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August 23, 2001 - October 05, 2001 - See More Archived News


Friday, October 05, 2001
 
Press Release :: IncaGold Opens Office in Japan - posted by Erich Becker at 7:39 am CDT

IncaGold Opens Office in Japan

Tokyo, Japan – IncaGold is very excited to announce that it has opened its new office in Japan. This office will manage its relationships with the Japanese publishing and development communities and help create new and exciting opportunities for the company as a whole.

Richard M. Holmes, IncaGold’s Managing Director, spoke recently about the new office and its affect on the company. “Entering the Japanese marketplace is something that, as a group, we have wanted to do for a very long time. Our goal is to create a well-balanced market for our games in territories around the globe, and this addition will allow us to give specific attention to a very important Japanese marketplace.”

The new office will provide additional support for Japanese buyers and create a direct link to the company’s client base in Japan. This will, in turn, help create additional growth and expansion.

Akio Iwasaki, the new head of IncaGold’s operation in Japan, stated that, “As a short term objective, we are confident that we will establish a quality distribution channel for PC/CD-ROM game products, even though the PC game market here in Japan is not as large, or comparable, as that in Europe. IncaGold has a solid range of products and a good foundation in several countries, and I’m sure this trend will continue with this office as well.” He adds that, “In looking more long term, the company will look to more "broadband" technologies and explore a variety of options with “mobile" games being developed by world class Japanese game developers. This will translate to more opportunities for the entire organization.”

IncaGold has been working on establishing relationships in Japan since the Tokyo Game Show back in March. “Now we have Akio on board, we will be able to give these relationships the right level of attention.” says Holmes. “This includes the company’s new direction into the more “mobile” world.”

For more information on the new company, please stay tuned to our website, www.incagold.com.

ABOUT INCAGOLD
IncaGold is a world-wide leader in the development and publishing of casual gaming entertainment. Founded in 1996, the company operates sales and development offices in Brazil, Canada, Finland, Japan, New Zealand, Slovakia, United Kingdom and in the United States. IncaGold also owns a 25% stake in UK based publishing companies Brightstar Entertainment Ltd. and Singularity Software Ltd.


 
PC Gaming :: Star Wars StarFighter to be Released for PC in January - posted by Erich Becker at 7:31 am CDT

LUCASARTS TO RELEASE STAR WARS STARFIGHTER FOR WINDOWS PC IN JANUARY 2002

Enhanced Graphics, Stunning 3D Environments,
Rich Game Play Highlight Windows PC Version

SAN RAFAEL, Calif. -- October 4, 2001 -- LucasArts Entertainment Company LLC will release the flight action game Star Wars Starfighter for Windows PC in the U.S. and Canada, January 2002. The critically hailed title, originally available for PlayStation 2, engages players in a series of dramatic missions to save Naboo from the powerful and menacing Trade Federation.
Star Wars Starfighter takes players on an epic journey that begins on Naboo and continues through the climactic assault on a Droid Control Ship. The single-player game offers the same features and scope as the original PlayStation 2 title. It takes full advantage of the robust graphic capabilities of the PC and features more than 20 beautifully rendered 3D starships in 14 incredible environments set in air and space. Star Wars Starfighter for Windows PC will require a 3D accelerator card.

A special edition version of Star Wars Starfighter also will be available for Microsoft Xbox in the U.S., November 2001. Star Wars Starfighter is being adapted for Windows PC and Xbox by San Francisco-based Secret Level. Secret Level creates tools, technology and games for the interactive entertainment industry. The PC version will release in other territories outside the U.S. and Canada in late 2001.
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PC Gaming :: Soldier of Fortune Tweaks at 3D Spotlight - posted by Erich Becker at 7:29 am CDT

Soldier of Fortune, one of the best games of last year has been given a new lease of life with both the Gold & Platinum update/versions being released, including many improvement over the original release & the addition of Deathmatch bots plus other Multiplayer modes.

This guide will take you through the vast array of Settings available for the Game, along with configuration file settings & other numerous tips.

