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Emergency Room: Code Red

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  Reviewed by Steve Davis
February 20, 2002
 
  Type:
Publisher:
Developer:
Medical Simulation
Legacy Interactive
Legacy Interactive
   
       
 
A question for the good folks at Legacy Interactive: Why must all the medical simulation games require an underlying theme? Emergency Room 3 and Code Blue both relied on the finely-honed skills of an ER intern to save the hospital. An oddly unrealistic premise for an overly realistic series of games. Do things improve with Code Red? A bit –- instead of saving your hospital as the star doc, you get to save both your hospital and the entire city from riots caused by a patient who apparently wasn’t treated in time in your ER. No pressure…

Code Red makes a break from the other titles in this family with a revamped navigation system. Everything still goes through the PDA located in the corner of the screen, but now the system has been refined a bit to ease transitions from history to physical exam to treatment. It’s still burdensome to switch between trays (of tools, treatments, etc.) but overall this is an improvement. They still have a long way to go to make it truly player friendly.

The patient simulations are interesting, but I still disagree with the overall scoring of the scenarios. Think about the last time you were at the doctor’s office: How long did listening to your heart and lungs take? This game will penalize you for taking these "extra" steps, including looking at your patient. While I understand the need to create some type of scoring system, this is ridiculous. Surely there is a better way to evaluate budding doctors but Legacy has not found it. The steps involved in doing procedures (starting an IV, giving medications, suturing, etc.) also have not improved–you still have to click on the arm, then click on a bigger picture of the arm, and the game still decides to put the IV wherever it wants.

This game gets high marks for the patient simulations. The manic patient high on amphetamines is played particularly well, and family members actually provide useful information. The staff there to "help" you can be somewhat annoying, egging you on to move faster or do something different, even if you are doing the correct thing at the right time.

Overall this title has potential, but is still bound by the annoying features that plague other games in the series. Play if you want, but don’t plan on finishing it.

Screenshots
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Minimum Requirements...
Windows 95/98/2000 (and it works with XP): 266 MHz Pentium; 32 MB RAM; High color/16-bit capable; 2 MB video card; 16x CDROM drive; sound card.
Power Mac OS 8.1 or higher: 2rr MHz; 32 MB RAM Thousands of colors/16-bit capable video card; 16x CDROM drive; sound card.
   

 

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