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Dear Santa Weve been good this year. Damn good. We didnt riot at Woodstock or buy any Kid Rock CDs or make too many snide comments about Daikatana. So, because were sure to be on the Nice list, weve put together a list of things wed like to see under the tree on Christmas morning.
Board games: We love turn-based strategy. Too often, real-time strategy degenerates into charging the other guy with scads of weaponry. Turn-based games, while less connected to real-time battle, let us truly poke and prod the limits of the games artificial intelligence and the limits of our own. Better yet, let the individual gamer decide, as with titles like X-COM Armageddon.
More books: Plot is slowly becoming more important in computer gaming just look at the excellent atmosphere created by the audio logs in System Shock 2 or the scripted events in Half-Life and Opposing Force. Its a good start, and leaves us wanting more. Lets see more compelling stories in all genres of computer gaming. No lumps of coal: If
anything, gamers have proven their patience. We will wait years for the latest
chapter in an epic adventure or a highly touted shooter from a proven game guru.
So why rush the product onto shelves and be forced to issue patch after patch?
Why run ad campaign after ad campaign for whats essentially vaporware? Shiny Apples instead of candy canes: Apples instead of candy? Are we kidding? Well, not our resident Mac heretic er expert. With the recent resurgence in the company that once held the gaming throne in the ancient early 1980's, more cool games are on their way to the Mac. In fact, many have already arrived to the once-reclusive, anti-gaming environment that chief Apple eater and "Toy Story" fan club president Steve Jobs opened to many, many formerly cynical game developers. What's the wish here, then? To keep those games coming we've only begun to get addicted to them. |
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(C) 1998-2002 ESC
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