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September 26, 2002 - October 04, 2002 - See More Archived News


Friday, October 04, 2002
 
[PCGaming] Tony Tough and the Night of Roasted Moths in Stores on Halloween - posted by Andy Grieser at 8:26 am CDT

Tony Tough and the Night of Roasted Moths in Stores on Halloween

WESTON, CT- October 4, 2002 - Got Game Entertainment, publisher of video games for PC and other platforms, today announced that upcoming adventure for the PC, "Tony Tough and the Night of Roasted Moths" will be in stores on October 31, 2002.

Coincidentally - or not - the game is set on Halloween night as detective Tony Tough must solve the case of his kidnapped "dog" Pantagruel (actually a purple tapir), as well as the mystery of the swollen-headed psychopath who is stealing the children's candy. An adventure of stolen sweets and salty humor, the game was recently given a "Teen" rating by the ESRB for mild violence, suggestive themes, and comic mischief.

"The cartoon-style graphics may belie some very funny Southpark-esque humor, for lack of a better term," said Got Game president and founder, Howard Horowitz. "The game is loaded with the kinds of jokes that adults 'get' but may just fly right over the heads of younger kids."

The game features more than 60 levels, as well as 45 characters whose unique voices were supplied by professional actors. "We know we have something of a rarity on our hands," said Horowitz, "and we have worked hard to make sure we don't disappoint those 2D 'point & click' adventure fans who have been letting us know how much they're looking forward to this game."

For more information on Tony Tough and the Night of Roasted Moths, visit www.GotGameEntertainment.com/tonytough.



Thursday, October 03, 2002
 
[PCGaming] Zanzarah Hits Stores in November - posted by Andy Grieser at 1:10 pm CDT

XICAT Leaps into another world with the release of Zanzarah, a Fantasy game targeting teenage girls

FT. Lauderdale, Fla. – Oct. 2, 2002 – Xicat Interactive enters an enchanted world of fantasy with the Nov. 12 release of Zanzarah. The publisher of award-winning video games presents a female character set in a beautifully-rendered fantasy world to attract the too often neglected teenage female market.

While other game companies muscle their way into the hearts and minds of teenage boys, Xicat hears the call of the growing teen girl market and delivers with Zanzarah. Like a masterfully-edited film, violence in the game is only implied without sacrificing the thrilling action of a role-playing game.

"Of all the new video game players, 62 percent of them are females. Girls want games that are engaging and interactive. They want role-playing games. Why ignore this growing market, when we can tap into it and build a new fan base," says Jaimee B. Wolf, CEO of Xicat Interactive.

Of the new games released today 92 percent of them do not have a female as their leading character or any female characters of substance. Zanzarah’s heroine Amy, is a refreshingly strong and realistic (not a Barbie-esque vixen type) role model for teenage girls.

Amy, like many other adolescents, is having trouble relating to her parents (sound familiar), and escapes to a fantasy world. Her journey begins with a visit from a mysterious goblin. He informs Amy that she is the only hope for saving a paradise they call Zanzarah. Her quest to save this beautiful place is a mix of battles with angry fairies and sinister goblins while collecting talisman and magical items.

The environments throughout Zanzarah are visually stunning and the game play is intelligent and highly interactive, a definite plus for the fickle teen market. Developers went to extremes in order to create the beautiful and lush fantasy worlds that will certainly appeal to the intended female teen audience.

Zanzarah is scheduled be released for PC on Nov. 12, 2002. Xicat has plans for a mass release, leveraging the use of RenderWare to bring Zanzarah to Microsoft® XBox®, PlayStation2® and Gamecube® early in 2003.

Xicat has plans to release four PC titles, three Microsoft® XBox® titles, three Game Boy® Advance titles, and one PlayStation2® title before year-end 2002.


 
[Console] NBA Live 2003 Ships Early - posted by Andy Grieser at 1:08 pm CDT

EA SPORTS announces it is moving up the ship date for the PlayStation 2, Xbox and GameCube versions of NBA LIVE 2003 to Tuesday, October 8th...a week earlier than previously reported.

NBA LIVE 2003 for the PlayStation will ship on October 15th and the PC-CD version will ship on November 12th.

NBA LIVE 2003 features the revolutionary EA SPORTS Freestyle Control in which gamers can express their game through the use of the right analog stick...putting hardwood magic in the palm of their hand.

Players will hear original songs written exclusively for NBA LIVE 2003 by hip-hop artists such as Busta Rhymes, Snoop Dogg and Fabolous and can also relive the glory days of their favorite teams by choosing from a selection of Hardwood Classics jerseys for all 29 teams.