Related Links: Check out the tweak guide



Wednesday, September 26, 2001
 
Win Based :: Windows 9x Tweaks at 3D Spotlight - posted by Erich Becker at 7:18 am CDT

Here at 3D Spotlight we have just posted our new Customization Guide for Win 9x and ME. This guide will help you with the tweaking and personalization of the complete OS user interface, making it more friendly and better looking than ever... Check out what we have got you prepared this time.

Here's a snip:

The start menu too can be customized. To put a cascading control panel on the start menu, context click on the start button and click open. Create a new folder and name it Control Panel.{21EC2020-3AEA-1069-A2DD-08002B30309D}. A control panel cascading menu will now appear at the top of the start menu. An easy alternative, if you are using Windows Me, simply open up taskbar & start menu from start, settings & click to check the box to enable cascading control panel. The control panel under the settings part of the start menu will now become a cascading menu.


Related Links: Take it a look:


 
Press :: IncaGold and Xicat Plan new 'Sniper' Title - posted by Erich Becker at 7:17 am CDT

New Sniper Title Planned for IncaGold and Xicat

Ft. Lauderdale, Florida – IncaGold and Xicat Interactive have once again teamed to create a new first person shooter (FPS) game tentatively entitled Sniper. Currently in development using the LithTech Development System, this game is just one in a series of titles that IncaGold will produce for Xicat in the coming months with exclusive world-wide rights.

IncaGold’s Managing Director, Richard M. Holmes, stated that, “Xicat and IncaGold are cooperating on several games at the moment and I feel that our companies have developed a really keen partnership. We have already had much success from Hotwired and Scooter Challenge, and Xicat has proven themselves time and again since we began working with them. I am very excited at every new opportunity.”

Sniper is being developed for the PC/CD-ROM format and is scheduled for release in the fourth quarter of 2001. Set in the dark underworld of the 1980s, the game will feature a variety of weapons for gamers to choose from, and epic shootouts that occur in various cities throughout the world, including Chicago, Las Vegas, and Rome.

“We are really looking forward to getting Sniper on shelves in the coming months,” said Reto Bodmer, President of Xicat Interactive. “The partnership with IncaGold is a good one to have, and we think their creative style really fits our target audience. The collaborations between our companies have proven successful in the past, and we have no doubt that future products they provide us will reach our niche perfectly.”

Nik Soderstrom, Lead Designer for Sniper adds that, “This game is going to be very exciting. I think using the Lithtech Development System will do a lot for this game. We’re combining a twisting plot with real strategic planning, all in first person shooter. This will allow the sniper to plan the attack, set up the prime location, and pick the target. None of that endless shooting wave after wave of opponents! You really have to think on this one.”

For additional information about IncaGold or XICAT, please visit their websites at www.incagold.com and www.xicat.com, respectively. A brief synopsis is provided below. Additional screenshots can be obtained from www.incagold.com/press.php.

ABOUT XICAT
XICAT Interactive is a worldwide leader in the interactive entertainment software industry. This profitable company is headquartered in Fort Lauderdale, USA, with offices in London, England and Zurich, Switzerland, the company publishes award-winning computer and video games for the PlayStation® game console, PlayStation® 2 game console, Nintendo® 64, Nintendo® Game Boy® Color, Sega® Dreamcast™, and personal computer platforms.

ABOUT INCAGOLD
IncaGold is a world-wide leader in the development and publishing of casual gaming entertainment. Founded in 1996, the company operates sales and development offices in Brazil, Canada, Finland, New Zealand, Slovakia, Switzerland, United Kingdom and in the United States. IncaGold also owns a 25% stake in UK based publishing companies Brightstar Entertainment Ltd. and Singularity Software Ltd.



Monday, September 17, 2001
 
Press :: Activision Postpones Release of Spider-Man 2 Enter: Electro - posted by Erich Becker at 12:25 pm CDT

ACTIVISION POSTPONES RELEASE OF
SPIDER-MAN 2 ENTER: ELECTRO
FOR THE PLAYSTATION GAME CONSOLE

Company Reconfirms Second Quarter and
Fiscal Year 2002 Earnings Per Share Guidance

Santa Monica, CA - September x, 2001 -- In light of the recent national tragedy, Activision, Inc. (Nasdaq: ATVI) has postponed the September 18th release of Spider-Man 2 Enter: Electro for the PlayStation game console, which is set in New York City. While the environments in the game were not designed to depict specific buildings, the climax of the game takes place atop a skyscraper that loosely resembles The World Trade Center. The announcement was made today by Ron Doornink, president and COO, of Activision, Inc.

