive is recognized for the excitement and sophistication of its reality-based games. It’s the perfect match for bringing Law & Order to interactive gaming.”
Law & Order Interactive will put players on the case in the streets of Manhattan, first as detective and then as prosecutor, following the television drama’s successful formula. From evidence-gathering and analysis to suspect-interrogation to courtroom suspense, Law & Order Interactive will keep the excitement high and the pressure on. Cutting-edge 3-D animation technology will place players in the middle of the action. In addition, the game will offer sophisticated content, maximum player control, rich and realistic graphics, and multiple options at every turn.
Law & Order Interactive will premier in the Winter of 2002 and it will benefit from a new distribution deal with worldwide industry leader Vivendi Universal Publishing (VU Publishing). Under the agreement, VU Publishing will distribute the games worldwide.
|Press :: Freedom Games Inc. Announces GI Combat - posted by Erich Becker at 12:47 pm CDT|
For Immediate Release
August 14, 2001
Freedom Games Inc. Announces GI Combat
BALTIMORE-August 14, 2001 – Freedom Games Inc., a privately held Maryland corporation today announced it will develop and publish GI Combat. The title is expected to ship in the spring of 2002. GI Combat, available in PC CDROM format, is a continuous time strategy game, engulfing the player in the dynamic conflicts of the Second World War. The full three-dimensional environment provides unsurpassed detail for terrain, armor penetration, vehicle movement, and weapons fire. A simple menu and icon driven interface will assure the player complete control over the gaming environment and allow for easy access to game data.
GI Combat will redefine mainstream wargaming. The full 3D environment combined with solid historical research and a continuous time play will make for an unheard of mix of realism, beauty, and action. Players campaign with American or German troops through tactical excursions of historical significance. Whether it is commanding a group of squads to eliminate an enemy strong point, or using armored vehicles to blitz enemy positions, GI Combat excels at delivering the complete combat experience.
GI Combat will feature campaigns with dozen of historical and hypothetical scenarios beginning at D-Day, and carrying through Patton's lightening breakout from the Normandy Beachhead. In addition, multiplayer mode is planned via LAN or TCP/IP allowing players to choose sides and fight against each other. Vivid 3D landscaping built in our own proprietary world builder provides the backdrop for beautifully rendered armored vehicles such as the German Mark V Panther or U.S M4 A1 Sherman.
In related news, Freedom Games also announces the official website for GI Combat has gone live. For more information, visit this website at http://www.gicombat.com/
About Freedom Games Incorporated
Headquartered in Baltimore Maryland, Freedom Games is a developer, marketer, and publisher of interactive entertainment software games for the PC. Freedom Games is made up of eight industry veterans who have a combined total of 43 years of game development and production experience.
Related Links: GI Combat Website
Wednesday, August 08, 2001
|Press :: id's Doom Announced for Game Boy Advance - posted by Erich Becker at 10:18 am CDT|
ID SOFTWARE'S LEGENDARY ACTION GAME DOOM(tm)
SET TO DEBUT ON GAME BOY® ADVANCE
Classic DOOM Action Now Available "To Go"
Mesquite, TX - August 8, 2001 -- id Software's legendary action shooter game, DOOM(tm), is set for an explosive debut on the Game Boy® Advance. DOOM for the Game Boy Advance is a joint development effort by id Software and David A. Palmer Productions. id and Palmer recently teamed up to bring Commander Keen(tm), another renowned id franchise, to the Game Boy® Color.
Published by Activision, Inc. (Nasdaq: ATVI), DOOM for Game Boy Advance will allow gamers to experience the visceral thrill and frenetic action of the groundbreaking PC game from the palm of their hand. The title recreates the immersive 3D experience and onslaught of horrific demons that epitomizes the franchise. DOOM for the Game Boy Advance is currently rated "T" (Teen) by the ESRB.
"DOOM redefined gaming on the PC and now it's back to change the way we think about mobile games," Todd Hollenshead, CEO, id Software, said. "DOOM fans rejoice -- if you thought it was nightmarish the first time, imagine having the Imps and 'Pinkies' in your pocket all the time."