 
[Console] Logitech Cordless Controller Coming to PlayStation - posted by Andy Grieser at 11:11 am CDT

Logitech(r) Cordless Controller for PlayStation(r) Gets 'Thumbs Up' With Official License from Sony Computer Entertainment America (S.C.E.A.)

Now Available, the 2.4GHz Cordless Controller is First and Only in its Class to Receive S.C.E.A. Licensing

Fremont, CA - October 3, 2002 - Logitech (Nasdaq:LOGI) (Switzerland:LOGN, LOGZ) announced today that the Logitech(r) Cordless Controller for PlayStation(r), PS One(tm), and PlayStation(r)2 computer entertainment systems has an official license from Sony Computer Entertainment America. This makes Logitech's cordless controller the first and only licensed cordless controller for this platform. This Logitech product includes proprietary 2.4 GHz Cordless Freedom(tm), the most reliable cordless technology available for gamers.

The Logitech Cordless Controller offers full functionality for PlayStation(r), PS one(tm), and PlayStation(r)2 computer entertainment systems. Created for optimal comfort and precision gameplay, the Cordless Controller also includes the following features:
- Dual analog sticks
- Dual vibration feedback
- Precise, accurate control
- Useful range of more than 20 feet
- More than 50 hours of battery life with vibration (4 AA batteries included)

"With this product, Logitech delivers the best cordless gaming solution available for any platform. With a range of more than 20 feet, PlayStation(r) gamers no longer need to be 'chained,'" said Ted Hoff, vice president and general manager of Logitech's Interactive Entertainment Division. "Now, the only thing that is chaining gamers to their PlayStation(r)2 will be the huge number of great games."

The Logitech Cordless Controller is now available at www.logitech.com and at retail outlets with a manufacturer's suggested retail price of $59.95 (U.S.).


 
[PCGaming] Lock 'N Load Demo Available - posted by Andy Grieser at 8:20 am CDT

Shrapnel Games Releases Mark H. Walker's Lock 'N Load Demo
First ever board game demo!

Cary, NC, October 3, 2002 - Shrapnel Games announced today Mark H. Walker's Lock 'N Load Demo is available for download from their website at www.shrapnelgames.com. Mark H. Walker's Lock 'N Load Demo marks a milestone for board wargames, being the first ever demo available for a physical board game.

Timothy W. Brooks, President of Shrapnel Games, said, "We are really excited to be able to offer consumers a chance to try out this awesome squad level board game before they buy it. The demo is unique to this genre. Anyone who wants a look can download the zip file and get a subset of the rules with tables, a printable map and counters. The demo gives an authentic look at how the game will play."

Born of thirty years of gaming experience and an equal amount of frustration with dry-as-dust rules, Mark H. Walker's Lock 'n Load is all about fun, all about the experience. Touted as a game with "more game, less guff," its rules are concise, yet complete. Check the features below:

* Dare we say THE BEST board game graphics ever? We do dare. The two artists working on the game, Ron Shirtz and Richard Canavan, are simply amazing. Better still, it's an art you can see without a magnifying glass. The map hexes are 1", squads and leader counters are 5/8", weapon teams are 3/4", and vehicles a whopping 7/8" square! That's what we call beauty!

* The game's impulse system keeps both players actively involved in every minute of play.

* The game is squad based; units represent each nationalities' squads, half-squads, weapon teams, and vehicles.

* The single man counters include leaders, medics, heroes, chaplains, and snipers. Each significantly affects play. And each leader and hero gets a randomly selected Skill Card before the scenario begins. These cards bestow benefits such as stealth bonuses, ambush experts, and many others.

* The game's random events add a twist to each scenario. Your objective may be to capture the town, but suddenly a Huey goes into the brush 500 feet downstream. You know that you have to rescue that pilot, but so do the Viet Cong! Playing Mark H. Walker's Lock 'n Load feels like reading a good military adventure. All this in fewer than 10 pages of rules!

* Desperate assaults, unexpected ambushes, and stand up firefights are all part of this fantastic piece of work. Included in the final game is a complete set of Mark H. Walker's Lock 'n Load rules, twelve scenarios, Skill Cards, four gorgeous, geomorphic maps, 280+ counters, and player's charts. You can't go wrong.

* But Vietnam isn't the end, it is only the beginning! We have modules in the works for Desert Storm, The '82 Falkland War, Operation Anaconda, World War II's Pacific and Western fronts, and even a module based on Mark's upcoming Sci-Fi novel. All this and you get the same great graphics, the same low intensity rules.