"Out of respect for the victims, their families and our fellow citizens, we will be postponing the launch and making minor changes to the game," states Doornink. "While the buildings in Spider-Man 2 Enter: Electro act only as a background environment and do not explode or collapse, Activision is being extremely cautious about any images in our game that might be mistaken for the Twin Towers. We expect to ship the game well in time for this holiday season. Additionally, the delay of the game will have no material impact on our business."

Activision today also reconfirmed the company's earnings per share guidance for both the second fiscal quarter and the 2002 fiscal year.

A new release date for Spider-Man 2 Enter: Electro has not yet been scheduled. The game has been rated "E" for Everyone (ages six and older) by the ESRB.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in the prospectus filed as part of the above-mentioned registration statement and in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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Playstation2 :: Minor Changes Expected for Metal Gear Solid 2 - posted by Erich Becker at 8:16 am CDT

Konami announced today that minor changes could be made to the games long awaited Metal Gear Solid 2 for the Sony Playstation2 console.

The game, which takes place in New York City, does have several scenes in which the recently destroyed Twin Towers are shown as part of the NYC skyline. After Tuesday's horrible acts upon our country, the Japan based publisher is looking to remove scenes that could offend residents in the Western World.

The game is set for a mid-November North American launch, no word yet on whether this will delay the game's launch.

Source: FGN Online

 
Win Based :: Return to Castle Wolfenstein Demo Released - posted by Erich Becker at 8:12 am CDT

Don't get your hopes too high, but the single level Multiplayer test for the long anticipated sequel to Wolfenstein 3D was released on Saturday. We don't have initial impressions quite yet, expect them in a few days, but hey, it's id software here!

Expect the T rated full version to hit store shelves this year, and get ready to enter World War II once again and destroy evil-doers once again.

 
Apple :: Elite Force Expansion Coming Soon! - posted by Erich Becker at 8:05 am CDT

Star Trek Voyager: Elite Force Expansion Pack-Available soon!
Full version and Expansion Pack OSX compatible!

Considerable progress has been made on the Star Trek-Voyager: Elite Force Expansion Pack, as it is nearing the final phase of beta testing. Brad Oliver, of Westlake Interactive, and all the hard working Mac beta testers have been pounding the game. In fact, a few guys here at the office have been making their way through all the new missions.

STV:EFX will be OSX compatible (carbonized) and incorporate the STV:EF1.20 patch . An OSX patch for Star Trek-Voyager: Elite Force will also be made available on the Expansion Pack CD (the patch will also be made available as a download, upon release of the game).

In STV:EFX, the U.S.S. Voyager comes alive with an interactive tour mode that takes you you to places that make the ship tick. It also includes 21 New multiplayer maps that allow for more hardcore action, new characters (including Captain Janeway as Borg!) and new single-player missions with new alien creatures and a new "Borg Slayer" game. You've just been given an all-access pass to the Delta Quadrant's most desirable ship. Grab your exploration rifle, and let the non-stop action begin.

Preorders for STV:EFX are currently being accepted. Be sure to get your preorder in soon, as STV:EFX will be available, via our web site only, for $19.95.

STV:EFX is expected to be released late this month. Be sure to check-in with our site or your favorite online Mac gaming site for the latest news on STV:EFX's release.

System requirements for STV:EFX are:

-G3 or G4 processor at 300 MHz or faster
-MacOS 8.6 or later
-MacOS X compatible (10.0.2 recomended)
-Carbon Lib 1.2.5 or higher
-64MB RAM
-3D-accelerated PCI or AGP video card with at least 6MB VRAM and Apple Open GL version 1.1.3 (or higher) support-Rage 128 or better -560 MB of uncompressed hard disk space (additional space needed for Virtual
Memory)
-128 MB of Virtual Memory (minimum)
-4x CD-ROM (600k/sec. sustained transfer rate)

Multiplayer Requirements:
-Internet (TCP/IP) and LAN (TCP/IP) play supported
-Internet play requires a 28.8 Kpbs (or faster) modem

Source: Aspyr Media


Related Links: Aspyr Media


 
Apple :: Spiderman Slings onto the Mac - posted by Erich Becker at 8:02 am CDT

Slinging webs and wearing tights, Spiderman is coming to the Mac!