DOOM for the Game Boy Advance pits players against cyber-organic creatures and nightmarish demons as they blast their way through 24 action-packed 3D levels. Armed with eight weapons, players must navigate treacherous architecture to avoid traps and use power-ups in a timeless battle of skill and firepower.
Continuing DOOM's legacy of immersive multiplayer gameplay, the handheld version features multiplayer support through the Game Boy AdvanceÒ Game LinkÒ Cable. Two to four players can test their mettle in classic DOOM Deathmatch through all of the single-player levels and an additional eight dedicated multiplayer levels. In addition, two players can team up to blast their way through single-player levels in Cooperative mode.
"The debut of DOOM heralds a new era of handheld gaming," states Larry Goldberg, executive vice president of Activision Worldwide Studios. "The DOOM phenomenon swept the world with incredible gameplay and unparalleled multiplayer experience. DOOM for the Game Boy Advance will allow gamers to engage in mobile mayhem anywhere, anytime."
id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena(tm) and QUAKE III: Team Arena(tm). id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.
Tuesday, August 07, 2001
|ESCMAG :: We Review Majestic from Electronic Arts - posted by Erich Becker at 1:25 pm CDT|
ESCMAG is proud to present or initial impressions of the game EA calls Majestic. There has been alot of buzz about this one in the press and news. Here is a quick snip from our review and the link to the full thing:
"There’s an old, old theory called the collective unconscious, which in part says human beings share a sort of group mind without knowing it. That, the theory’s proponents say, explains why Hollywood can make volcano movies or writers can cover similar topics, all at the same time without foreknowledge on either side."
Related Links: See the Full Majestic Review
|Press :: Introducting YavSoft - posted by Erich Becker at 1:02 pm CDT|
The Yavsoft company - http://www.yavsoft.com
The Yavsoft Company is a developer and publisher of non-violent and educational games for entire family. Yavsoft's main specialization is puzzle and adventure games. The list of products developed by Yavsoft is at http://www.yavsoft.com . Here you can see two big projects published on CD - School'n'Stuff and Zabugorie as well as many "smaller" shareware games developed by the company. Both games feature colorful 3D graphics preserving however the spirit of classical adventure games. You can also download shareware games such as 3D Soma Puzzle and Alive! Jigsaw.3D Soma Puzzle uses 3D engine to provide comfortable player control for a classical puzzle game. Alive! Jigsaw can turn into a challenging jigsaw puzzle not only your favorite pictures, but also AVI movies or short film clips. Feel the challenge of assembling puzzle while the movie plays. And if this feature annoys you, you can turn it off at any moment.
And if you want something else or custom version of the game, Yavsoft programmers can develop the game especially for you, according to your order. Just write a e-mail at email@example.com and you will be contacted by Yavsoft manager.
Company is seeking publishers of CD versions of Yavsoft games in USA and other countries, especially in Europe and Asia. If you are a publisher, contact Yavsoft at firstname.lastname@example.org
Related Links: YavSoft
|Press :: Yavsoft Presents 3D Soma Puzzle - posted by Erich Becker at 12:59 pm CDT|
The Yavsoft corporation presents the new version of the game 3D Soma Puzzle.
3D Soma Puzzle is a three-dimensional logic game that challenges you to assemble various figures with the colored irregular blocks. The puzzle seems to be simple but great variety of solutions for each shape (the simplest figure - cube can be solved by 240 essentially different methods) makes it really challenging.
This game will keep any family member entranced and busy for hours (or even days). It can provide you lots of fun and exploration as well as help develop the ability to visualize spatial relationships and logical thinking.
3D Soma Puzzle features fully rotatable three-dimensional blocks, ability to create your own figures which you can send to your friends, two preview modes (wireframe and solid) and flexible controls system (you can assemble figures using mouse and/or keyboard).
