| Is there a robot in your future?
Most likely, there is. Robot mania is sweeping the entertainment world. From Mechwarrior to TV’s Battlebots to One Must Fall, it seems like everyone is going metal. Clearly, this new release from RoboForge is exquisitely timed.
The premise for RoboForge is engaging sci-fi, to say the least. Here’s the plot, from the website promo: "For millions of years a race of beings, whose evolutionary development infinitely exceeds your own, has scanned the universe for sentient life forms. Known as the Adjudicators, they have transcended the constraints of physical being, manifesting only as pure energy, and can navigate the universe effortlessly. Over eons these benevolent nomads have taken it upon themselves to nurture the seeds of civilization and to cultivate knowledge and peace."
The Adjudicators developed a novel means of nonviolent dispute resolution. Diplomatic stalemates are "adjudicated" in contests fought by the robotic gladiators owned by each adversary. The owner of the victor is "judged" to be winner in the dispute. It’s all peaceful, nonviolent, and efficient. The background story sounds like any number of old Star Trek plots; the computer-generated warfare of "A Taste of Armageddon," in particular.
The goal in RoboForge is to design and create a tournament-ready robot, right down to the artificial intelligence that drives offense and defense. You’ll "forge" a machine that blocks, parries and attacks on its own. You can even put a face on your robot, and other whimsy is allowed. You can micromanage the options, or let the AI guide you through with assumptions and shortcuts.
To win requires a balance of these attributes:
- Complex AI
- Good moves
- Good structural design
RoboForge is not the best offering of the current spate of robot-based games, but it has its points. Most intriguing is the reliance on Internet-based tournaments to spread the word. With $10,000 up for grabs in the first tournament, it’s possible that RoboForge could spawn a new job category: professional gamer.
Most gaming pros are joystick jockeys, with fast reflexes and good hand-eye coordination. RoboForge isn’t going to appeal to that set. Instead, this is a mesh of strategy and craft. Oh, and time…. A whole lot of time. It takes forever to get your robot built just right.
But before we get to the glitches, let’s look first at the whole robot world and see what’s going on. I dug this quote out of a Brad Stone article on MSNBC about one-on-one robot tournaments broadcast on Battlebots:
"Last year the biannual tournament, which is taped and edited into the rampantly popular ‘Battlebots’ TV show on Comedy Central, drew about 150 contestants. This week’s event in San Francisco will feature 500…the show attracts more than a million viewers each week and is the third most popular program on Comedy Central, after ‘South Park’ and ‘The Man Show.’ ‘Battlebots’ has also spawned a line of toys due this summer from Hasbro and Jakks Pacific, and a litany of imitators like ‘Robotica’ and ‘Junkyard Wars’ on The Learning Channel. Moreover, last month cable giant Viacom licensed ‘Robot Wars,’ a similar show in Britain, for broadcast this fall on TNN. [The Battlebots staff] are negotiating to stage a high-schoolers-only version of the sport, dubbed "Battlebots IQ," that would air on Fox’s Saturday morning schedule." (MSNBC 5/24/01)
So that’s the marketing world this game descends into. A whole generation of computer nerds are wiring and welding $50,000 entries for the televised robot tournaments. The craze is coming to an arena near you. It’s serious.
But if you’ve seen Battlebots, you know that half the fun is watching the contortions of the controllers as they thrust and parry. The missing interactivity is the first giant problem with RoboForge. Toned-down mechanical mayhem doesn’t seem to be all that interesting. Once you build your fighting machine, you let the computer simulate the encounter with another unit. That’s right, simulate. You do not control the vertical, the horizontal or the buzz saw. The AI that you programmed does all the work. All you can do is sit back like a parent and hope. Class valedictorian, or late-night police visit? Fumbling pile of clanking metal or ironclad Destructor? Frankly, I’ve had enough of that helpless feeling. I want to control my own destiny.
Unfortunately, adding interactivity probably can’t be fixed without a massive amount of code. Too much code bloat might interfere with the goal of Internet distribution. So barring a big rewrite, maybe there’s room in the exploding robot genre for a totally cerebral AI battle. Be content to let the computers fight it out, while the humans kick back and bid a few quatloos on the outcome. But the images have to be more captivating and worth cheering about.
The second missing ingredient is also going to take a lot of code: There are no flying parts, no shooting sparks and no whining machinery noises as a clanking machine emits its dying gasp. The effect of bashing another machine into a Found Art statue is a clean, antiseptic crushing. Mostly it stops moving. There are a few wispy smoke effects, but I didn’t see pieces of metal littering the arena floor. There were no puddles of oil on the battle stage and no streaming jets of hydraulic fluids spurting into the front row.
Grumbling aside, the game has potential, and represents new directions that are a welcome step forward. Maybe there are plans for RoboForge Deluxe to take care of the details, after enough buzz (and income) is generated via Internet-based contests. All the tinkering and configuration is fine, but if a staged tournament is going to satisfy civilization’s craving for settling disputes with winners and losers, I need to see some scrap iron generated. It’s bad enough that putting a robot together takes forever, and the combat is like watching paint dry. It’s bad enough that I don’t get to man the controller and have the satisfaction of battering an enemy senseless. All that can be forgiven if I get to see more detailed destruction. Give us damage -- metal damage! |