Yes, another new game announcement! Activision's Spiderman is currently in conversion and expected to be released in November, the PC version is expected to ship later this month (not simultaneous but pretty darn close). Westlake's Mark Krenek is heading up conversion, which is expected to move quickly.

Spiderman is a third-person action/adventure, based on the Marvel comic series. Players play as Spiderman, high school student Peter Parker who is bitten by a radioactive spider and granted tremendous powers. Spiderman uses his powers to fight off evil and make the world a safer place.

In highly detailed environments, inspired by the upcoming feature film, Spiderman must use his Spider-Sense to side-step danger, his Spider-Agility and quick wits to evade pusuit and his Spider-Strength to overcome the Green Goblin, Venom, Scorpion, Rhino and other arch enemies, in his pursuit to rid the world of evil.

Spidey kicks butt as he shimmies up the side of buildings, shoots webs, swings across the night sky, taking on a legion of sinister villians in this brilliant 3-D world.

System requirements are currently unavailable. However, be sure to check in to our site for more updates on Spidey's progress on the Mac!

Preorders will begin being accepted today. Get your preorder in soon! Spiderman will be available, via our web site only, for $49.95.

Visit Activision's Spidey site and checkout all the cool stuff!

Sourec: Aspyr Media

Related Links: Activision's Spiderman Website



Thursday, September 13, 2001
 
Nintendo :: Resident Evil now a Nintendo Exclusive Franchise - posted by Erich Becker at 3:09 pm CDT

In a rather shocking, but much needed announcment, Capcom will release the next Resident Evil (Biohazard in Japan) game exclusively for the Nintendo GameCube. Resident Evil 4 will be the next in the series. Capcom also announced that the prequel to the series, Resident Evil Zero, will also be a GameCube exclusive.

In even better news, Capcom is redoing Resident Evil 1, 2, 3, and CODE: Veronica exclusively for the GameCube. Sporting new graphics, animation, lighting effects. The game looks amazing. Head on over to http://cube.ign.com and look at the awesome way the game has been redone.

This is the big announcement that Nintendo needed for the more Mature crowd, and with Capcom's full support of more grown up titles, it could only be a matter of time before more companies catch on, The GameCube is not just for Kids.

Source: IGN Cube

 
Nintendo :: Simpsons Road Rage Confirmed for GameCube - posted by Erich Becker at 2:53 pm CDT

In a press release just recieved by ESCMAG, The Simpsons Road Rage has been confirmed for a November release on Nintendo's GameCube console system. The game sports the wacky humor of the show along with the standard Simpsons cast.

Look for it also on Xbox and PS2.


Wednesday, September 12, 2001
 
EXTRA :: ESCMAG SENDS CONDOLENCES - posted by Erich Becker at 7:29 am CDT

ESCMAG would like to send out it's deepest condolences for all of those affected by the tragic events that took place yesterday in our nation's capital and New York City.

The horrible loss of life that took place yesterday will not go unpunished by the American government, and for that fact alone, we reiterate that we are the strongest country on the face of this planet.

The United States of America will not surcome to the threats of cowards with no faces who kill hundreds of American citizens, because they feel it is right, and a great honor to die for.

American military personal also feel a great honor, but not killing innocent civilians in a war that doesn't even exist (until now). We will show these bastards that America will not stand for this.

With that in mind, ESCMAG would like to take a moment of silence for the victims of yesterday's attacks. Our best wishes and prayers go out to those affected. Just remember, America is behind you, and this is an act that will not be soon forgotten.

ESCMAG will continue normal news updates Friday.

NOTE: The views expressed in this news article are those of the author and don't necessarily support the views of all of ESCMAG's employees.