The original game engine developed by Yavsoft programmers fully uses advantages of three-dimensional graphics such as shadows and transparency and also makes both keyboard or mouse control very comfortable.
The 3D Soma Puzzle features excellent spatial relations exercise, good graphics and clever puzzles. Test your logic ability against carefully constructed challenges! Build the challenges yourself and let your friends and family to test their wits against your creativity!
The new version of the game features new flexible install/uninstall system, enhanced user interface and more graphical effects.
You can get more information about the game as well as download shareware version at http://www.yavsoft.com/soma/. Also, the games Alive! Jigsaw, 5 Stars Word Engine and a classical adventure game Tsarevna are available for download at the corporation site http://www.yavsoft.com.
Related Links: YavSoft
Friday, August 03, 2001
|Misc. Etc. reviews Max Payne - posted by Andy Grieser at 2:09 pm CDT|
ESCmag forum-lurker Michael Smyth takes aim at the third-person gangster-noir shooter Max Payne. (Our review is coming soon.) Wait a sec -- does that mean he's trying to hone in on our turf? Let's show him what real American gangsters, can do, see? Ya dirty rat...
Tuesday, July 31, 2001
|Press :: Take-Two Releases MTV Total Request Live Trivia Game - posted by Erich Becker at 12:02 pm CDT|
TAKE-TWO INTERACTIVE SOFTWARE, INC.
RELEASES MTV TOTAL REQUEST LIVE TRIVIA
NEW YORK, NY – July 27th, 2001 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) announced that “MTV Total Request Live Trivia,” began shipping to retailers nationwide today, July 27th 2001. This exciting, fast-paced pop-culture trivia game for the PC, is based on MTV’s enormously popular daily show “Total Request Live”.
Developed by Hypnotix, whose previous smash hits include the Deer Avenger and The $100,000 Pyramid, MTV TRL Trivia accurately captures the explosive personality and style of the show in a 3D recreation of the set. Engaging players with challenging questions and fascinating information about their favorite musical artists and celebrities, MTV TRL Trivia offers players the definitive trivia experience.
Fans can compete against the computer, or outsmart friends in a frenzy of questions, through 5 different modes of gameplay, which includes the infamous Guess Who, Keyword Speed Round, and Timeline. This ultimate party game will test players’ knowledge and quick reflexes in 25 fascinating and diverse categories, with over a 1,000 questions. MTV TRL Trivia will also ship with multiplayer options for up to 4 people.
“We are very enthusiastic about the addition of MTV TRL Trivia, along with MTV’s Celebrity Deathmatch, to our exciting upcoming release schedule,” said Kelly Sumner, Chief Executive Officer at Take-Two, “The combination of MTV’s leading entertainment brand, with the successful track records and resources of Take-Two and Hypnotix, enables us to offer a high energy, fun, and entertaining game to the important fans of TRL and music everywhere.
“Every day, ‘Total Request Live’ brings together today’s best music with its most fervent fans,” said Tony Calandra, Director, Interactive Products, MTV. “With the MTV TRL Trivia game we plan to deliver a fun, fast-paced experience that will capture the excitement of the live show.”
MTV’s TRL has continued to skyrocket in popularity, counting down the top videos daily from MTV’s Times Square studios. Each episode features the top ten most requested music videos voted on by the viewers, special appearances and interviews with today’s hottest celebrities, and the latest music news and information.