* And much much more...

Currently in beta, Lock 'N Load is expected to ship in November, 2002. The retail price will be $44.95, but those that pre-order the game before October 25th will save $5.00 off the retail price. To pre-order visit Shrapnel Games' online store, the Gamers Front, at http://www.gamersfront.com.

Screenshots of this sharp looking game are available at http://www.shrapnelgames.com/markhwalker/locknload/


Wednesday, October 02, 2002
 
[Sony] Acclaim Refunds Speeding Tickets in UK - posted by Erich Becker at 3:00 pm CDT

Reuters is reporting that Acclaim will refund any speeding ticket in the UK to mark the launch of Burnout 2: Point of Impact on the PlayStation2.

But the Department of Transport said the campaign would be likely to promote speeding and encourage dangerous driving.

"If they want to foot what is likely to be a hefty bill, that is their choice. But we cannot condone something that so obviously encourages people to break the law and do something dangerous," a spokesman said.

"Basically they are encouraging people to speed and to break the law. I just hope for their sakes that none of these people ends up knocking down a child.

The game has been branded irresponsible and dangerous, this is Acclaim's way of promoting and giving the government a finger at the same time.

Source: Reuters Article c/o Excite

 
[Console] Ubi Soft, WB Bring Them Duke Boys to Consoles - posted by Andy Grieser at 8:16 am CDT

Ubi Soft and Warner Bros. Shift Into High Gear to Drive The Dukes of Hazzard onto Next Generation Videogame Systems


San Francisco, CA – October 2, 2002 – Ubi Soft® Entertainment, one of the world’s leading videogame publishers, today announced a deal with Warner Bros. Consumer Products to develop and publish games based on The Dukes of Hazzard television series. Cutting-edge technology will fuel the Duke’s General Lee™, as the classic TV cult favorite hits next generation consoles in the fall of 2003.

Game fans will remember that Ubi Soft distributed The Dukes of Hazzard games starting in 2000, which sold more than a half million copies since their release. Ubi Soft will now produce an entirely new multi-platform game based on the TV series and release it in North America, Europe, Asia Pacific and Latin America.

“Warner Bros. granting Ubi Soft The Dukes of Hazzard license gives us the ability to tap into an existing fan base with strong brand name recognition,” said Jay Cohen, vice president of publishing, Ubi Soft Entertainment, Inc. “But along with the nostalgia factor, the ultimate car chase adventure will be opened up to new fans, who demand fast-paced, high-octane excitement on their favorite next generation game platform.”

“We are excited to see how the widely popular and well-established brand of The Dukes of Hazzard launches with the latest gameplay technology,” said Philippe Erwin, Vice President of Interactive Entertainment for Warner Bros. Consumer Products. “Continuing to work with Ubi Soft, we look forward to taking next generation gamers to a higher level with engaging car chase games based on a favorite property.”



Tuesday, October 01, 2002
 
[Multi] Ubi Soft Ships Rayman Arena! - posted by Erich Becker at 3:21 pm CDT

Get ready to "Rayz the Roof" as Ubi Soft introduces the first multiplayer title in the Rayman series!

SAN FRANCISCO, CA - October 1, 2002 - Race, Battle, Reign Supreme! Ubi Soft Entertainment, one of the world's largest video game publishers, announced it has shipped Rayman Arena(tm) for all console platforms and the PC. The first ever action-intensive multi-player game in the Rayman franchise, Rayman Arena combines intense footracing action and gladiator style battles, featuring the cast and environments of the Rayman universe. Players are immersed in up to 30 different worlds while unleashing the power of nine playable Rayman characters in the quest to reign supreme.

"Rayman Arena promises to provide gamers a new multiplayer experience while maintaining the production value associated with the Rayman franchise," said Danny Ruiz, brand manager for Ubi Soft Entertainment. "Anyone who has experienced the Rayman world will undoubtedly get a 'kick' from the fast paced gameplay and whacky cast of characters."

About Rayman Arena
Rayman Arena offers two modes of gameplay, the first of which, Race Mode, throws players in an every-toon-for-itself foot race where speed, short cuts, and tricks must be used in order to win with the fastest time. Whether players run, climb, or helicopter, Race Mode will prove to be no walk in the park. In Battle Mode, players enter the Arena for an all out lum fight where craftiness, like freezing your opponent and lum-shooting skills, can turn the tide to becoming the ultimate gladiator of the Arena. Featuring bonus levels, bonus modes, new characters and skins, the Rayman universe just got a whole lot bigger!

