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The powers-that-be at ESCMag
had decided to give our hard-working staffers a break from non-stop gaming by
asking our reviewers to post lovesick poetry instead of hard-core reviews and
biting columns. Of course, there was a rebellion. So, under threat of a coup and
non-Valentine-like torture, these powers-that-be graciously decided to let three
ESCapers tell of their love of their five best games instead.
Of course, you can send a Valentine's
day card...er, email..to our lovesick reviewers to express your thanks for not
being forced to digest extremely mushy poetry.
Andy
Grieser:
- Civilization II
This one has never, ever left
my hard drive. When changing computers, its one of the first things I install.
Thats because I can run it anytime, CD or not, and next thing I know the
English are valiantly pushing across Europe in a bid for world supremacy.
- Half-Life
Story
is everything to me, but until this game came along first-person shooters were
really just a good way to blow off steam while mindlessly plowing through demons
or Nazis or whatever. Valve and Sierra showed us just how powerful scripted events
can be in a shooter. Gordon Freeman became less a series of weapons (as in those
previous games) and more an actual character.
- X-COM: UFO Defense
This one had it all: strategy,
action, resource management. Even the sequels excellent in their own rights
couldnt live up to the kind of magic surrounding UFO Defense. Hell,
the aliens (well, the computer AI) had to play by a similar points system to that
of the player. That turning point of realizing the balance has shifted in favor
of Earth keeps me going back to this game time and again.
- The Sims
This
ones a new love, the kind that keeps me away from friends and family. The
kind you dont stop thinking about all day at work. I spent one weekend making
my Sims social life far better than mine was for those two days. If thats
not love, nothing is.
- The Zork series
This is one of those old-fashioned
loves. I dont back to the Great Underground Empire very often, but without
Zork and the rest of Infocoms imaginative text adventures, computer gaming
would have been much different. Even so, terms like "wit" or "storyline"
were absent for a period after text adventures became obsolete; luckily, theyve
returned in full force.
Garret
Romaine:
There have been a lot of games
over the years, but few really stick out. Some were fickle, some mocked me, and
some were simple one-night stands. But a few have stayed with me till today, and
that counts for something.
- Dune II: The Building of
a Dynasty
Here's
a game that took me by complete surprise. I had enjoyed the Dune books by Frank
Herbert, and I may be one of the few Duneophiles that also liked the movie. I
didn't play Dune I at all, but the minute I started playing Dune II, it was love.
I've played the game until
my index finger locked up; I've played until the sun came up. I think it contributed
to my cousin almost flunking out of college. My passion ran so deep I helped with
the FAQ in the newsgroup and I once kept a game running for days so I could jack
up my score. I even wrote an e-mail to Brett Sperry asking about the scoring algorithm
to see if I could do better.
Dune 2000 was OK it
updated quite a few features, and I play it now instead of Dune II. But the spark
just isn't there for me.
- WinRisk
It's a simple shareware program,
but it faithfully copies the original board game and it keeps me occupied for
a bit. Probably what I like most is that I can employ the Australia Strategy without
getting hooted out of the room. The AI is better than you might think; there have
been times when, without the right roll of the dice, my empire hung by a shred,
and the computer beats me every once in awhile just to keep me humble.
- MS Hearts
The allure of a perfect game
is hard to avoid. If you can shoot the moon four times, you can win without getting
a single point assessed against you. That also means shooting the moon with the
keeper hand, which is never easy. But I've done it.
I like MS Hearts because a game
goes fast. It isn't something I can sit down and play for hours; rather, I play
a game, do some writing, then come back to it.
There are a few things I look
for to keep me interested. First, I keep looking for a hand where everyone plays
the same number card. It happens about once in a thousand games, usually on the
next to the last hand. I lead the nine of diamonds, someone else plays the nine
of clubs, etc. I've seen it once with Jacks, as well. The other thing I hope to
see is getting dealt all of one suit. That hasn't happened yet.
- Jazz Jackrabbit II
This
is a nostalgia trip for me, and I haven't played it lately. But I've enjoyed this
game from Epic ever since my son and I were beta testers. Side-scrolling shooters
will never go away completely.
- Star Trek: Birth of the
Federation
My latest steady. It's intricate,
faithful to the Star Trek universe, and it's fun. It kept me up until the wee
hours, and it briefly took over my life. And if that ain't love, what is?
Erich
Becker:
- Wolfenstein 3D
With
the recent announcement by Activision to publish Return to Castle Wolfenstein,
I was brought back to the pleasant memories that the first game to bear that name
introduced. Wolf3D was a marvel of a game, and so what if it wasnt in true
3D. The game defined what a first-person shooter was, and in my opinion revolutionized
PC gaming. We had yet to get a taste of something called "multiplayer,"
but the single-player element of this game kept us coming back. As I look back,
this is the first true PC game I had ever played and I loved it. This game truly
rocked, and started the genre that we are still enjoying today. Maybe the latest
shooters are not as revolutionary as Wolf3D was, but they are still fun.
- Starcraft/Brood War
Blizzard Entertainments
reign as the king of strategy games was extended with the release of the mega-hit
Starcraft and the ever-successful expansion set, Brood War. Never has a strategy
game held so much in the story and plot department and still keep players interested
for a year after the games initial release. With Battle.net support out
of the box, easily customizable maps and a load of other programs to customize
the game, the fun never stopped with this game. Now as new campaigns emerge that
almost rival that of Blizzards campaigns more life is being introduced into
a game that was excellent to begin with. Starcraft/Brood War will forever be played
as long as the Internet exists.
- SimCity 3000
Sure,
not much has changed in the past century in the good old realm of SimCity, but
is that a bad thing? SimCity 2000 was a great game, and dont take the word
"great" too lightly. SimCity 3000 builds upon the fine foundation established
by its predecessors and creates a game that is both fun for hours on end, but
can teach you something about running a city, in a way. The master of design,
Will Wright, did it once again with this masterpiece, and we expect him to do
it many more times over. SC3K rocked, The Sims is rocking right now. Who knows
what Mr. Wright has in store for us next?
- Doom II
Once again id makes it to my
list. The highly anticipated follow up to Doom was received as more of the same,
but like in SimCitys case, no one seemed to mind the least bit. A winning
formula is something you want to stick with and why fix it, if it aint broken?
Doom II introduced a new generation of kids to PC gaming as Wolfenstein did before.
The game is truly a masterpiece of gaming, but because of the ignorance in parents,
and political officials alike, the game has been faced with outright scrutiny
because of the graphic satanic symbols and graphic violence the game presents.
Now Doom has made it to every current console (excluding Dreamcast), and with
many revisions we are still waiting for Doom 2000, and the movie for that matter.
- Duke Nukem 3D
Dubbed
a "Quake Killer," 3D Realms Duke Nukem 3D was a rebirth to a fading
genre. Years after the release of Doom, the FPS genre had become stale from too
many "me-too" games, and the last lines were being drawn. A company
by the name of 3D Realms brought back one of the most popular 2D heroes and gave
him the full 3D treatment. Duke could move on all 3 axes, and he never looked
better. After wisecracking his way through a "future" Los Angeles and
through many alien-infested space stations, Duke finally met up with the boss
Alien, killed him, and then proceeded to defecate in his open neck. Classic!
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