About MTV Networks
MTV Networks, a unit of Viacom International Inc. (NYSE: VIA, VIA.B), owns and operates the following television programming services -- MTV: Music Television, MTV2, VH1, Nickelodeon/Nick at Nite, TV LAND, TNN, CMT and the Digital Suite From MTV Networks, a package of nine US digital services, all of which are trademarks of MTV Networks. MTV Networks also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide. In addition, MTV Networks operates The MTVi Group and Nickelodeon Online, a portfolio of leading Internet properties built to address every interest of today's music fan and Internet-savvy kid.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation, Nintendo 64, Nintendo Game Boy Color, Nintendo GAMECUBE, Nintendo Game Boy Advance, PlayStation®2 and the Xbox™. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, GodGames, TalonSoft, Joytech, DMA Design, PopTop, Global Star and under the Take-Two brand name. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. Take-Two’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.###
|Press :: Shogun: Total War Warlord Edition for the PC has Gone Gold! - posted by Erich Becker at 11:01 am CDT|
** EA GAMES ANNOUNCES THAT SHOGUN: TOTAL WAR WARLORD EDITION FOR THE PC HAS OFFICIALLY GONE GOLD!! **
Shogun: Total War(tm) Warlord Edition for the PC, the successor to the highly acclaimed real-time strategy game - Shogun: Total War from Electronic Arts, has gone gold and is scheduled to ship nationwide on Tuesday, August 7. Shogun: Total War Warlord Edition will have a new enemy that threatens mainland Japan, as well as an array of new and improved game features. The Warlord Edition will also reintroduce players to the original Shogun title that delivered a revolutionary style of gameplay through its epic size battles. Building upon the excitement of battle found in Shogun: Total War, the Warlord Edition offers the inclusion of Kublai Khan's invading Mongol hordes that sweep across Japan in the greatest external threat the Samurai ever faced. Like its predecessor, the title will allow players to take command of thousands of warriors, each with his own unique Artificial Intelligence (AI) and fighting characteristics, on a quest to unify Japan under the rule of a single powerful warlord.
The Warlord Edition is a stand-alone product that includes the first Shogun: Total War title, which means it does not need the original title in order to run.
|ESCMAG :: New Console Review is LIVE! - posted by Erich Becker at 10:54 am CDT|
Today ESCMAG presents our review of World's Scariest Police Chases for the Playstation. The game is based off of the hit (?) FOX TV Show, and strangely comes out with a 7 out of 10 review. Here is a snip and the link:
"World's Scariest Police Chases is one of the most absurdly titled shows on Fox, a network known for its affinity for the absurd. I never liked the show, not because the chases weren’t scary enough —- if I wanted scary police chases, I could provide those myself -- but because they never showed an example when the criminal actually got away. Usually, they show some redneck in a Camaro blowing past Johnny Law only to run straight into a Greyhound bus. Seriously, I think Greyhound buses should get some recognition for their contribution to suspect apprehension. Or at least suspect immolation."
Related Links: See the Full Review!
|Press :: IncaGold Secures Licensing Deal with MTH Electric Trains - posted by Erich Becker at 10:28 am CDT|
NEWS FOR IMMEDIATE RELEASE...
IncaGold Secures Licensing Deal with MTH Electric Trains(r) for RailKing(r) Model Railroad Simulator
Columbia, Maryland - IncaGold is excited to announce that it has inked a long-term licensing deal with the model train technology leader M.T.H. Electric Trains(r) to use their RailKing(r) line of trains in IncaGold's highly promising PC CD-ROM title, RailKing(r) Model Railroad Simulator. The agreement will provide IncaGold use of official RailKing(r) track, train sets, and accessories as models for the game, as well as the leading
Due to hit shelves in time for the holiday season, this game allows all the fun of model railroading right on the comfort of your PC! Designed using the LithTech Development System, the game lets players design and operate a model railroad from scratch using the official RailKing(r) model specifications within a virtual, 3D, fixed dimension layout. Multiple camera angles are possible, including a view from atop the locomotive. Trains in the game feature all of the advanced technology and realism
RailKing(r) is famous for, especially the full digital sound of bells, whistles, chuffing timed to the speed of the train, and full passenger station announcements. The game also features the ability for players to re-create their own RailKing(r) model railroad in the real world through a detailed encyclopedia, which includes a printable parts list.
When asked about the agreement, Ryan Hagan, President of IncaGold USA and producer of the title, stated that, "We are really excited at the overall potential for this game. People love model trains, and with the Christmas season just around the corner, it is important to effectively tap into such a diversified market niche during such an intense buying time. This is the perfect opportunity for both companies to cross-market into new territories and achieve additional revenue."