Friday, August 31, 2001
 
Press Release :: New World Order Tech Demo Available - posted by Erich Becker at 12:00 pm CDT

NEW WORLD ORDER TECH DEMO AVAILABLE

One week after announcing the stunning first person shooter NEW WORLD ORDER, Dutch publisher Project Three Interactive, continues to please curious FPS fans around the world by putting an exciting Tech Demo of the game online.

As expectancies rise, Swedish developer Termite Games is happy to finally meet the gamers demands and show something in-game. "The fun thing about our NWO-engine is, that it actually starts working better at higher amounts of graphical detail”"", says Termite CEO Jim Malmros. "This demo shows you what the NWO-engine can do: supply up to date non-existing high frame-rate eyecandy, which you can be sure we will mix with fast paced action and actionmovie-like realism in the final game. To be honest we can't wait to see it released - just a few more months!"

NEW WORLD ORDER features single-player, co-op and team-based multiplayer, tons of real-life weapons, some new and refreshing game modes in multiplayer and a feel to the game that is unique - so close to reality it shatters the last boundaries of disbelief when playing.

Project 3 COO Erik Schreuder adds: "There seems to be no limit to what this engine can provide - a real state of the art design. We absolutely understand that shooter-fans around the globe want to play this baby ASAP and we promise to come up with a playable demo quite soon."

For more technical information on the amazing NWO-engine that powers NEW WORLD ORDER go to http://www.p3int.com/Products%20NWO.htm

The NEW WORLD ORDER Tech Demo (size 38 MB) is downloadable at the following location:


Related Links: Download the Demo


 
Press Release :: Activision to Publish Two New id Software Games - posted by Erich Becker at 11:59 am CDT

ACTIVISION TO PUBLISH TWO NEW ID SOFTWARE GAMES

Long-time Associates Announce Development of QUAKE IV
And An All-New Game

Santa Monica, CA - August 31, 2001 - Building on its tradition of bringing triple-A titles to the PC, Activision, Inc. (Nasdaq: ATVI) announced that it will publish two new id Software games - QUAKE IV(tm) and a new as yet untitled game.

"id Software and Activision have enjoyed a tremendous partnership on some of the best-selling and most celebrated action games of all time," said Larry Goldberg, vice president, worldwide studios, Activision. "We look forward to continuing this relationship and working closely with id on QUAKE IV and the new franchise. The best is yet to come."

QUAKE IV is in development by Raven Software and marks a return to id Software's trademark single-player gameplay experience set in the QUAKE IITM universe, one of the best selling franchises in PC gaming history. QUAKE IV will use id Software's advanced new DOOM game engine.

"We are thrilled to be working with Raven, Nerve and Activision on these exciting new titles," Todd Hollenshead, CEO, id Software said. "Raven and Nerve are two of the most talented teams in the industry and we look forward to continuing our tradition of killer games with them on Quake IV and our new franchise."

The new unnamed franchise is based on an original design by id Software and is being developed by Nerve Software, a new development company based in Mesquite, TX. The company was co-founded by Brandon James, a level designer at id Software on QUAKE II and QUAKE III Arena.

About id Software
id - Freud's primal part of the human psyche and one of the hottest game shops on Earth - has been rocking the gaming world from Mesquite, Texas since 1991. As a renowned leader in the industry, id Software forged such frenetic titles as Wolfenstein 3D®, DOOM®, DOOM II(tm), QUAKE® and QUAKE II(tm). With intense graphics and mind-blowing action, id's games have helped redefine the modern video game, continually setting industry standards for technology and gameplay. And, in keeping with tradition, id Software has amplified the world of adrenaline pumping 3-D gaming with the release of their latest action titles, QUAKE III Arena(tm) and QUAKE III: Team Arena(tm). id's advanced QUAKE III Arena engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com.


