ESCmag: ESCape from reality...


News Reviews Features Forums Staff Downloads
Buy at GameStop.com!
Home

Paradise Cracked

Latest Reviews
1. Space Rangers 2: Rise of the Dominators
2. Burnout Revenge
3. Darwinia
4. Fantastic Four
5. Destroy All Humans!

advertisement
 
advertisement
  Reviewed by Andy Grieser
July 24, 2003
 
  Type:
Publisher:
Developer:
Turn-Based Strategy
Tri-Synergy
MiST Land
   
       
 
Paradise Cracked, released by Russia-based MiST Land in 2002 and only just ported to the U.S. by Tri-Synergy, plays like a checklist of cyberpunk clichés: Urban nightmare; world-spanning artificial intelligence; totalitarian police; grime and despair and running street battles. These time-worn setpieces are so often used it's amazing nobody's thought to take the next step into parody. (Though at times the Fallout games came close, via sly humor.)

Instead, Paradise Cracked is straight-ahead cyberpunk. A hacker known as, well, Hacker stumbles across a mysterious packet of information, and soon after must escape from aforementioned totalitarian police. He's got a gun and the clothes on his back - not enough to crack the case, obviously. Good thing this is an RPG; soon enough you've got a party of dispossessed types acting as soldiers for hire.

What's interesting is that Paradise Cracked is a turn-based strategy RPG very reminiscent of the X-COM games. At a time when real-time rules over all, you've got to give credit to any company willing to remind folks just why turn-based games are fun. You can't just rush into battle - you have to plan shots, open lanes of fire, find places to hide between turns. Why all the emphasis on combat actions? Well, Paradise Cracked is heavy on the combat.

Very heavy. Missions generally involve fighting to a certain location, killing someone and fighting back. Even delivery missions mean blasting through waves of hostiles. That's sort of a shame. I was hoping for more William Gibson than Road Warrior, with frequent trips into cyberspace, that sort of thing.

Still, Paradise Cracked is a lot of fun. I find myself with "one more turn" syndrome, where one more turn becomes 10 and then hours pass.

A couple of complaints. First, it takes long periods of time to level up. The point of leveling in an RPG is to give the player some sort of emotional investment: You're guiding each PC toward your own ends, whether it's a group of supersoldiers or a well-rounded party or whatever. By the time the first level-up came in Paradise Cracked, I had actually forgotten the characters could be molded.

Also, the translation work ranges from good to laughable. Look, if I tried to write this article in Russian, the folks at MiST would be rolling on the floor. Instead, I'd hire someone fluent to do a good job. As it is, I try to avoid reading any text in the game, lest I be jolted back to reality. I must note here that the voice-acting is actually quite good, and mercifully deviates from the on-screen text so as to sound natural.

In fact, the sound and music as a whole are good; the latter ranges from trance to, especially during battle, metal.

As for graphics, while the 3D engine works well, I was surprised at the lack of a cyberpunk feel. Don't get me wrong; you've got your perpetual-night cityscapes and your blasted urban wastelands. But the overall feel is more Fallout (post-nuclear civilization held together with found items) than William Gibson (with sleek, omnipresent computers). Minor problems, I know, but atmosphere counts for a lot in this genre.

In the end, Paradise Cracked is more geared toward fans of the Fallout games looking for a fix, and X-COM devotees mourning the lack of new entries in that venerable series. It's definitely a "just one more turn" game, but it's not going to revolutionize the genre.

Screenshots
(Click to Enlarge)

 
 
Minimum Requirements...
Pentium II 400 MHz; 128 MB RAM; 8 MB video RAM; 300 MB free hard disk space.
   

 

  Copyright 1998-2004 ESC Magazine
See additional copyright information

news | reviews | features | forums | staff | downloads | contact us

Design and Systems Development by InfoReveal Corp