RailKing(r) is the traditional toy train line from M.T.H. Electric Trains(r). RailKing(r) trains use high-tech features and realistic railroad detail to create "Fun in Action." With a focus on technical innovation and high product quality, RailKing(r) trains have set the standard in model railroading. Over the past eight years, M.T.H. has revolutionized the toy train marketplace, rising to the dominant position while doubling the overall size of the market. RailKing(r) Ready-To-Run train sets include such features as digital sound, remote control, snap-together track, lighted passenger cars and cabooses, all-metal steam locomotives with puffing smoke, and a CD-Rom with track-planning software. RailKing(r) fits big train action into small spaces.
"We're thrilled to be partnering with IncaGold on the RailKing(r) Model Railroad Simulator," says Andy Edleman, Vice President - Marketing at M.T.H. "We believe this is a great chance to introduce gamers and railroaders to each others' hobbies, while continuing our tradition of technical innovation."
Hagan reiterated that, "When looking at potential partners for this project, M.T.H. was a natural fit. Our organizations share common philosophies about what end users want, be it trains or games. We see great things with this partnership."
Our North American publishing partner will be named soon and others are quickly following the trend and asking for the game around the world. IncaGold's Managing Director, Richard M. Holmes is really pleased at the response for the game and optimistic for its future. "Over the past few months, we have been engaged in a variety of discussions around the world
and the response for this game has been excellent. This is one of those
items that just sells itself."
For additional information on Rail King(r) and M.T.H. Electric Trains(r), please visit their website at www.railking.com. Additional information about IncaGold and details of its assortment of partnerships and agreements is available at www.incagold.com.
ABOUT M.T.H. ELECTRIC TRAINS
M.T.H. Electric Trains(r) has grown rapidly since 1993 to an 80+-employee company headquartered in Columbia, Maryland, with production facilities throughout Asia. M.T.H. makes the most technologically advanced model trains available, while remembering that quality, value, and variety are the keys to satisfying consumer demands.
IncaGold is a worldwide leader in the development and publishing of casual gaming entertainment. Founded in 1996, the company operates sales and development offices in Brazil, Canada, Finland, New Zealand, Slovakia, Switzerland, United Kingdom and in the United States.
|Press :: Brightstar Entertainment, Ltd. Announces Singularity Software Division - posted by Erich Becker at 10:25 am CDT|
NEWS FOR IMMEDIATE RELEASE…
A Singular New Start for Brightstar
London, England - Brightstar Entertainment Limited is pleased to announce that they are launching a brand new games subsidiary entitled Singularity Software Limited. Focused heavily on full price quality PC products, this move is guaranteed to move the group forward and expand their growing list of offerings for the PC gaming community.
“We are very excited to make the transition to a more clearly defined gaming audience,” says Managing Director, Noel Hargrave. “We have visualized this for some time, and this new company represents the culmination of a lot of hard work and determination from the team. We have had great success with our casual line of products during the past few years, and will continue to do so, but we feel that it is time to make the progression to the full price core PC genre”
In addition, Singularity Software is ready to announce that it has reached agreement on several products already. Early signings include Cycling Manager (for more info log onto Cycling-Manager.com) from Cyanide, already released in France and charting at no.3 and Team Factor (for more info log onto 7FX.com), an impressive multiplayer/online game inspired by ‘Shadow’ military operations. With more signings just around the corner, the company will have a steady stream of quality products available in the coming months.
With the enormous amount of potential growth available to Singularity right away, the new range will kick off in the UK with Cycling Manager in September, and be handled exclusively in the UK by Planet Distribution.
|Press :: Majestic Is Now Available Online! - posted by Erich Becker at 10:22 am CDT|
MAJESTIC – THE GAME THAT PLAYS YOU –
IS LIVE AND AVAILABLE ONLINE
REDWOOD CITY, CA – July 31, 2001 – Get ready to be played…Electronic Arts (NASDAQ: ERTS) announces today that Majestic™, the eagerly anticipated online suspense thriller experience from EA.com, is live and available online at www.majesticthegame.com. Since its initial announcement last fall, Majestic has inspired and established a new and innovative medium for interactive entertainment created exclusively for the Internet.