About Activision

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $620 million for the fiscal year ended March 31, 2001.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2001, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

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Thursday, August 23, 2001
 
ESCMAG :: Wilco's Airport Vol. 3 Review is Up, UP, and Away! - posted by Erich Becker at 1:22 pm CDT

The other review we have for you today is from reviewer Erich Becker (me). I had a chance to take to the friendly skies with Wilco Publishing's Airport Vol. 3 add-on for the mega-successful Microsoft Flight Simulator 2000. The skies were very friendly when I was flying from here to there, but it wasn't so friendly actually getting the game to let me up there. See what I mean in my review:

"In reality, this game is nothing more than what the title infers, an add-on. Aside from the new planes and new airports, what does this game offer to make your flight experience more enjoyable? Sure, it is respectable that the game tries to be so realistic, and tries to do everything so accurately, but actually getting the game to even work could have you mentally unable to play the game once it started working."

Related Links: See the Full Review


 
ESCMAG :: Max Payne Review is LIVE! - posted by Erich Becker at 1:16 pm CDT

Reviewer and Editor-in-Chief Andy Grieser seems to have liked the first of the two games we reviewed today. Andy had a chance to take out some pent up aggression with Max Payne, the swan-song of the recently dissolved Gathering of Developers (GODGames). Developed by Remedy, and produced by former-Gathering member 3DRealms, Max Payne takes to the streets after his family is murdered and he is framed for the killing of his partner. Take a quick look at this clip from our review, and hit the link at the bottom of the page for the full treat:

"Some days leave me with what folks call the mean reds. Only worse. To blow off steam, I like to drive fast in my truck with Def Leppard blaring. Or shoot video-game bad guys in the head with a shotgun.

Max Payne, the new third-person shooter from Remedy, fits that last need perfectly."


Related Links: See the Full 8 out of 10 Review!


 
Nintendo :: Mario Sunshine and Zelda for GameCube exposed at SpaceWorld - posted by Erich Becker at 1:11 pm CDT

The first images of the new Mario and Legend of Zelda games were shown yesterday at the SpaceWorld Expo in Japan.

Mario Sunshine (working title) looks similar in graphical terms to it's brother, Mario 64. Sure the graphics are much better, but the overall setting is much like Mario 64, which is not a bad thing, don't get me wrong, but you can't tell from Screenshots and movies how much fun a game is to play, we probally won't know as Nintendo announced a Summer 2002 release for the game.

The other game shown of in video and screenshot form was The Legend of Zelda for GameCube which has gone under an eerie face-lift since we saw it last as a tech demo at last year's SpaceWorld and this years Electronic Entertainment Expo in LA. The game now sports the cel-shaded look pioneered by Sega with Jet Grind Radio on the Dreamcast. The game has almost a Cartoon Network over tone to it with overly done features such as super-wide mouth screaming, etc. I am still out on this one, and I don't know what to think. From what I have seen of the gameplay, the game looks like a total ball of fun to play, but the look could really turn people off who are expecting something similar to Link's two N64 offerings. I will give this one some more thought before I really comment on what I think, but you can see screenshots at IGNCUBE, or just hit the link below.

Related Links: IGNCUBE


 
Nintendo :: US GameCube Colors Announced, Controllers Priced - posted by Erich Becker at 1:05 pm CDT

The United States launch of the GameCube system will see two colors side by side on store shelves. The infamous purple (ok inidgo) and the newly announced Jet Black that looks so very cool! Nintendo also showed the new "spice" orange color that made me want to do something bad to anyone eating at Taco Bell, but we won't go into that.

Also announced was a price hike on the seperate controllers for the GameCube that were originally suppose to retail for an MSRP of $19.95, but will now be marked for an MSRP of $34.99. They are about $22 in Japan. It seems that Nintendo knows people will buy more controllers with games like Wave Race: Blue Storm and Super Smash Bros. Melee supporting four players.

Deep pockets...

 
Nintendo :: GameCube Delayed Two Weeks - posted by Erich Becker at 1:01 pm CDT

Nintendo announced yesterday at their annual SpaceWorld convention in Japan, that the North American release for the GameCube (Nintendo's next-gen console system) has been delayed till November 18th, from the previous November 5th release date. Nintendo cites the delay on the ability to deliever 700,000 units for launch and 1.1 million units by the end of December. Nothing was mentioned of the Japanese launch which is still scheduled to take place in less than three weeks on September 14th.

Lets hope this is the only delay we will have to face...but knowing Nintendo...

 


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