" Two Modes of Gameplay: Take risks, trip up opponents and find shortcuts in a high-speed foot race or go head-to-head in a lum-shooting, gladiator style arena and defeat your opponent to reign supreme.

" Unleash New Characters: Nine playable characters, including the cast from Rayman 2 plus new, never-before seen contestants.

" Multiplayer Madness: Compete with up to four players for intense multiplayer action.

" Fantasmic Worlds: Delve into immersive battle arenas and racetracks filled with lush colors and detailed environments.

" True Rewarding System: Compete for the best times and the highest scores for your chance to unlock TRUE rewards such as: Bonus Levels, Additional Modes, Character Skins, and Bonus Characters.


About Ubi Soft Entertainment
Ubi Soft Entertainment is an international producer, publisher and distributor of interactive entertainment products. A leading company in the multimedia industry, Ubi Soft's strong and diversified line-up has grown considerably, as has Ubi Soft itself. As well as steadfastly continuing to partner with several high-profile companies, Ubi Soft has also confirmed its presence on the global market by developing its own exceptional properties. Founded in 1986 in France, Ubi Soft is now present on every continent, both through offices in 22 different countries including the United States, Brazil, Morocco, Germany and China and through sales of products in over 50 countries. The group is dedicated to delivering high-quality, cutting-edge video game titles to consumers around the world. To learn more, visit www.ubi.com.

Rayman ©2002 Ubi Soft, Inc. Ubi Soft Entertainment is a trademark of Ubi Soft, Inc. Rayman, Ubi Soft and the Ubi Soft Entertainment logo are registered trademarks of Ubi Soft, Inc. All Rights Reserved. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. TM, ® and the Nintendo GameCube logo are trademarks of Nintendo.

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[PCGaming] ShadowFlare: Episode 2 Arrives Dec. 10 - posted by Andy Grieser at 9:39 am CDT

ShadowFlare: Episode Two Arriving on December 10

Redmond, WA, October 1, 2002 - Emurasoft, Inc. announced that ShadowFlare: Episode Two will be released on December 10th. ShadowFlare: Episode One is due to arrive a week from today, on October 8th. ShadowFlare consists of four episodes that will be released worldwide for Windows 98/ME/2000/XP at a price of $14.99. Interested gamers can download the episodes from http://www.shadowflare.us/download.htm .

ShadowFlare is an action/role-playing shareware game that was released by Denyusha Co., Ltd. in Japan last October. Following its release, ShadowFlare became a craze among Japanese gamers. In ShadowFlare, players take on the roles of mercenaries that help survivors in turmoil and battle a multitude of creatures bent on stamping out humankind. As players adventure through dungeons and remote cities, their fighting skills grow, and eventually they choose their own destiny as a warrior, wizard, or hunter.

For more information, access the official ShadowFlare website at www.shadowflare.us or call 425-882-9988.


 
[Console] Will Yanks Win? High Heat 2003 Says Yes - posted by Andy Grieser at 9:37 am CDT

Yankees(r) Return to Glory According to High Heat(tm) Major League Baseball(r) 2003 Playoff Simulation

The Giants(r) Win the Pennant, but the Yankees(r) Claim the World Series(r) in Seven Games

REDWOOD CITY, CA - (October 1, 2002) - The 3DO Company (Nasdaq: THDO) today announced its High Heat video game playoff simulation results. Last year at this time, High Heat accurately predicted the Arizona Diamondbacks(tm) World Series victory over the Yankees. This year, according to the average results of 15 playoff simulations, the Yankees will return to glory. The Yankees won the World Series in 53.33 percent of the simulations (8 times) while the Giants won 26.67 percent (4 times). Not coincidentally, High Heat also predicted before the 2002 season began that the New York Yankees(r) would be named World Champions in October, defeating the San Francisco Giants(r).

In the most dramatic simulation, Jorge Posada hit a 3-run homer off of Robb Nen in the 9th inning of game 7, leading to an 8 - 6 victory. The World Series MVP was awarded to Derek Jeter (.367 Average, 9 runs scored and 9 RBI).

Unfortunately, ace pitcher Curt Schilling and the Arizona Diamondbacks were edged out of the first round by the St. Louis Cardinals, losing 8 out of the 15 simulations and failing to repeat as World Series champions.