The game places players in the center of a powerful suspense thriller where the lines of reality are quickly blurred. It is a groundbreaking form of entertainment that interacts with players via e-mail, instant messaging, voicemail, fax and the Internet. Unlike any online gaming experience to date, Majestic decides when it is time to engage and summons players to their PCs.
Majestic revolutionizes online gaming as it delivers its content episodically over a full season. The first season of Majestic will launch with the free pilot, subsequently followed by monthly episodes exclusively available on the Platinum Service available through EA.com for an introductory price of $9.99/per month.
“We wanted to produce something that could compete with television in its storytelling, but would not compromise interactivity in the process,” says Neil Young, Vice President, Executive in Charge of Production and Creator of Majestic. “We’re the first to create a new form of entertainment specifically for the medium of the Internet and are very excited with the end result.”
The project has generated an enormous amount of excitement and interest in advance of its launch. Entertainment Weekly recently named Young its IT GAMER as part of their annual “It List,” which spotlights the 100 most creative people in entertainment. Young was the only representative from the gaming industry to garner a coveted spot on the list. In addition, at the 2001 E3 trade show (Electronic Entertainment Expo), Majestic received one of the game industry’s most prestigious awards, as it was selected from more than 750 projects to be named Best Original Game by the E3 Game Critics.
Majestic carries an ESRB rating of “Mi,” for Mature audiences and players must be 18 or older to play.
About EA.com# # #
EA.com, headquartered in Redwood City, California, is a new business division of Electronic Arts (NASDAQ: ERTS), the world's leading interactive entertainment software company. Under an agreement with America Online, Inc. (AOL), the world's leading interactive services company, EA.com will provide exclusive games programming for the AOL Games channel, AOL.COM, Netscape.com, ICQ.com, CompuServe, in addition to the EA.com home site. The relationship between EA.com and AOL has created a leading online gaming community and provides several services, including the ability to download and play games, find online opponents, obtain game related information and join chat rooms to discuss games.
Electronic Arts and Majestic are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. AOL is a registered trademark of America Online, Inc. in the United States and elsewhere.
Wednesday, July 25, 2001
|Win Based :: WarCraft III in 2002 - posted by Erich Becker at 9:18 am CDT|
Blizzard announced today that WarCraft III will not be released later this year as expected. The game will now ship in early 2002. Here is a line from Blizzard:
"Our goal at Blizzard is to make the best games possible. This means that we will not release a game until it's ready. While we could release an inferior product to meet a specific date, we instead choose to polish our games until they meet the superior quality that we know Blizzard gamers and our development teams expect."
They do make the best games...
I really don't want to wait, but if Blizzard's history of delaying games to make them better continues to be successful, bring on the delays!
|Press :: EverQuest Fan Faire to be Held in Europe For the First Time Ever - posted by Erich Becker at 9:15 am CDT|
Meeting of Virtual and Reality:
EverQuest® Fan Faire to Be Held in Europe For First Time Ever
PARIS (July 25th, 2001) International publishing powerhouse, Ubi Soft® Entertainment, announced today that they will be partnering with Sony Online Entertainment to bring the most successful massively multiplayer online role-playing game to life for gamers from all over Europe. For the first time ever, EverQuest fans in Europe will experience a real-life EverQuest Fan Faire. This event will honor the launch of the third expansion pack, EverQuest: The Shadows of Luclin™ scheduled for release this December.