About the High Heat Baseball(r) Game Series
The High Heat Baseball game series has received critical acclaim from the press and consumers and has been hailed by many as "one of the greatest sports games ever made." Official PlayStation Magazine, which reviewed High Heat 2003 as its unanimous favorite of the baseball titles, described it as "shockingly addictive, ultra-realistic." High Heat 2003 was also hailed by EGM as "the only next-generation title that realistically re-creates every facet of the game." PC Gamer named High Heat as "one of the top 50 gaming franchises of all time."

High Heat Major League Baseball 2003 is currently available for the PC, the Game Boy(r) Advance system and the PlayStation(r)2 computer entertainment system.

More information about The 3DO Company and 3DO's products can be found on the Internet at www.3do.com.



Monday, September 30, 2002
 
[Console] Run Like Hell Ships Nationwide - posted by Andy Grieser at 12:08 pm CDT

The Mission to Run Like Hell Has Commenced

Interplay's survival-horror PlayStation(r)2 game has shipped to retail

IRVINE, CA (September 30, 2002) Interplay Entertainment Corp. (NasdaqSC:IPLY) today announced the arrival of the intense sci-fi video game Run Like Hell(tm) to retail. Described as a survival-horror game on steroids, Run Like Hell features state-of-the-art 3D environments, third person heroic action and camera works straight out of Hollywood.

The player assumes the role of Nick Connor, an exiled military hero sent to work on a mining station in deep space. Returning from a mission, he finds his crewmembers wiped out by a vicious and intelligent alien race. Nick must remain alive long enough to thwart the alien's plans for the ship and stay alive in the process. At the center of Run Like Hell is an action-packed storyline that keeps players on the edge of their seats. The game features intelligent alien foes that learn from the player's actions to become even more dangerous. Incredible voice acting by veteran film and television actors adds further to the realism.

"We are excited to bring our first original, internally developed, next generation console game to consumers and for them to experience all the danger and thrills hiding behind every corner of this action-packed title," said Gary Dawson, VP of Sales and Marketing for Interplay.

For information regarding Run Like Hell, please visit the official website at http://www.interplay.com/rlh/.


Friday, September 27, 2002
 
[Community] Thrustworld Explores Genocidal Tendencies - posted by Andy Grieser at 7:27 am CDT

ThrustWorld has posted an editorial titled "Genocidal Tendencies - From Counter Strike to Quake 3 Arena." Here's a clip:

"After a nice jaunt, taking in the scenery, you feel the need to satiate your hunger. You are a predator. You cock an ear at your headphones, as the sound of an enemy booms around the cavernous arenas. Carefully, you sneak around, remembering all your Counter-Terrorist training. And then it all goes horribly wrong. Out of nowhere, a visored foe rocket jumps from a niche in the wall, aims for you and kaboom – you’ll have to be shipped home in tiny giblet-sized pieces. Then it dawns on you: you may be co-ordinated, you may be a deadly sniper, you may even be the best at Counter-Strike in the world, but you are not an above-average Quake 3 player."

 
[ESCmag] New Editor's Column Up - posted by Andy Grieser at 4:46 am CDT

Andy berates the ads he hates: "Honey? I've spoken English all my life, and your sentence explicitly states that the boy should be dressed up like a French maid."


Thursday, September 26, 2002
 
[PCGaming] Micro Commandos Ships Nationwide - posted by Andy Grieser at 11:36 am CDT

Micro Commandos are out to conquer the human race!

Montreal , Quebec . September 26, 2002 - Strategy First and Monte Cristo are pleased to announce that Micro Commandos has shipped to retail stores nationwide today.

“This is a great game for those who love a challenge,” says Steve Milburn, Director of Marketing for Strategy First “This RTS will provide hours of gaming fun!”

"A popular theme in a great RTS game", says Jérôme Gastaldi , CEO for Monte Cristo . "Cheer on your small aliens, they need you!"

When it comes to conquering the human race, size does matter! Micro Commandos are tiny, little aliens that have big issues with the humans surrounding them. Stuck in a human basement, this mini military is trying to gain control of the Ultimate Weapon that will help them bring the entire planet to its knees. To do so, they will have to explore every corner of the house and look for essential resources (food, energy and furniture). They will also have to develop their own infrastructure and transportation from scratch. But conquering mankind is a big challenge, especially when you are 6 inches tall and another group of micro aliens and the full size family cat are standing in your way!

Micro Commandos includes some of the following cool features;

Real-Time Strategy fun on a large-scale.
Play two distinct races:
Lizardians and Roughbacks.

Fight against two adverse races: Masoneries and Mindscreeds.

A tutorial with four missions.

One campaign including two chapters – 12 missions.
Cheer on your commandos: they need you! Name them, follow them through missions and define their inventory.
Construct buildings that will help them survive in our world: kitchen, food reserve, dormitory, incubator… keep out House Commandos: cats, spiders, rats, mice, etc.
Thirteen different ambiances: pizzeria, underground, museum, cabaret, school…

Three different jobs:
Collectors: they bring back resources from the world of the big.
Engineers: they build their village from scratch and drive their homemade vehicles.
Soldiers: they defend the village and confront enemies.

Infogrames will exclusively distribute Micro Commandos in North America .

For more information about the game, log onto http://www.strategyfirst.com.


 
[Online] NCsoft Will Publish NetDevil Titles - posted by Andy Grieser at 11:05 am CDT

NCsoft Announces Publishing Deal with NetDevil
Colorado-Based Game Development Studio to Create Car Combat Online Game under NCsoft Label


AUSTIN, Texas, September 26, 2002-NCsoft(tm) Corporation, the world's largest online game company, announced plans today to publish an upcoming massively-multiplayer (MMP) game currently under development by NetDevil® studios. Wreckage (working title) will introduce an entirely new style of play for the MMP genre-post apocalyptic car combat in a future-Earth setting. Players will have the ability to arm and upgrade their own vehicles, group with friends and take on other players in a full-fledged auto war. Wreckage is scheduled for a 2004-2005 launch date.

The publishing deal is the latest in a series of announcements made this year by NCsoft and continues to establish the company as the worldwide publishing leader of online-only computer games. Previously announced were deals to publish City of Heroes(tm) from Cryptic Studios(tm) and Trade Wars(tm) (working title) from Realm Interactive(tm). Last month NCsoft launched service in Korea for Sony Online Entertainment's highly successful EverQuest®.

"Our company's goal is not only to launch quality products worldwide but to leverage our position to bridge cultural barriers and bring gamers together in a global community," said Taek Jin Kim, president and CEO of NCsoft Corp. "NetDevil's new game will bring a new level of excitement, action and community that we've not seen before in this space."

"We're extremely pleased to be partnering with NCsoft to publish our next online game," said Scott Brown, president of NetDevil. "There were several companies for us to choose from, but NCsoft clearly offered the best combination of experience and publishing to a worldwide market."

"The NetDevil team is developing a unique concept for MMP games," said Robert Garriott, CEO of NCsoft's North American subsidiary located in Austin, Texas. "An auto combat-styled game opens up an entirely new setting and style of play for online gamers. We're pleased to add it to our growing MMP game lineup."

 
[Community] Neoseeker Reviews Mafia - posted by Andy Grieser at 11:04 am CDT

Neoseeker has posted a review of the PC title Mafia. Here's a sample:

"'Where do gangsters go when they die...not to the place where angels fly.' The lyrics to the song in the closing credits of Mafia pretty well sum up the often brutal and ruthless lifestyle of a typical gangster. It seems that in gang-land what comes around goes around, it’s an eye for an eye, and eventually every gangster finds himself with his back to the wall."

 
[PCGaming] Dino Island Ships Nationwide - posted by Andy Grieser at 11:01 am CDT

Montreal, Quebec. September 26, 2002 – Publisher Strategy First and Developer/Co-publisher Monte Cristo are happy to offer general admission to Dino Island ¸ a Management Simulation title that will surely put Six Flags to shame.

“ Dino Island is simply a great game,” says Steve Milburn, Director of Marketing for Strategy First. “Not only does it have the management elements for adults, but the dino lab gives kids the chance to get creative and build their own fun.”

"Create billions of different dinos to give your guests something they haven’t seen even in the latest movies!" says Jérôme Gastaldi, CEO for Monte Cristo

Dino Island puts gamers in charge of the world’s newest outdoor attraction, full of rides, games, shops, and some oversized reptiles, all with the goal of keeping the crowds coming in – and the big guys happy.

Similar to Zoo Tycoon with its theme park management aspects, Dino Island ’s unique bonus is that gamers can play the mad scientist and mix and match different features to customize a park full of colossal dinos made from a base of 20 different species with 50 cool extras. And the fun doesn’t stop there! Dino Island features some of the funniest cut scenes to ever hit the PC market and the comical animated characters are sure to have both little and big kids roaring.

Dino Island will be exclusively distributed in North America by Infogrames.

For more information about the game, log on to http://www.strategyfirst.com.

 


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