For one magical medieval day, EverQuest fans will have the opportunity to venture forth from the utterly engrossing, almost real universe they create behind their keyboards to face their online friends. This meeting of virtual and reality will take place in a 14th century castle, 60 km outside of Paris on Saturday, September 15, 2001. Over twelve hundred gamers are expected to participate in an all day EverQuest extravaganza, including a massive treasure hunt and other game-based activities on the castle grounds. Guests at the Fan Faire will be treated to a medieval market place with live demonstrations by artisans and guilds, a copious banquet in the style of the period, and musicians to lend a musical atmosphere throughout the day. In addition, EverQuest game developers will be on hand to answer questions, trade tips, and share stories. Registration is 85 USD and scheduled to begin on July 27th, 2001 on http://everquest.station.sony.com/fanfaire/ .
EverQuest, a massively multiplayer online game, was originally launched in 1999 and boasts today over 400,000 active subscribers from around the world. Continuing to grow with top-selling expansions The Ruins of Kunark and The Scars of Velious, EverQuest proves to be the largest 3D fantasy world ever created online. During peak periods, more than 96,000 adventurers and dragon slayers have explored the world of Norrath simultaneously. The active global EverQuest subscriber base is comprised of players from various countries throughout the “real” world, including the U.S., England, Canada, Japan, Taiwan, Korea, Saudi Arabia, France, Italy and Australia. Compelling gameplay, dynamic content and strong player communities have made EverQuest one of the most successful online role-playing games in history. For more information visit the official website at www.everquest.com.
About Ubi Soft
Ubi Soft Entertainment is a global developer, publisher and international distributor of interactive entertainment products. A leading company in the industry, Ubi Soft’s strong and diversified lineup has grown considerably over the past couple of years. As well as developing original properties, Ubi Soft has recently acquired several high-profile game companies and blockbuster titles. The company has offices in 18 countries including the United States, Canada, France, Germany and China and sells its products in a total of 52 countries. For more information about Ubi Soft, please visit http://www.ubisoft.com.
About Sony Online
Sony Online Entertainment Inc. (SOE), the online gaming division of Sony Pictures Digital Entertainment, is a worldwide leader in massively multiplayer online gaming. Headquartered in San Diego, California, SOE develops, publishes and distributes entertainment for the PC and online markets. With more than 10 million registered users, SOE’s award-winning website, The Station® (www.station.com) hosts a variety of entertaining games and player communities spanning all genres. In addition to blockbuster hits EverQuest® and Jeopardy! Online, SOE has an array of cutting-edge online games in development such as PlanetSide™, Star Wars Galaxies™ and Sovereign™.
Related Links: EverQuest
|Press :: Europa Universalis II Announced - posted by Erich Becker at 9:14 am CDT|
For Immediate Release
Europa Universalis spawns a sequel
Strategy First to publish in North America
Montreal, Quebec. July 25th, 2001 - Europa Universalis has been fully localized in more than ten languages around the world and has earned a reputation for being one of the most solid historical games ever released. Scheduled for release this Winter, Europa Universalis II broadens the scope even further.
Executives of Strategy First Inc. (www.strategyfirst.com) and Paradox Entertainment (www.paradoxplaza.com) shook hands today after signing yet another North American publishing agreement for the highly anticipated sequel to the award-winning, Europa Universalis.
"Europa Universalis has received an overwhelming positive response from North American gamers," said Steve Wall, V.P., Business Development . "The standard was set very high for the sequel and Paradox has come through again with Europa Universalis 2. Players are in for a real treat."
"Our team has been able to add the ideas that gamers from around the world have requested through our very active website. It is our goal to build a range of games for this audience, and we are delighted to have Strategy First onboard with their clear understanding of this market segment, " says Theodore Bergquist, CEO of Paradox Entertainment.
Europa Universalis II broadens the game's scope further, allowing players to not only choose between the 8 European superpowers, but any nation that ever existed in the world! That is over 100 playable nations, including African tribes, the Japanese Shogunate, and the Chinese Empire. The sequel will also feature 100 years of additional history - including the hundred years war and the whole Napoleonic era. The game will span more than four hundred years (1419-1820) providing players hours of additional game play.
Several key features will be open to change, according to the player's own tastes, such as historical event flow and scenario constructions etc. A matchmaking function to simplify online gaming and server hosting will be implemented, as well as a completely new tutorial system that will lower the learning curve.
Some other features that distinguish it from the original are the following; Greater control over countries and their development, more bargaining power during times of war and peace, more religions available, new technology, new units, new elements, such as Privateers, Mercenaries, Missionaries and a Scenario editor.
Europa Universalis II is a must-have for any serious strategy gamer. For more information and a complete update on the Europa Universalis series, visit www.europa-universalis.com.
About Paradox Entertainment
Paradox Entertainment develops CD ROM and Internet game software. The company currently employs 20 people and previously produced games such as Europa Universalis and Airfix Dogfighter. Currently the company is producing the critically acclaimed online game Warzone Online.
About Strategy First www.strategyfirst.com
Strategy First Inc. is a leading worldwide developer and publisher of entertainment software. Established in 1991 and headquartered in historic "Old Montreal", Strategy First has become one of the largest publishers of PC CD-ROM games in Canada. After acquiring Micomeq, a game developer located in St. Jérôme, QC., and retaining talent from Midnight Software, an award-winning development team from Ottawa, ON., Strategy First is poised to become a major force in the gaming industry. Best known for its Man of War series and Disciples: Sacred Lands, the company has also earned critical acclaim for its work on such titles as Steel Panthers I and II and Age of Rifles for Strategic Simulations Inc. Strategy First has worked with other leading companies in the software and entertainment industry; most notably, A&E Network, Lucas Arts, Cinar Films, Empire Interactive, and Strategic Simulations Inc.
Related Links: Strategy First
Tuesday, July 17, 2001
|Hardware :: EverGlide's LAN Stuff Page is Up. - posted by Erich Becker at 12:39 pm CDT|
EverGlide.com's new PC2PC & LAN Stuff page is up.
This is the shortest news story ever.
Related Links: Check out all the cool Networking Stuff
|Hardware :: Updated Prices at 3DSpotlight - posted by Erich Becker at 12:37 pm CDT|
Also, today from 3DSpotlight, they have some updated prices on some great hardware, check it out.
"Once again, we have updated our price guide to reflect prices for Tuesday, July 17th. Although CPU prices haven't seen any radical changes, both AMD and Intel will be cutting them in the next couple of days. Remember there are a lot more products to check out on our list, look around wisely and you will find REAL bargains, like a Duron 700mhz selling for $26 and a 32mbGeForce 2 MX videocard for $65."
Related Links: Check out the guide at
|Hardware :: Win a AMD Duron Processor from 3DSpotlight - posted by Erich Becker at 12:36 pm CDT|
Here is the latest for 3DSpotlight and their Duron Giveaway Contest.
"Today a new week of 3D Spotlight's Duron weekly giveaway starts, all you have to do to be eligible is to enter you e-mail address and sign up on our newsletter and you're entered ! That's pretty much about it... There are no geographic limitations for winning."
Related Links: More details here:
|Media :: Arcanum Music Score To Be Posted on Official Site - posted by Erich Becker at 12:34 pm CDT|
July 17th, 2001 - Bellevue, WA
ARCANUM SOUNDTRACK SCORES TO BE POSTED ON OFFICIAL WEBSITE
Music Lovers and Arcanum Fans Given Opportunity to Play the Music Behind the Game
Sierra today announced that they will be posting the sheet music for the entire Arcanum soundtrack over the coming weeks before the game's official worldwide release on August 24th.
The first score, posted today, is for the main theme for the game, and can be found at http://arcanum.sierra.com. A new score will be posted every week.
Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout(r) team members Tim Cain, Leonard Boyarsky, and Jason Anderson. The experienced Arcanum development team reunites many of the original development team from the critically acclaimed Fallout(r) and Fallout 2(r) RPGs. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to coexist in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. While the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly-wound setting is the starting point from which the character must set out on his quest. Arcanum allows gamers to assume the role of multiple pre-existing characters or create their own, and provides many paths to explore the game world, ensuring the highest degree of replayability.
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